Well, it took embarrassing amount of time for me to figure out how the fuck Ember got a second curse - Powerless Prophecy.I just had confused Daeran kill my MC who was knocked out. Ask him to hit anything when not confused, the dumbfuck.I realized that my mastodon with 38AC is being attacked by my teammates so no one can do any damage and he’s tanking for others when confused, LOLI'm thinking haste and barkskin may be the best buff.I’m at swarms AwesomeButton rn, on a playthrough with a Druid, I’m just rushing them and healing, it’s working out so far LOL
I'm playing a spellcaster, and choices for demons are very limited there. Brimorak/Incubus and Succubus as Minor work fine, but major and demon lord options are very weak. Not getting any benefits besides the +2 DC during rage is really underwhelming, especially when comparing it to other Paths. Major is fine for the defensive utility of Shadow Demon or Coloxus allowing 2 spells per turn. But the Demon Lord powers suck ass, and at the end of the day you can still only use it twice per rest, and outside of boss fights the demon path just doesn't do anything for the majority of the fights, and even then it requires Mythic Rank 7. No idea why you dont get to use rage a number of times per day per mythic rank+1.This is a Demon:
This will be fixed immediately.Fun Bug:
If you Vital Strike and trigger Cleaving Finish, it Cleaves the Vital strike instead of a regular attack.
With an enlarged reach weapon you do 1k a pop to everyone around.
6months from now:"Daeran attacks Seelah with Cure Serious Wounds. Miss" Concealment miss chance 20%, roll: 6 - failed.
They sell helmets????The more i play the more i like hellknights. They understand war and what warrior need. Just look at their shop. Helmet - bonus ac, armor - bonus dr, hammer - higher base damage and better crit profile. Simple, good, effective.
Their regular fancy helmets without stats and one helmet with +insight ac.They sell helmets????
Depends on the console release date, they have no respect for us we beta test their shit for free for the upcoming console version.This will be fixed immediately.Fun Bug:
If you Vital Strike and trigger Cleaving Finish, it Cleaves the Vital strike instead of a regular attack.
With an enlarged reach weapon you do 1k a pop to everyone around.
6months from now:"Daeran attacks Seelah with Cure Serious Wounds. Miss" Concealment miss chance 20%, roll: 6 - failed.
Owlcat Coder 1: "Wasn't there a bug with Daeran's healing?"
Owlcat Coder 2: "I've no idea what you're talking about."
Owlcat Coder 1: "Oh hey, another fun bug was found. Wanna get to it?"
Owlcat Coder 2: "Sure, just lemme finish my vodka."
Ghouls are bugged in army combat. They paralyze your units every turn because your units need to pass 4 paralyze saves LOL...
Nuh not really, or at least partially true. From the get-go it's pretty obvious that demons are for example immune to poison and electricity.And all the while, my PC's fans are adding to the sound of the vescavor cloud.
Yeah, the thing about this "Core" difficulty is that you really have to use foreknowledge - what spells to prepare, what party composition and what equipment to have, and in the end if you do everything right, hope RNG doesn't fuck you.You really need ascended element to wack them... there is also bug crusher/chaser weapon in the camp...
And all the while, my PC's fans are adding to the sound of the vescavor cloud.
Yeah, the thing about this "Core" difficulty is that you really have to use foreknowledge - what spells to prepare, what party composition and what equipment to have, and in the end if you do everything right, hope RNG doesn't fuck you.You really need ascended element to wack them... there is also bug crusher/chaser weapon in the camp...
Set screen refresh to 60hz and force v sync on radeon or nvidia tool.And all the while, my PC's fans are adding to the sound of the vescavor cloud.
Yeah, the thing about this "Core" difficulty is that you really have to use foreknowledge - what spells to prepare, what party composition and what equipment to have, and in the end if you do everything right, hope RNG doesn't fuck you.You really need ascended element to wack them... there is also bug crusher/chaser weapon in the camp...
I do have Daeran and I do heal with him. My will saves on my tanks are rather shit though.And all the while, my PC's fans are adding to the sound of the vescavor cloud.
Yeah, the thing about this "Core" difficulty is that you really have to use foreknowledge - what spells to prepare, what party composition and what equipment to have, and in the end if you do everything right, hope RNG doesn't fuck you.You really need ascended element to wack them... there is also bug crusher/chaser weapon in the camp...
If you have someone who can channel heal they really shouldn’t be an issue. In every other case you can scout and return. Once you kill Queen camp is close by.
I've done that. Here is the temperature, with prestigeous Arcanum skin:Set screen refresh to 60hz and force v sync on radeon or nvidia tool.And all the while, my PC's fans are adding to the sound of the vescavor cloud.
Yeah, the thing about this "Core" difficulty is that you really have to use foreknowledge - what spells to prepare, what party composition and what equipment to have, and in the end if you do everything right, hope RNG doesn't fuck you.You really need ascended element to wack them... there is also bug crusher/chaser weapon in the camp...
Well, I don't know your experience with software development, but usually exceptions require explicit documentation whereas normal, "default" behaviour does not. Of course, then the question is "what is default", but in your case it seems to be clear: "piercing and slashing is halved, the rest is unaffected".The game tells you piercing and slashing is halved, but never tells you blunt works normally.
My experience with software development dates back quite a while, but that's not the point. I just never thought about switching weapons for swarms specifically.Well, I don't know your experience with software development, but usually exceptions require explicit documentation whereas normal, "default" behaviour does not. Of course, then the question is "what is default", but in your case it seems to be clear: "piercing and slashing is halved, the rest is unaffected".The game tells you piercing and slashing is halved, but never tells you blunt works normally.
Yeah that's like "the wrong route". They want you to go straight north to the queen as fast as possible. Since looting kills your troop, unless you really want the loot there is little point in exploring the place before you kill the queen.BTW, on Core, there is an initial attack by 3 swarms, then at least two more pairs appear, for a total of 7. Because hardcore!
If you can get the haste to last more than 5 minutes with extends and whatever else you can think of, you might be able to use the mythic feats to get it to last 24 hours.On that note, any way for 24h Haste without Lich?