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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread - now with Through the Ashes DLC

Grunker

RPG Codex Ghost
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Copenhagen
Also all my builds are homebrew. That’s the point.

Agreed 100%. Everyone's builds should be homebrew and otherwise just exchanging tips, insights, and what not. Deciding how to structure your characters is a significant portion of the game. Letting someone else tell you what to do is like buying a cheat guide and following it exactly, then whining that the game isn't interesting.

I disagree. Sure, all-out copying some powergamer build seems boring (but if that’s what someone likes, hey, they do them), but I often start with an idea of a character, look for other peoples take on that concept or similar concepts, and then tinker with it to suit my style or just pick and choose a few things from there to add to my own design. Some of my characters I almost build entirely from the ground up myself while others are just tweaked versions of some fun build I found.

There’s actually quite a few people out there making fun and interesting Pathfinder builds specifically not designed around broken mechanics which I’d probably never think about myself. I see no reason not to take their ideas and run with them, if I like them.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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10,215
Insert Title Here Pathfinder: Kingmaker
Yeah I can buy that.

A lot of people undervalue/dismiss the single-classing because they’re not used to it, so my main thing is pointing out/illustrating the benefits and ragging on people who are stuck on a set of assumptions that haven’t borne out in testing.
 
Joined
Jan 7, 2012
Messages
11,650
Anyone who says they made their first Kineticist build from scratch without looking at a guide and are happy with the result is lying.

I agree with the sentiment in favor of creating your own builds though.
 

mediocrepoet

En français: poètemédiocre!
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Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
Also all my builds are homebrew. That’s the point.

Agreed 100%. Everyone's builds should be homebrew and otherwise just exchanging tips, insights, and what not. Deciding how to structure your characters is a significant portion of the game. Letting someone else tell you what to do is like buying a cheat guide and following it exactly, then whining that the game isn't interesting.

I disagree. Sure, all-out copying some powergamer build seems boring (but if that’s what someone likes, hey, they do them), but I often start with an idea of a character, look for other peoples take on that concept or similar concepts, and then tinker with it to suit my style or just pick and choose a few things from there to add to my own design. Some of my characters I almost build entirely from the ground up myself while others are just tweaked versions of some fun build I found.

There’s actually quite a few people out there making fun and interesting Pathfinder builds specifically not designed around broken mechanics which I’d probably never think about myself. I see no reason not to take their ideas and run with them, if I like them.

So you... look at someone's idea and then do your own thing rather than copying them. But you think you disagree with me. Alrighty then.
 

mediocrepoet

En français: poètemédiocre!
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Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
Anyone who says they made their first Kineticist build from scratch without looking at a guide and are happy with the result is lying.

I agree with the sentiment in favor of creating your own builds though.

What do you mean by guide? If the rules count, then yes, I guess you're right.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Anyone who says they made their first Kineticist build from scratch without looking at a guide and are happy with the result is lying.

I agree with the sentiment in favor of creating your own builds though.

P:K gives you two pre-built so I just went from there. Took me a while to get to something I was happy with but ended up satisficed with both. Even took Kanerah along on my Unfair run until Octavia got up to speed.

Kalikke Finesse Bull Rush Whirlwind Tank (she starts with Blade)

Kal13Whirlwind.jpg

Kanerah AoE Blinding Fire nuker

Kanerah crit.jpg

Kanerah13FlashBarb.jpg

Then I did a PsychoKin (Wis-based) unlimited Grease spammer:

PsychoSlick.jpg

And Val KKnight Magma Whirlwind Tripper

ValKK8 Trip.jpg

But Tower Shield was bugged with KKnight and she was a little OP/uninteresting (no spells and MC was a martial) so she hit the bench.

It was the last class I tried since I was pretty intimidated but once the twins forced me to figure it out it wasn't so bad.
 

luj1

You're all shills
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Joined
Jan 2, 2016
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7,027
Location
Eastern block
Finally started playing this so will just list my thoughts here (tutorial cave, Mongrel Village, Maze),

- Poorly written dialogue, very melodramatic and boring
- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice
- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)
- Intro too scripted, cannot explore at own pace which ruins exploration
- 5 mandatory companions in 2 minutes
- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure
- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content
- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented
- Loot shown on minimap lol
- Everything is highlighted or marked leading to limited interactivity
- Poor portrait selection, mostly women and various creatures

Basically feels like HotU for inept zoomers
 

smaug

Dumbfuck!
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Dumbfuck
Joined
Feb 20, 2019
Messages
4,472
Location
Texas
Insert Title Here
Finally started playing this so will just list my thoughts here (tutorial cave, Mongrel Village, Maze),

- Poorly written dialogue, very melodramatic and boring
- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice
- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)
- Intro too scripted, cannot explore at own pace which ruins exploration
- 5 mandatory companions in 2 minutes
- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure
- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content
- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented
- Loot shown on minimap lol
- Everything is highlighted or marked leading to limited interactivity
- Poor portrait selection, mostly women and various creatures

Basically feels like HotU for inept zoomers
Do you like the character building/system?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
7,027
Location
Eastern block
Finally started playing this so will just list my thoughts here (tutorial cave, Mongrel Village, Maze),

- Poorly written dialogue, very melodramatic and boring
- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice
- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)
- Intro too scripted, cannot explore at own pace which ruins exploration
- 5 mandatory companions in 2 minutes
- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure
- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content
- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented
- Loot shown on minimap lol
- Everything is highlighted or marked leading to limited interactivity
- Poor portrait selection, mostly women and various creatures

Basically feels like HotU for inept zoomers
Do you like the character building/system?

To me this is like 3.5 D&D with unnecessary bloat.

All these hybrid classes bleed into each other and feel extremely samey. Likewise behind every subclass is a petty idea that doesn't merit a whole class. You don't feel a difference when playing a War Priest / Cleric / Inquisitor / Paladin, or their subclasses.

When you play a Paladin or Cleric in NwN for example, you feel it. I prefer characteristically stronger classes.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
3,435
- Poorly written dialogue, very melodramatic and boring

It gets better (and also it gets worse sadly), quality is pretty uneven.

- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice

Same as the dialogue quality, the VO is pretty uneven. Good thing is most of the text is unvoiced!

- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)

You find it silly because of the festival or because the dragon dies immediatly? Because I am afraid that the dragon is a really a poor match against a demigod.

- Intro too scripted, cannot explore at own pace which ruins exploration

Not sure what you mean here, that's the tutorial, you are not supposed to explore as in the main non-tutorial game.

- 5 mandatory companions in 2 minutes

Pretty standard stuff, chateau Irenicus throwed at you Jaehira and Minsc. It's also true you could leave them there or expel them from party at start something you cannot do in WOTR but as soon you are out of the tutorial you can leave them behind. (3 mandatory companions btw, not 5)

- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure

The companions or what? Only mutants are Wenduag/Lann, and the Mongrels, but that's the area.

- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content

Took me a bit to learn how to camera, and yeah maps feel barebone, same as Kingmaker.

- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented

Situation was much worse months ago.

- Loot shown on minimap lol

I assume you mean the regular map as there's no minimap in the UI. So uhm, why is this bad?

- Everything is highlighted or marked leading to limited interactivity

Not sure I understand.

- Poor portrait selection, mostly women and various creatures

Completely true. Portraits sucks bad, and there are too few of them. There are some portrait packs on nexusmods, but forget IWD quality.

Btw the tutorial is much worse than chateau Irenicus, easily one of the worst area of the game, if you endure out of it you will enjoy the rest (or most of the rest).
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,356
I can't imagine playing without portrait pack or bubbles.

It's not really surprising that portrait sucks, character design is absolutely terrible, and few of them go way past incompetence and are on the verge of sabotage. Aru's portrait is probably the prime exemple of how fucked up lighting end up in :prosper: face.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
4,127
Location
The land of ice and snow.
Strap Yourselves In Pathfinder: Kingmaker
Finally started playing this so will just list my thoughts here (tutorial cave, Mongrel Village, Maze),

- Poorly written dialogue, very melodramatic and boring
- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice
- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)
- Intro too scripted, cannot explore at own pace which ruins exploration
- 5 mandatory companions in 2 minutes
- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure
- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content
- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented
- Loot shown on minimap lol
- Everything is highlighted or marked leading to limited interactivity
- Poor portrait selection, mostly women and various creatures

Basically feels like HotU for inept zoomers
If these are your real thoughts so far, then you need to uninstall right now. Shit's gonna get crazy later.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
10,215
Insert Title Here Pathfinder: Kingmaker
It’s a lot to click thru but at this point I’m just at turbo click.

tl;dr
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
24,197
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Copenhagen
Judging by what i read, the game has similar problems with bugs, balancing, and tedium[resting, buffs] as the kingmaker. So probably i will wait to next year to play it, finally patched to much better state.

Judging by what I read, it's actually worse. People frequently post about missing content and gameplay (not just RPG system) bugs. At this point in Kingmaker's lifetime, there were few serious gameplay bugs and definetely no missing content worth speaking about.

Like you, I've decided to wait for at least the Enhanced Edition.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,356
Yeah, wait for January 2023 at the very least if you want to play on a somewhat finished version.

That still won't fix the writing or the dubious design of some encounter, so don't get your hope's up.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
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Insert Title Here Pathfinder: Kingmaker
The improvement curve isn’t what it was for P:K. TTT gives me hope that mods can pick up the slack, but P:K also added features and QoL stuff we haven’t seen in Wrath so I’m not optimistic.

Maybe they axe the wokels like Netflix did but short of that I don’t think they’re getting to P:K quality, and even the third P:K DLC felt pretty mailed-in.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,352
Judging by what I read, it's actually worse. People frequently post about missing content and gameplay (not just RPG system) bugs. At this point in Kingmaker's lifetime, there were few serious gameplay bugs and definetely no missing content worth speaking about.

This is why Owlcat announcing a second round of DLC doesn't sit well with me, when they have yet to bring the game to a good state after almost one year of constant patching. What is the point of supposedly having two teams, one working on updates while the other takes care of extra content, if both are unable to release a stable, functional product?

Wouldn't be surprised if the EE ends up as another mess.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
Messages
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Insert Title Here Pathfinder: Kingmaker
They've got a genius or two* and all I can figure is everything has to go through them and they're tied up on story stuff/game-breaking bugs/working on the next game. The first DLC seems like it was the same team who did the Enigma area and the second the same team that did the Boggart stuff/Depths in P:K DLC 3. Just not near the quality of the main games.

* - they stupidly got rid of the other genius who could have cleaned up/enhanced the plotting and writing.
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
4,614
Location
London, UK
Strap Yourselves In
Both games are remarkable achievements, even despite the occasional ricketyness and bugs; but judging from the team videos I've seen, it strikes me that they have a fair amount of woketard deadweight.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Kingmaker
The nice Babushkas seem pretty good, but that's the kind that gets easily rolled and co-opted by the wokels.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
3,435
Just finished a demon playthrough.
So far, done Lich, Trickster, Angel and Demon, from start to finish.
Unfortunately the general impression that the game was made as an angel and then adapted to the other mythics still remains, despite people saying demon has "lot of content", which I found to be a half truth, all in all, the game never changes a lot... and Chapter V has the same 0 reactivity problem.
And in chapter IV you still go to the abyss with the hand of inheritor who still thinks Iomedae gave you your demonic powers.

I became Nocticula consort, and yeah, 0 consequences about it. No reactivity at all
 

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