Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 9,876
I'm having big problems with the fight at the end of the demodand quest.
The archers just obliterate the squishies, and the stringy demodands that spawn in right on top of the backline don't help. And the rest of the encounter (3 gallus, 4 high level kineticists and 1 super strong alchemist) aren't really pushovers either. And everything has a lot of buffs, massive hp pools and high saves in every category. I suspect the correct strategy is to use some very metagamey mass dimension door to teleport all squishies up to the second level while the bruisers stay on the ground floor (I tried teleporting everyone, but the balconies are too narrow so you just trip over yourself). Even then, the archers just have high enough initative that I am guaranteed to lose one character before they get a chance to act.
Doesn't help that the displacement buff they have seems to ignore true seeing.
Doesn't help that the displacement buff they have seems to ignore true seeing.