To be fair that’s actually bad cheating because your main guy was benefiting from more EXP than normal, so to make it fair you would to take a level or 2 from him and other companions you decided to keep. Fairs fairI mean just use Toy Box to mod the XP of one of the other party members and then use them instead.Am I really going to lose Seelah permanently when I go full lich?
This is really going to hit me hard because I'm playing with the option for only my active party members to receive experience points and haven't built up anyone else even close to resembling a tank.
It might hurt so bad to lose her that now I'm second-guessing going lich at all.
Please advise, and please do so without specific spoilers -- and by tagging me (I avoid this thread in general so as to not spoil myself).
Thanks from Ye Olde Man.
A bit cheaty but better than just abandoning the run.
Fuck me, the crossbow run is now over... It even added 1.5 DEX modifier, as crossbows are 2h weaponsWeapon Finesse (Mythic) was affecting ranged weapons - fixed;
No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
To be fair that’s actually bad cheating because your main guy was benefiting from more EXP than normal, so to make it fair you would to take a level or 2 from him and other companions you decided to keep. Fairs fairI mean just use Toy Box to mod the XP of one of the other party members and then use them instead.Am I really going to lose Seelah permanently when I go full lich?
This is really going to hit me hard because I'm playing with the option for only my active party members to receive experience points and haven't built up anyone else even close to resembling a tank.
It might hurt so bad to lose her that now I'm second-guessing going lich at all.
Please advise, and please do so without specific spoilers -- and by tagging me (I avoid this thread in general so as to not spoil myself).
Thanks from Ye Olde Man.
A bit cheaty but better than just abandoning the run.
SunBurst does more damage to Undead, that is enough. If one wants special effects to work on Undead (like fear) there is Turn Undead for that purpose that does nothing for living. Undead are a special case in D&D for a reason.No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Not sure how undeath and negative energy work in PF exactly but I could see arguments being made for spells like Sunburst blinding undead at least.
Fairly certain the issue with missing immunities on undead and outsiders wasn't happening in Kingmaker, too
the beta ever continues.
a few more years, and I could finally consider getting out of tutorial dungeon.
Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
It's worse, they patched peace maker Subcubi max attacks from 8x to 4x. So now invulnerable Minu will not be able to totally massacre party who concentrated on her.Woah, this patch is HUGE
- Loremaster level 1 did not increase Caster Level - fixed
- The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed
- When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed
Absolute and massive incline
- Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
- Charge sometimes didn't work when friendly characters were too close - fixed.
I didn't even think about the fact that druids can actually use Impossible Domain. That's cool.
- Druid couldn't pick the Impossible Domain Mythic Feat - fixed
- Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed
- Cleaving Finish worked with the Coup de Grace ability - fixed
- Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players
It's worse, they patched peace maker Subcubi max attacks from 8x to 4x. So now invulnerable Minu will not be able to totally massacre party who concentrated on her.Woah, this patch is HUGE
- Loremaster level 1 did not increase Caster Level - fixed
- The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed
- When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed
Absolute and massive incline
- Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
- Charge sometimes didn't work when friendly characters were too close - fixed.
I didn't even think about the fact that druids can actually use Impossible Domain. That's cool.
- Druid couldn't pick the Impossible Domain Mythic Feat - fixed
- Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed
- Cleaving Finish worked with the Coup de Grace ability - fixed
- Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players
Less posting, more testing, paypig. I want my torrent for the patch spick-and-span by this weekend. And be thankful you don't get charged for the privilege of omega testing the alpha patches for the current early access beta of the game.It seems Owlcat Games is the only game studio which actually learns from its mistakes. With their (non-existing) QA process such an enormous patch could not have gone without game breaking and save corruption bugs, so they placed it into the beta branch. Amazing how the Russians still can think, even in 2021.
I can even understand Glitterdust because it covers their whole head or something but Sunburst should blind them in same way Fireball does, it does not. Undead have no optical nerves, a lot of light does not blind them...Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Fireball doesn't blind anyone though.them in same way Fireball does, it does not
Well, first of all lots undead do have optical nerves. But the point is that Sunburst is magic designed to vanquish the undead. It is only natural that it disrupts an undead's supernatural senses. And besides, you're a Lich. You can just cast Echolocation this one time.Undead have no optical nerves, a lot of light does not blind them...
Nobody in this game has optical nerves. Biology doesn't exist, just like chemistry and physics.I can even understand Glitterdust because it covers their whole head or something but Sunburst should blind them in same way Fireball does, it does not. Undead have no optical nerves, a lot of light does not blind them...Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Is it optional fight?Mythic Carnivorous Crystal is the most dangerous enemy in the game in my opinion. It is however a fight limited to certain mythic paths, so not everyone will get to experience the absolute pleasure that is having to make a DC 61 save in order to be able to do anything.
He's so butthurt at me making fun of his typing, he's dished out at least 10 retard ratings in less than 24h.They are already started the nerfing to gather to players like Mortmal,
Its an entirely optional fight which has plenty of telegraphed warning that its dangerous, including a text by a certain NPC sitting right next to it warning you that it will disable your mythic abilities and that it ignores immunities. If you open its prison cell to fight it after all of those warnings, its entirely on you.Is it optional fight?Mythic Carnivorous Crystal is the most dangerous enemy in the game in my opinion. It is however a fight limited to certain mythic paths, so not everyone will get to experience the absolute pleasure that is having to make a DC 61 save in order to be able to do anything.
And can't you cast spells like elemental body, or ice body, or use undead?
Can it even affect Huge elementals?