Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.
Any sane group wouldn't consist of min-maxed exploitative murderhobos to begin with, though... which is kind of the requirement to get anywhere in Pathfinder on anything Core+.Any sane group would murder the kind of DMs that Owlcat seem to be.
Any sane group wouldn't consist of min-maxed exploitative murderhobos to begin with, though... which is kind of the requirement to get anywhere in Pathfinder on anything Core+.Any sane group would murder the kind of DMs that Owlcat seem to be.
But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.
But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.
Codex sometimes reminds me of the French Academy of Science on the meteorites question: "Stones cannot fall from the sky, because there can not be stones in the sky." "Stacking attacks after polymorhping cats to dogs is a bug, because there can not be any stacking after polymorph."
However, the French Academy was relying on the works of Newton; what is your source, bug reporters?
That is not what I asked...But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.
I have no idea. All I know is that a polymorphed creature is not supposed to have iterative attacks with natural weapons. With the dog, I could understand the game getting confused with the bite attack since the dog's base form has a bite attack and animals that have a singular natural attack now have iterative attacks, but the claws doing the same thing is just downright WEIRD (in addition to keeping the initial 4 claw attacks).
Depends what you define as good, I suppose. You can get a +5 falchion with bonuses to combat maneuvers and cleave as well as 1d6 sonic damage from a fight in act 4: https://pathfinderwrathoftherighteous.wiki.fextralife.com/Rumbling+FalchionIs there a good falchion forsomewhere? Or am I condemned forever to use his starting not-so-great falchion +3?Trever (Sosiel's lost brother)
Also what to do with him, build wise? Leave him as he is? Do something, and if so, what? In my last playthrough I left him as armoured hulk, but it was so so, nothing great.
Update 1.0.8d
Crusaders!
A new patch 1.0.8d is ready.
Beware of possible plot spoilers below!Quests
- Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
- During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
- Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
- Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
- Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
- Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
- Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
- The Last Steps quest sometimes wouldn't continue - fixed.
Areas
- Berenguer would not appear in Drezen after joining the crusade - fixed;
- Blackwater - assembling the Helm of Psionic Protection is no longer limited to one attempt;
- Daeran could get stuck in the sitting animation in Nexus - fixed;
- Ineluctable Prison - fixed an issue when Hepzamirah's ghost wouldn't disappear when you attempted to attack her;
- It was possible to walk through one building at Kenabres market square - fixed;
- Players could meet a tiefling on Kenabres square after the attack on Defender's Heart, if they previously killed him - fixed;
- Skipping a cut-scene of using an elevator in the mines of Colyphyr could leave the party floating in the air - fixed, now you can't skip that cut-scene.
Crusade
- Abyssal Host status could stay when switching from Demon to another mythic path - fixed;
- Added a button to hide the log;
- After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed;
- Enemy units were using healing abilities on squads with full health - fixed;
- Leaders of enemy armies had incorrect names - fixed;
- Magic Instructor feat now works according to its description;
- Raising a Dragonslayer project now grants the correct item;
- Summoned units used to appear without a visual effect - fixed;
- Tactical battles wouldn't begin sometimes - fixed;
- We redesigned the progress of filling the hospital and added a tooltip for the current hospital counter;
- When the limit of units on the battlefield had been reached, then after using the summon ability a new creature would not not appear. Resolution: If the limit of units on the battlefield is reached, the general won't be able to use the summon ability, and a tooltip with a warning will appear;
- You can bind a hotkey to turn on the Inspect feature for the units in tactical battles now;
- You can now inspect a unit by hovering over its model;
- You will be able to see damage above everyone who takes it now in tactical combat.
Classes & Mechanics
- Oracle lost the Divine Zap orison after the previous patch - fixed;
- Aeon Bane no longer dispels effects on enemies who were not affected by the spell due to spell resistance, immunities or other reasons;
- Cognatogen — Wisdom gave a penalty without providing a buff -fixed;
- Lich and Angel Mythic Paths get access to their 10th level spells now;
- None of the last three summons for the Azata Mythic Path actually summoned the creatures they were supposed to summon - fixed;
- Paladin, Ranger and Bloodrager had no spellbooks after 3rd level in some cases - fixed;
- Sacred Armor — Fortification 25 ability had no description - fixed;
- Sensei Advice: Mass Extra Attack ability had no name - fixed;
- Shaken condition now can be removed during rest;
- Warpriest Spontaneous Casting and its two sub-types didn't have any description - fixed.
Turn-based mode
- Sometimes the game could crash when trying to charge while mounted - fixed.
Items
- Retraining made some features from items permanent - fixed;
- Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.
UI
- Kineticists couldn't dismiss area effects of infusions - fixed;
- Sometimes the difficulty of skill checks was being displayed incorrectly - fixed;
- Switching between spell books and party members in the spell book interface didn't keep the spell level - fixed;
- Character's portrait disappears after the mythic level up - fixed.
Misс
- Aivu could become medium sized again after growing large. Her growth should be more consistent now;
- Area of effect spells and pits will now pause during the dialogs;
- Fixed an issue with the physics of cloaks;
- In rare cases a battle against Xanthir Vang could break - fixed. If this happened to you, you can return to the room where the battle took place, and it will continue;
- Shamira used to rise from the dead after death - fixed.
Why am I getting deja vu of 2018...?I would suggest everyone who can stop auto patching to wait at least until Saturday before applying the patch.
Act(sh)ually, you aren't.Why am I getting deja vu of 2018...?I would suggest everyone who can stop auto patching to wait at least until Saturday before applying the patch.
Another tough decision, though. Scythes or falchions? Specifically Wide Sweep vs Jinx? After fighting the gargoyle hordes attacking Regill's forces, I'm kinda leaning toward Wide Sweep... Though Jinx also looks real nice... and particularly with Mythic Improved Critical it should be very good indeed. Though would basically force me to take Ember (or Cam) everywhere all the time.
There also seem to be a great greatclub and warhammer for chargers... but in Act 4.. so kinda late... meh. The effect of the warhammer does sound truely awesome, though.
Maybe leave scythes for a Trickster playtrough? Or get the mod that binds specialization feats to weapon Training groups, rather then individual weapon types and use both... I rather dislike the tight specialization of DnD/Pathfinder systems.
Anyway, what do you Guys and Gals think, which is better: Jinx or Wide Sweep (probably won't use Cleave though).
Some redditing for ya.We are definitely not against QoL stuff Search for inventory, using multiple potions at once, management of spell slots etc. - are all things that we'd like to take a look at at some point, but they're in a lesser priority now, while we are filtering out bugs and dealing with performance issues.
There's a difference between comfortable UI and automatization though, so for example I wouldn't expect spell queueing.
Because Russian programmers are stupid, or they are rigidly using university education and can't learn something new by self-education.But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.
I second this, at least wait for hotfixes. There will surely be new bugs.I would suggest everyone who can stop auto patching to wait at least until Saturday before applying the patch.
Power of turn based mode. Enemies can't SWARM you.I'm not sure if I'm special for doing this, but...
I just beat the Red Dragon at level 10, but more importantly, the Mandrakes below the Storyteller.