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Game News Pathfinder: Wrath of the Righteous Kickstarter Update #72: Beta Released

Discussion in 'News & Content Feedback' started by Infinitron, Feb 2, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

    After wrapping up the stage two alpha test for Pathfinder: Wrath of the Righteous in December, Owlcat Games settled in for the long and quiet holiday season, promising a beta release in January. In the end, the beta had to be slightly delayed in order to allow them to finalize the game's turn-based combat mode, but it's finally out today. The Kickstarter update has the details on what it includes. Besides the aforementioned turn-based mode, there's a new crafting system that can be used during rest, the UI has been overhauled, and the game's fourth act has been added. Furthermore, Wrath of the Righteous finally has a Steam page now, which means there's a new trailer. It's an action-packed combat gameplay trailer, which I'll post along with the highlights from the update:



    Rest and Crafting

    One of the things you should understand about Worldwound - there are no beautiful lush forests or peaceful plains. It is a demon-infested wasteland and a journey through it is not an easy feat. While in the open you are exposed to corrupting influence of the Worldwound, which will hinder you in different ways. The longer you stay in the wild - the harsher effects you will get.

    And a new feature you will see in Beta, and that has already captured your attention, is crafting. You will be able to create potions and scrolls during the rest (later there will be an option to create soups, but it isn’t available in Beta).

    To craft those consumables you need either Brew Potion or Scribe Scrolls feats.

    Potions and scrolls are self-descriptive. Depending on ingredients and character's level/skill you can get different kinds of potions and scrolls. Creating a potion or a scroll might take up to 5 days (depending on how powerful it is).

    Cooking is also coming back for Pathfinder: Wrath of the Righteous, you will even see some of the old recipes coming back. But we will share more details later.

    Turn-based Mode

    With the beta, the turn-based mode is coming to Wrath of the Righteous!

    There is nothing more to tell, except that there might be bugs with some new classes and how they interact with this system.

    New UI

    There are a lot of changes and it would take too much time to list them all. As you can see, the UI has changed pretty drastically and it is still in development. Character creation and level up, transitions, map, rest, meta-magic - nearly everything was changed to make the UI better. The only part of UI that hasn’t been implemented yet is Encyclopedia.

    We hope that our new UI is much more readable and will help you make your decisions during character creation and level up easier.

    There were some other ideas about how different parts of the UI should look, about which we might talk sometime later in the future.

    Act 4

    A new Act to play through. It contains everything you expect - plot development, Mythic and companion quests, side quests, and exploration! We wanted to provide you with the whole experience for this part of the game, so we included all of the locations - even those that are currently missing textures. In all other locations the scenery there is terrific and, later, every location in Act 4 will look great. We don’t want to spoil it for you with additional details, but we can say that it will be an otherworldly experience.
    In an additional update published shortly after this one, Owlcat also announced the beginning of a promotional "community quest". It's a series of community events that will allow fans to vote on the story of the game's final trailer, with the first vote on February 5th. For more details on that, check out the official website. But for now, let's enjoy finally being able to see Wrath of the Righteous in action.
     
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  2. underground nymph Learned

    underground nymph
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    So epic, so many backpacks.
     
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  3. Rarre Novice

    Rarre
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    I don't like models... wowylike, I willl have to play it zoomed out...
     
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  4. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The graphics style has been the weakest part in the last game, as well.
    At least they are consistent.
     
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  5. jac8awol Learned

    jac8awol
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    Yeah it's hard to take demons and monsters seriously as forces of unspeakable evil when they just look like adorable pokemon you wanna cuddle to death.
     
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  6. Mr. Magniloquent Prophet

    Mr. Magniloquent
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    I'm glad I'm not the only one that got Blizzard vibes from the art. The first time I watched the trailer, it immediately reminded me of Diablo III, Act III. *shiver*
     
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  7. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    For those who've played: How's the tone of this compare to Kingmaker? Kingmaker had a nice progression of stakes throughout the game, starting off pretty low-key and ending up suitably high-level DnD epic. From everything I've seen about this one it seems it's starting off with the stakes and scope already "epic".
     
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  8. VHS9000 Novice

    VHS9000
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    So they have not adjusted animations. This shit will be unplayable without speedhack as the first one was.
     
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  9. Bladderfish Augur

    Bladderfish
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    All I wanna know is this:

    Are the companions as forgettable, contrived, unattractive, small-breasted and badly written as the first game? I mean at least give us some feckin high quality portraits along with some over-the-top, enjoyable voice-acting, like in Icewind Dale.

    Honestly, I quite liked the first game besides the badly designed "King" parts. But the companions were dogshit.
     
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  10. Ol'man Educated

    Ol'man
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    High stakes and epic is how it starts.
     
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  11. Ol'man Educated

    Ol'man
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    The companions are a lot better overall excluding a few of the better ones in PF:KM (e.g. Nok-Nok).

    But there aren't really any low key characters (so and so was just a soldier before shit hit the fan) that happen to have interesting personalities and that can be tiresome in it's own way (if everyone is special no one is special).
     
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  12. Delterius Prestigious Gentleman Arcane

    Delterius
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    you're already dying when the game starts so rip
     
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  13. Axioms Learned

    Axioms
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    Someone needs to figure out how to replace the shit companion portraits with some of the fancy deviantart mod custom portraits. Those were great. Especially for the waifu-aholics on this site.
     
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  14. Serious_Business Best Poster on the Codex

    Serious_Business
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    Not that I'm especially enthusiastic about this one but the fucking low energy cunts are going all-out on their complaining about this I see. Always feels pretty good to rub one out I guess, a bit of complaining here and there never hurt anyone after all. Awww yeah, go die in a ditch somewhere
     
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  15. harhar! Savant

    harhar!
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    The story seems pretty trite again. I guess it will be like the last game and the gameplay makes up for it.
     
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  16. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    does everyone end up with belts of CON/DEX/ STR +4/+4/+4 and hats of INT/CHA/ WIS +4/+4+/4 and you have AC 78 and and 14 different spells and songs you have to cast to begin every battle so you can have the needed +61 to hit the AC 79 and all base stats are 21 (if you are a weakling noob) etc??
     
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  17. Shadenuat Arcane

    Shadenuat
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    nah that's probably too weak at that point. more like +20 and ac 150.

    noob
     
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  18. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    I'm going to say yes since this is a problem inherent to the core design of high level tabletop Pathfinder/3.X. Third edition systems are built around item progression as much as character.
     
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  19. Athostar Novice

    Athostar
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    I might be in the minority, I'm not sure but I always hated the tedium of pre-buffing before every single fight in any game that featured it as a sort of requirement.
     
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  20. wtrboy Novice

    wtrboy
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    It looks and feels more like a DLC than a true sequel...lots of recycled graphics from the 1st game...still looks bland, I dunno.
     
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  21. Dr Schultz Savant

    Dr Schultz
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    If you are in the minority, the majority has bad taste for sure.
    Few things can be universally considered "bad design" but the reliance of some games on pre-buff chains is definitely among them.
     
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  22. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I think pre-buffing is fine if the situation realistically calls for it. Party casting protection from energy before entering a monster lair with a particular element. Freedom of movement if expected to be encountering monsters that like to grapple etc.

    It feels a bit meta-gamey with short term buffs before a boss fight that's unexpected from character perspective, especially with reloading saves. Obviously if the characters are somehow alerted in character to what's coming up then it's a different situation.
     
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  23. Dr Schultz Savant

    Dr Schultz
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    It is meta-gamey, but the real problem with this approach lies elsewhere. In a good tactical combat system, you, as a player, should be tasked with the choice of the right action at the right moment (Is it better to attack o to buff my front-liners? Time for a vicious debuff or for a mass-healing? Etc.)
    Allowing players to use pre-buff chains (even worse, informed by meta-game knowledge acquired through death and reload) makes the decision-making process during the actual combat poorer.
     
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