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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread - Treasure of the Midnight Isles DLC on August 30th

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Why would you bother to add a major ability that does nothing and not even test it?

I just don't get it.
 

InD_ImaginE

Arcane
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Pathfinder: Kingmaker
Why would you bother to add a major ability that does nothing and not even test it?

I just don't get it.

they clearly overstretch themselves with Crusade mode and it's clear that the mode is half-baked

the ratio of actual coder in the game is actually pretty low and with recent announcement of RT rpg, clear that they have moved resources there. From FAQ Alpha of RT is this year so the game dev cycle probably started pretty early after Wrath was released
 

Sunri

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What are codex opinions on dlc adventure seems quite low budget, only 2 story companions and one of them is annoying gnome some weird survival mechanics and shit.
 

Whisper

Arcane
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What are codex opinions on dlc adventure seems quite low budget, only 2 story companions and one of them is annoying gnome some weird survival mechanics and shit.

It is perfect and more fun than original campaign.
DLCs are focused on either avoiding fights or ending fights in non obvious ways (like pushing stone on enemy etc).
 

Sunri

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What are codex opinions on dlc adventure seems quite low budget, only 2 story companions and one of them is annoying gnome some weird survival mechanics and shit.

It is perfect and more fun than original campaign.
DLCs are focused on either avoiding fights or ending fights in non obvious ways (like pushing stone on enemy etc).

Yea I already pushed stone on my party, I'm more annoyed about gas chamber cemetery I have to micro my every character otherwise they run into toxic clouds, and they never fixed pathfinding if I click on enemy in narrow corridor my melee characters start running around instead attacking enemy and there are a lot of those narrow spaces in dlc.
 

Whisper

Arcane
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Feb 29, 2012
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4,083
What are codex opinions on dlc adventure seems quite low budget, only 2 story companions and one of them is annoying gnome some weird survival mechanics and shit.

It is perfect and more fun than original campaign.
DLCs are focused on either avoiding fights or ending fights in non obvious ways (like pushing stone on enemy etc).

Yea I already pushed stone on my party, I'm more annoyed about gas chamber cemetery I have to micro my every character otherwise they run into toxic clouds, and they never fixed pathfinding if I click on enemy in narrow corridor my melee characters start running around instead attacking enemy and there are a lot of those narrow spaces in dlc.

In narrow use turn-based.
 

InD_ImaginE

Arcane
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Pathfinder: Kingmaker
What are codex opinions on dlc adventure seems quite low budget, only 2 story companions and one of them is annoying gnome some weird survival mechanics and shit.

eh it's OK. I am actually for combat being unrewarding as you are not supposed to do it, but there are lot of instances where you are forced to do so still thus defeating the premise of the module

you can consider the DLC 2 as a expanded experience of doing Kennaberes market in 1 walkthrough if that makes sense

mind that the story of DLC 2 ends in cliffhanger tho
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Great idea, execution falls off as you proceed and a lot of things suggest that coders don't play. So like main game.
 

santino27

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I thought the DLC was decent... some half-baked ideas, just like the main campaign, but the focus on low level and adding different ways of addressing challenges (or at least trying to) was enjoyable. I made a custom party with a quarterstaff master MC who I'd likely never play in the main game, and had a good enough time for a few hours.

BTW, Desiderius, iirc, the rich quarter is the last big zone in the DLC (not counting a single encounter by the tavern), so you were already almost through.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
I thought the DLC was decent... some half-baked ideas, just like the main campaign, but the focus on low level and adding different ways of addressing challenges (or at least trying to) was enjoyable. I made a custom party with a quarterstaff master MC who I'd likely never play in the main game, and had a good enough time for a few hours.

BTW, Desiderius, iirc, the rich quarter is the last big zone in the DLC (not counting a single encounter by the tavern), so you were already almost through.

Yeah I know but it just got to be too much. Repetitive encounters with no EXP or meaningful loot. Going to the places you're directed to and nothing meaningful there. Just painfully mailed-in.

BTW QStaff Master Angel in main game is awesome.
 

Sarathiour

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Not touching DLC1 since the base game is still a fucking mess.


Is the dlc2 in a playable state ?
 

InD_ImaginE

Arcane
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Pathfinder: Kingmaker
Not touching DLC1 since the base game is still a fucking mess.


Is the dlc2 in a playable state ?

Well as far playable goes, base game, DLC 1, DLC 2 are all playable. The issue with base game and DLC 1 is not really playability.

DLC 2 is playable with one glaring exception that treat illness skill now require an item. The problem is there is only 1 of that item the whole bloody campagin. That being said there are far more way to remove affliction so it shouldn't be a show stopper.
 

Sarathiour

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Jun 7, 2020
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I mean not playabale in the sens that lot of my character's ability are still not working as intended, and I do not see the point of playing at level 20/M10 with dysfunctional abilities.
 

santino27

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DLC2 takes you to about lvl 6, so yeah, it is playable. Obviously, any issues with classes and abilities in the base game will still be there in the DLC, but I think most of those are only really felt at higher levels.

As others have said, despite combat not being the focus (no xp for kills), there are quite a few fights you can't really avoid.
 

Sunri

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Apr 16, 2020
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The biggest problem with low lv pathfinder is that it's super random enemy gets random crit and my character is dead, I had to restart and make some semi try hard characters to progress on core.
 
Vatnik Wumao
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So now that Owlcat's Pathfinder is done (for the time being anyway), what other games have caught your fancy - Desiderius?
 

Humbaba

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Aug 12, 2021
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The Mar-a-Lago
The biggest problem with low lv pathfinder is that it's super random enemy gets random crit and my character is dead
Implying this doesn't happen throughout the game.

It doesn’t. You just suck.

Tomorrow I can get better at the game but you'll be autistic forever.

Trying get a Wiz8 mod to work. Playing Old World.
And then rendering that thread unreadable with worthless quadruple posts, those poor wizardry fans.
 
Last edited:

gurugeorge

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Aug 3, 2019
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Strap Yourselves In
An incident occurred in the Colphyr Mines that reminded me of that perennial argy-bargy about RTwP being somehow "harder" and more macho than turn-based, and turn-based being poofy "easy mode." In my experience it's actually really variable, sometimes it's that way round, but just as often it's the other way round. Like just there, I was noodling along in turn-based mode, which I generally prefer, and having a devil of a time with a particular room, then in frustration I reloaded, stuck it in RTwP, buffed up, ran in, and it more or less played itself - and it was an absolute slaughter, over in like 20 seconds.

If you have good builds with lots of AOOs flying around, it's actually beneficial for it to be in RTwP, because all the things play off each other simultaneously really well.

In other news, I've installed Tabletop Tweaks. What a monster! I liked the look of the fixes and changes so I thought I'd give it a go, and it works well. I had to laugh though at the "proper" prereqs for Loremaster - instead of the lame vanilla "couple of metamagics, a skill focus, and get your spells to level 3 and bob's your uncle," the mod has the prereqs as not just two skill foci but two of the knowledge and/or lore skills to rank 7, plus 3 out of metamagics/scribe scrolls/brew potions, plus your level 3 arcane spells. Hurt me baby! Feels much more proper, you're paying a real cost for such an amazing dip. Or again, I was toying with a build that stacked the pseudo-DEX to AC from Oracle's Nature's Whispers with the Scaled Fist CHA to AC - that doesn't work in the mod, so the build is completely nullified. The nice thing about the mod though is that you can selectively "false out" things you don't want in a .json. Really well done.
 

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