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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread

Discussion in 'Owlcat Games' started by Dishonoredbr, Sep 2, 2021.

  1. Parabalus Arcane

    Parabalus
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    Would be better if you showed how to easily hit 110 AC instead of mocking him. That's a bit high of an AC.
     
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  2. NJClaw OoOoOoOoOoh Patron

    NJClaw
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    What kind of retarded argument is this? Good God, you're making less sense than rusty. FUCKING RUSTY. Seek help.

    Why would anyone need to hit AC 110? Even on Hard, that thing """only""" has 78.

    I'm playing on Core with a non-optimal party and I could only miss him on a natural 1. Since the difference between Core and Hard is less than (or exactly? I think it was around 68 on Core) 10 points of AC, I'm fairly confident that the same party with a Skald instead of a Bard (an additional +3 to hit due to Inspire Rage + Lethal Stance) and a Freebooter (at least +4 from Bane + Bond) would still hit him reliably even on Hard.
     
    Last edited: Oct 4, 2021
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  3. Meredoth Arcane

    Meredoth
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    Kingmaker I completed in unfair, but this game, I wound't play above core. Not because I can't kill shit in hard/unfair but because in core the game already has too much bloat.

    Simple. Don't play in unfair, so you don't need to deal with 110 AC. Deal attribute damage or damages which doesn't need to hit AC. Also dispel his buffs before attacking him, lich's devour magic works amazingly against him. If you are an Azata, try to knock him down with favorable magic + sirroco. Use your dragon breath attack which is sonic damage.

    EDIT : i decided. My second run will gonna be a Azata Cryomancer(elemental specialist)
     
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  4. ga♥ Augur

    ga♥
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    "Go in options, reduce difficulty post screenshoot hitting on forum. Simple as. :cool:"

    What a boring moron.
     
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  5. Dishonoredbr Liturgist

    Dishonoredbr
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    I'm playing as Demonn and it has a ton of unique and reactions towards it.

    Act 4 is a banquet of unique/reactions while Act 3 suffered a little but there's still quite few character that outright dislike you, warn or are worried about your Powers. Hyped for ACT 5.
     
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  6. Lord of Riva Prophet Patron

    Lord of Riva
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    Strap Yourselves In Pathfinder: Kingmaker
    Act 5 is the best reactivity wise because it's so short. But I did not expect anything else.
     
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  7. CodexTotalWar Educated

    CodexTotalWar
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    110 AC, you say? :)

    [​IMG]
     
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  8. ga♥ Augur

    ga♥
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    Noice, but did you Evil Eye the babau? That is very important.
     
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  9. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire

    Interesting.

    I'm planning on Hunter 3 / Sohei 11 / Gendarme 2 or 3 and Mutation Warrior 3 or 4. And going for Aeon.
    Although might make sense to stay at Sohei 6 and get more Gendarme feats. Hmmm....
     
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  10. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    That's great, thank you!
     
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  11. jungl Augur

    jungl
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    Whatever happened to all those improved versions of the magic missle spells from the neverwinter nights games. Why are they not in pathfinder?
     
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  12. Volourn Pretty Princess Pretty Princess

    Volourn
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    Because of No Fun Brigade.

    How does haste marked 3 times on the above character?

    Why is PD immune to magic missile TWICE? Probably a typo, but maybe because he absorbs and heals itself?

    110AC is ridiculous. I have no interest in playing such silly things.

    FFS On 'custom' level that is higher than core, I faced an enemy with ac of 50+ in CH3 that wasn't PD. LMAO
     
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  13. Riel Cipher

    Riel
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    [​IMG]

    :smug:
     
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  14. CodexTotalWar Educated

    CodexTotalWar
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    It's a bug you get from the Angel Sword of Heaven. It stacks with normal haste, and sometimes it seems to stacks again - maybe due to resting with Greater Enduring Spells (but I'm actually not 100% sure about what exactly triggers the 3rd stacking).


    A technical side-note for those who care, if this was actually the 110 AC PD (I literally cannot get him to spawn with that AC even at the highest difficulty - I've only seen 92 in my bugged save), I would be attacking at +104 AB - because PD isn't a Demon, he's a like a Monstrous Humanoid or something IIRC. So:

    -2 from Crusader's Edge not applying
    -2 from the Demonslayer Favored Enemy dip not applying
    -2 by removing the buggy haste

    I'd still get the +4 Favored Enemy shared to me by Aru since she'll use Instant Enemy (it'd be +5 if I hadn't dip her).

    However, I can effectively get +8 from Finnean (Brilliant Energy), +4 from Evil Eye, and +4 from Guide the Faithful (on subsequent hits). So it'd be 104 AB vs. 98 / 94 AC.

    If you really want to go into meme territory though, you can stack Smite Chaos on top of that.
     
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  15. Mauman Learned

    Mauman
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    Ok, I'm legitimately curious and asking you.

    What difficulty is that picture of Playful Darkness from?

    because 110 is not core.

    Seriously asking you.
     
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  16. NJClaw OoOoOoOoOoh Patron

    NJClaw
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    Good God, I can't believe I actually have to do this.

    This is on Core, where his base AC is 68:

    Show Spoiler
    [​IMG]

    With +54 to hit and -13 to his AC, you can only miss on a natural 1. On Hard, his AC is 80, with +11 Dexterity and +2 Dodge:

    Show Spoiler
    [​IMG]

    Which means that the same exact character with Shatter Defenses (a feat that one would expect melee characters to have while playing on Hard, especially on a first playthrough) will still only miss on a natural 1.

    That's either a custom difficulty or some very old iteration of the beta. Playful Darkness doesn't have 110 AC on any default mode, not even on Unfair.
     
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  17. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    Average Joe review. 12 minutes. Don't hate me, I just post the thing.
    Show Spoiler
     
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  18. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Thanks for the link, but "Rapid Fire Review" of a 100+ hours game tells about this reviewer's brain way too much.
     
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  19. Saark Arcane Patron

    Saark
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    A Beautifully Desolate Campaign
    I don't think there's any clear winners or losers. All paths have special moments, special quests, and unique solutions to different encounters. Demons get a bit shafted in Chapter 3, but obviously have a lot more opportunities to do fun(tm) stuff in Chapter 4. Azata gets a dragon you can ride, or eat, depending on whether you switch to Swarm or not. Demon/Angel get additional romanceable characters in Galfrey/Nocticula, Lich gets extra companions although most of them are mute for the entire game (to be expected since they are raised undead). Aeon gets to play celestial robocop or lawyer. Good alignments tend to gather a few random "helpers" that show up during some of the more difficult encounters to support you - as long as you do their sidequests.

    I think it ultimately comes down to taste. I personally found the demon path very interesting, but also lacking one side of tis development, as most unique situations boil down to "rage out at enemies" during early chapters, "rage out at enemies and telepathically explode their heads" during Chapter 3+4 and "rage out at enemies and destroy the entire crusader army including Galfrey with demonic lightning" at the end. But doing these things makes you lose out on more development with Nocticula as she doesn't want to deal with a Chaotic Evil being, so ultimately you're left with a choice to be a rage monster, or a cuck that serves others (or pretends to, while biding their time). It makes sense, in the grand scheme of things, but I would've preferred a more interesting approach to a seductive/cunning demon. Still incredibly fun, and I'd bet that most other paths have similar choices within their path. I have no clue whether it was a bug, but Demons also get to play with Mythic Rank10 the most, as you can get it almost immediately after Chapter 5 starts.

    Trickster is fun for moment-to-moment situations. Like genderbending the victims of a rapist, and the rapist himself, so they then gangrape him in return. Or bringing a giant drake that was roasted and served as food back to life so he can eat the host instead. It's a truly Joker-esque experience.
     
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  20. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Something complete opposite to Playful Darkness and high level play: on 1-2 levels Guidance is surprisingly useful, and Camellia, who can cast it, is available right from the start. I used this cantrip in Kingmaker for skill checks and - epsecially - as an indicator of failed Perception checks, but here I discovered that it also may be a difference between Seelah missing her first strike or taking out half the enemy's health. When there is almost nothing to buff with this free +1 competence bonus becomes quite useful.
     
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  21. Meredoth Arcane

    Meredoth
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    Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?

    A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion. Can flood then and can lay a lot of defensive traps and be hidden.
    B ) A wooden tavern
     
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  22. Ghulgothas Arcane

    Ghulgothas
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    Does the underground have an unending supply of booze and spirits to put out fires with?

    Yeah, didn't think so.
     
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  23. Mauman Learned

    Mauman
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    Tavern obviously. If the end of the world is coming I want a copious supply of ale at hand.
     
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  24. Saark Arcane Patron

    Saark
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    A Beautifully Desolate Campaign
    Considering that the mongrels were siding with the demons already, and clearly had spies among them, while the alternative is to hide in one of the thousands of houses within the city... it's a pretty obvious choice, actually. Especially when you consider that it is just a temporary base of operations as the goal is to re-take the Wardstone asap.

    Which brings me to one of the main gripes I have with the game: The fact that you're oftentimes thrown into a situation that should be incredibly time sensitive, like retaking the Wardstone before it can be corrupted, taking the Grey Garrison, finding the survivors of the Gargoyle attack or retaking Drezen. But then the game allows you to rest, even going so far as to remove the corruption you accumulate by putting conveniently placed sacred icons and relics. Could've just let those restore stat drain and refresh spells instead. But it felt incredibly dumb to me to rest for 8hours during the Siege or when trying to rescue the remaining survivors in Lost Chapel, and this approach continues throughout most dungeons, sadly.

    It's one of the issues with a high-stakes narrative, that the convenient dungeon-delving and taking your time approach isn't really something that meshes well with story development that has little to no room for wasting time. Solasta at least had a short rest vs long rest option, similar to the tabletop. I have Irabeth and her crusaders fight for their lives to give me and my party a chance to get to the Wardstone, and instead we're chilling for 2 days cause some Succubi drained our energy.
     
    Last edited: Oct 5, 2021
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  25. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    I'd go with this answer, simply because I don't drink. And I hate the smell of stale beer. I also have a soft spot for people that have extra stats to anything other than CHA, and then -2 CHA. Ain't no matter how handsome you are in combat.
     
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