You don't dip full casters, you either go pure or do something elseHm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
True true netural, eh? Well, nobody can say I didn't try.A monster(s) information card(s) would be nice.I am at the loss when trying to debuff AC of the high level enemies (bosses and stuff). Their resistances make all my debuff spells useless. Any advices? Thinking out of the box?
What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
It works as a character concept, I made a melee character like that a while ago on oracle, you could probably pull it off as well on cleric. I would probably go Cleric of Erastil for the Community Domain to grab Guarded Hearth for some difficult fights. I still would not multiclass it much however. If you go the dex tanking route maybe a monk level, but that is about as far as I would go on cleric. Oracle I feel is a bit more versatile and you can maybe go with 2 paladin levels.What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
Reasonably easy using positive energy. Bastard has absurd AC so hitting it with physical attacks is often a no go. Even with a lucky 20 he is still concealed.It's not casual as long as the balls don't touch.If you say "no casual" it is not casual.
Nicely done, that one was enough of a pain in the ass I ignored it. Probably could've done it if I rested and rejiggered my spells to lean on OP lich bullshit but it whacked me hard enough that I just wanted to close out the chapter.Just killed Playful Darkness
Quite easy with the right setup. Maybe I should start bringing clerics with me.
If you're already an Eldritch Archer, sure, but dipping from a full caster into Magus is silly.Could also take levels in archer magus and deliver ranged spells through crossbows instead. They have 19-20 crit range, rays crit on 20. Or some ranged unique that has base 18–20. And magus has some synergy with trickster anyway since he has wand-specific talents.but increasing a ray's critical damage multiple and reaching 15-20
Don't know how that item boosting thing works for tricksters, says it adds new magic effects on identified weapons. Does that include random chance for "lethal" modifier?
How can he decide which loot is better if it's not color-coded?Finally rusty can finish the game!The current patch completely messed with the difficulty settings and broke them entirely. Reloading a save on unfair now and all the enemies have the same stats as story mode enemies.
Reasonably easy using positive energy. Bastard has absurd AC so hitting it with physical attacks is often a no go. Even with a lucky 20 he is still concealed.It's not casual as long as the balls don't touch.If you say "no casual" it is not casual.
Nicely done, that one was enough of a pain in the ass I ignored it. Probably could've done it if I rested and rejiggered my spells to lean on OP lich bullshit but it whacked me hard enough that I just wanted to close out the chapter.Just killed Playful Darkness
Quite easy with the right setup. Maybe I should start bringing clerics with me.
Pilar of light or positive channeling are sure hit "attacks" so you can chip its health away.
Basically Death ward everyone, add True sight in everyone so at least ranged touch has a chance of hitting and spam positive energy. A buffer of summons helps. I think Ember got the kill at the end.
You can return there from demon city and try at you leisure.
What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
Angel's Sword of Heaven seems a bit too good. Helps with making oracles and clerics excellent nukers. At mythic lvl4 I took Abolish Guile, gives +50% damage against "creatures that use compulsion" when Sword of Heaven is on. But it seems to work on nearly everything, from zombies, to demons and dragons. And not just melee damage - spells too.
What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
Just go full oracle with battle and life mysteries? But yeah that'll work if you only go cleric path for buffing and healing.
I am at the loss when trying to debuff AC of the high level enemies (bosses and stuff). Their resistances make all my debuff spells useless. Any advices? Thinking out of the box?
I got it when I reached lvl 3Since someone was claiming otherwise - no, black lady doesn't get the skill that increases army size at every level up.
I made a couple of versions of my build, just to see what was possible. It was made for soloing the game though, not for playing with a group. Here was the armored version, it had no dips at all, although it could benefit from 2 paladin levels (mostly for smite evil).What are you trying to do with your cleric?Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?
Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
Just go full oracle with battle and life mysteries? But yeah that'll work if you only go cleric path for buffing and healing.
But I really like my Sohei...
... just don't feel it's a great investment past level 6 (or 11).
All in all though, I just don't really feel like multiclassing a divine caster is worth it. Sure you can maybe eke out a little bit more power from it, but not much.
I am at the loss when trying to debuff AC of the high level enemies (bosses and stuff). Their resistances make all my debuff spells useless. Any advices? Thinking out of the box?
In my pure class Paladin / Angel playthrough, the MVP of buffs/debuffs for me in terms of hitting all those high AC "secret bosses" is usually the Brilliant Energy weapon property, along with the usual suspect buffs and Evil Eye spam.
Finnean comes with that property by default, and it usually is good for an effective +8ish to hit. Just make sure to cast Greater Magic Weapon on him to make him a +5.
Obviously Smite Evil and Guide the Faithful isn't available to everyone, but other classes have other tools. I was also missing Legendary Proportions (+1), Crusader's Bane (+2), the Outflank feat (+2) if you really need to squeeze out some extra AB.
If you're looking for other specific buffs, Sosiel's Good Domain also provides a HUGE + 1/2 Cleric level Sacred Bonus to hit (Touch of Good). It's a 1 round thing IIRC, so you gotta keep spamming it.
Alternatively, the Community Domain's Guarded Hearth is a +WIS to AB, also Sacred buff that is great for boss fights. Limited in use, but it lasts longer (so it frees up your action). You do need to grab it via Impossible Domain on Sosiel or build a Merc/MC with it.