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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,741
Location
Frostfell
There are polar rays, and you can make any elemental spell cold to have stormbolts of cold, for example. Or cold sirocco - like a winter storm.

No elemental conversion from elemental specialist only converts the first hit of sirroco and polar ray, not only requires a ranged touch attack but also deals way less damage than other spells. Also, converting a spell damage doesn't increase teh DC with the feats.

Ice Prison is very nerfed in game. Like, NWN2 original levels of nerf.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
414
So i picked up this game got to level 10 drezen finished a few times before giving into inevitable and doing a solo run because the lack of party management gives me motivation.

Metamorph feels designed for solo, you get death ward, freedom of movement, spell resistance and resist energy and turn into dragon 2 10 times a day by end.

61 Ac came disturbingly easy and with 40 str damage resist kind of doesn't matter, i thought i was immortal until i got murdered by a tick swarm, i was forced to turn into a human to cast tsunami twice from scrolls to kill a tick swarm while i ignored the giants missing me then turned back into the dragon to kill them.

I normally don't mind swarms but what bullshit stupid fuck designed a con draining every turn swarm immune to everything but aoe casts, its not fun its just retarded, i don't even mind the level drain everywhere because you can resist that with spells but " whoops the tickswarm is immune to everything but aoe spells and drain 1d4 con per turn enjoy"

I am enjoying this game but the some of the stupid fucking encounters are annoying, i ran into the fun event of picking fight encounter on world map only to be teleported within threat range of an undead mammoth, god i hate the devs sometimes, that's not fun that's just skip the encounter.

Edit: also call me a dumbfuck i don't get the elven tile puzzles, all the others so far sure i get them, the fucking tiles? i have no idea.
The swarms can't move and attack in the same turn (they could in the release version but thankfully that's one of the first bugs owlcat patched), so if you play turn based they should never damage you if you can just keep moving.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
So i picked up this game got to level 10 drezen finished a few times before giving into inevitable and doing a solo run because the lack of party management gives me motivation.

Metamorph feels designed for solo, you get death ward, freedom of movement, spell resistance and resist energy and turn into dragon 2 10 times a day by end.

61 Ac came disturbingly easy and with 40 str damage resist kind of doesn't matter, i thought i was immortal until i got murdered by a tick swarm, i was forced to turn into a human to cast tsunami twice from scrolls to kill a tick swarm while i ignored the giants missing me then turned back into the dragon to kill them.

I normally don't mind swarms but what bullshit stupid fuck designed a con draining every turn swarm immune to everything but aoe casts, its not fun its just retarded, i don't even mind the level drain everywhere because you can resist that with spells but " whoops the tickswarm is immune to everything but aoe spells and drain 1d4 con per turn enjoy"

I am enjoying this game but the some of the stupid fucking encounters are annoying, i ran into the fun event of picking fight encounter on world map only to be teleported within threat range of an undead mammoth, god i hate the devs sometimes, that's not fun that's just skip the encounter.

Edit: also call me a dumbfuck i don't get the elven tile puzzles, all the others so far sure i get them, the fucking tiles? i have no idea.
The swarms can't move and attack in the same turn (they could in the release version but thankfully that's one of the first bugs owlcat patched), so if you play turn based they should never damage you if you can just keep moving.

I am gonna say it, the game does not feel designed for turn based, i had it on a couple of times but it just feels slow, too many trash enemies i think when i am fighting 30 ghouls or 20 gargoyles or the entire ivory sanctum i just want to sit back and watch them die not click click click, i'll try turn based next time i see a swarm but i'll be honest if they can't move and attack in a single turn that feels....wrong, like it was changed to stop complaints and not the fix the underlying reason of swarms of diminutive size basically making half the party useless at any given time, mixed with so many immunities.

The Xanthir fight was actually fine even turn into acid dragon breath acid everywhere, it was just the con drain on ticks that annoyed me no real way to resist it. i did not even realize first time had cloak of skinner thought i was con draining it until i died.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,198
So i picked up this game got to level 10 drezen finished a few times before giving into inevitable and doing a solo run because the lack of party management gives me motivation.

Metamorph feels designed for solo, you get death ward, freedom of movement, spell resistance and resist energy and turn into dragon 2 10 times a day by end.

61 Ac came disturbingly easy and with 40 str damage resist kind of doesn't matter, i thought i was immortal until i got murdered by a tick swarm, i was forced to turn into a human to cast tsunami twice from scrolls to kill a tick swarm while i ignored the giants missing me then turned back into the dragon to kill them.

I normally don't mind swarms but what bullshit stupid fuck designed a con draining every turn swarm immune to everything but aoe casts, its not fun its just retarded, i don't even mind the level drain everywhere because you can resist that with spells but " whoops the tickswarm is immune to everything but aoe spells and drain 1d4 con per turn enjoy"

I am enjoying this game but the some of the stupid fucking encounters are annoying, i ran into the fun event of picking fight encounter on world map only to be teleported within threat range of an undead mammoth, god i hate the devs sometimes, that's not fun that's just skip the encounter.

Edit: also call me a dumbfuck i don't get the elven tile puzzles, all the others so far sure i get them, the fucking tiles? i have no idea.
The swarms can't move and attack in the same turn (they could in the release version but thankfully that's one of the first bugs owlcat patched), so if you play turn based they should never damage you if you can just keep moving.

I am gonna say it, the game does not feel designed for turn based, i had it on a couple of times but it just feels slow, too many trash enemies i think when i am fighting 30 ghouls or 20 gargoyles or the entire ivory sanctum i just want to sit back and watch them die not click click click, i'll try turn based next time i see a swarm but i'll be honest if they can't move and attack in a single turn that feels....wrong, like it was changed to stop complaints and not the fix the underlying reason of swarms of diminutive size basically making half the party useless at any given time, mixed with so many immunities.

The Xanthir fight was actually fine even turn into acid dragon breath acid everywhere, it was just the con drain on ticks that annoyed me no real way to resist it. i did not even realize first time had cloak of skinner thought i was con draining it until i died.
It's balanced around real time and turn based was just added because it's popular and so it can be playable on consoles. It has options to massively speed up animation speed in turn based which helps a lot though, or you can press spacebar while a unit is taking it's turn in turn based which speeds it up. It ends up going by much much faster than say the Divinity Original Sin games, as long as you're not using it during trash fights with a ton of enemies.
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
After around 50+ hours of char creation, build testing with toybox; finally started the game for real as a Brawler. One Fisting from this bro can take down a couple of dudes no problem. Went for the Vital strike archetype with Dragon Style. Dragon Style+Cleaving Finish+Vital Strike is hilarious so early in the game.

Unlocked angel,demon,trickster and aeon path so far.

question regarding Azata mythic path unlock.
Before the siege, near temple of Desna some quest started to find the acolytes etc.
found one in daeran's mansion. she gave a shawl key item. But can't find that thall guy in market square. Do I need to return after siege is complete?
Or is my game bugged? Then how to finish the quest/etudes/unlock using toybox
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,198
After around 50+ hours of char creation, build testing with toybox; finally started the game for real as a Brawler. One Fisting from thsi bro can take down a couple of dudes no problem. Went for the Vital strike archetype with Dragon Style. Dragon Style+Cleaving Finish+Vital Strike is hilarious so early in the game.

Unlocked angel,demon,trickster and aeon path so far.

question regarding Azata mythic path unlock.
Before the siege, near temple of Desna some quest started to find the acolytes etc.
found one in daeran's mansion. she gave a shawl key item. But can't find that thall guy in market square. Do I need to return after siege is complete?
Or is my game bugged? Then how to finish the quest/etudes/unlock using toybox

Thall is disguised as a crusader in the square, right near where you entered the first time you go into the square. He has a funny hat. Just talk to him and he'll spot the shawl.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,652
I am proud that they preserved the swarms, but put them farther away from game jorrnos.

However, some codexers play on the same level as jornos. It's kind of understandable, but sad.

Is a awful homebrew rule which ruins my ideal Azata Cryomancer build... There are no reason to a elemental specialist to chose anything besides fire and electricity.
There are polar rays, and you can make any elemental spell cold to have stormbolts of cold, for example. Or cold sirocco - like a winter storm.

I do understand how the broken crane feats made every melee a closet Wushu master. I don't understand how one spell - however powerful - can ruin the entire build.
Elemental conversion doesn't change the descriptors. Sirrocco stays a fire spell for the purpose of feats like elemental focus or winter witch cold DC increases. Tbh strength check DC on icy prison isn't a big deal. Even if they break free easier, the first DC on cast is correct, and making the entire enemy team skip a round is more than enough to win an encounter. The main problem with cryomancer build for me is that you can't really get a statisfying spell selection for winter witch. Witch doesn't get Icy Prison,Mass and Shaman only has one slot/day for spirit spells. But I assume you can make a decent cryo+conjurer with witch > winter witch. Polar Midnight into quickened something targetting reflex is still strong.
 
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Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,130
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
Allright finished up all the companion quests and puzzles now just have to go to the last area. I'll leave it for later because I think it'll be a few hours long.

One quest not done is the finding captain something or other anyone know how to find him?
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,130
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
whats the best mythic path for a martial? i want to be a legend but this comes really late game when you are already OP.

Trickster into legend for those juicy crits and mirror image. Or deamon for the first part then trickster then legend for the gore attack.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
whats the best mythic path for a martial? i want to be a legend but this comes really late game when you are already OP.
You can't go wrong with Angel. Angelic Halo boosts your entire party's defenses and lowers your enemies' saves, at high levels you also never have to care about energy damage and mind-affecting stuff. The spells are insanely powerful, even if you only use buffs. You can heal, dispel conditions, and become outright immune to everything Communal Ward Against Weakness. Abolish Guile increases your damage by 50% against 90% of the enemies. Overwhelming Flames with Great Cleave clears crowded encounters in a single swing.

If you're worried about having to be a goody two-shoes, keep in mind that 99% of the times you can lean more on the Lawful part than the Good one of your alignment. I can't remember a situation where you can't act as a merciless punisher.
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,115
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Took me 2 months due to a busy work schedule, but I've finally finished it with the 'Legend' mythic path.

XaDBJSi.jpg


Near the end, I was overthinking it and just ended up sending in my dude solo to clear packs. The carnage was beautiful.

Big laff at being able to interject during Areelu's judgement by Pharasma, and getting her deleted from existence.

Still, it's a great game... but I enjoyed Kingmaker more. Kingmaker had more enjoyable companions, a better world map layout and a focus on smaller but more interesting locations compared to WoTR's large cities with little outside of them. Its world breathed more and it felt like a grand adventure.

Looking forward to Owlcat's next game, although I hope without a quirky minigame like Kingdom Management or Crusade armies.
 
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LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I hope without a quirky minigame like Kingdom Management or Crusade armies.
So, first, Western whiners robbed me of timed quests.

Now they are trying to rob me of the most unique part of Owlcat games - the strategic layer.

When will Russian developers start relying more on Chinese and internal markets? Morteshka showed it is possible; can their success be scaled up to Owlcat levels?..
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
whats the best mythic path for a martial? i want to be a legend but this comes really late game when you are already OP.
You can't go wrong with Angel. Angelic Halo boosts your entire party's defenses and lowers your enemies' saves, at high levels you also never have to care about energy damage and mind-affecting stuff. The spells are insanely powerful, even if you only use buffs. You can heal, dispel conditions, and become outright immune to everything Communal Ward Against Weakness. Abolish Guile increases your damage by 50% against 90% of the enemies. Overwhelming Flames with Great Cleave clears crowded encounters in a single swing.

If you're worried about having to be a goody two-shoes, keep in mind that 99% of the times you can lean more on the Lawful part than the Good one of your alignment. I can't remember a situation where you can't act as a merciless punisher.
delete angels. they are op.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
7,613
Content wise which mythic path has more stuff/reactivity? Lich or Angel?
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
Content wise which mythic path has more stuff/reactivity? Lich or Angel?
They both have a lot, but Angel (and Demon too) have more reactivity and content in regards to the main storyline and characters/events attached to it. Lich (and Azata as well) get more outside and around the main storyline since they're not instrinsically connected to the Higher Powers v. Unholy Abyss narrative.
 
Joined
May 31, 2018
Messages
2,544
Location
The Present
So is it possible to mix mythic paths? I'd like to go trickster, but the Azata's Zippy and Favorable Magic are really desirable. I'd love to pickup those 2 and do the rest Trickster.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,198
So is it possible to mix mythic paths? I'd like to go trickster, but the Azata's Zippy and Favorable Magic are really desirable. I'd love to pickup those 2 and do the rest Trickster.
Devil keeps aeon/azata abilities it had previously

Any lategame path can keep the trickster exclusive feats it picked earlier (if you respec you'll lose them.)

Any lategame path can keep the merged spellbook they had as angel/lich (if you respec you'll lose it.)

That's the only mixing and matching possible
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Still, it's a great game... but I enjoyed Kingmaker more. Kingmaker had more enjoyable companions, a better world map layout and a focus on smaller but more interesting locations compared to WoTR's large cities with little outside of them. Its world breathed more and it felt like a grand adventure.

Looking forward to Owlcat's next game, although I hope without a quirky minigame like Kingdom Management or Crusade armies.

Same, I enjoyed Kingmaker more. World exploration felt more interesting in Kingmaker and the pace from the start to the end felt right, from fighting lowly bandits in the beginning to fighting powerful fighting fey powers at the end. I really liked Act 1 and Act 2 in Wrath. When Act 3 opened up, I felt the game lost focus. I actually liked Act 4 minus the stupid rotating city mechanic. Act 5 other than the puzzle places was ok, and then it ends on Act 6.
Of course, I prefer the character building and mythic classes in Wrath, gave the game a lot of options and epicness.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
414
So is it possible to mix mythic paths? I'd like to go trickster, but the Azata's Zippy and Favorable Magic are really desirable. I'd love to pickup those 2 and do the rest Trickster.
Other than what's mentioned above, your choice at mythic rank 1 is not tied to your path choice at all. So I know some who choose Danse Macabre for every character just for the Negative level immunity.
 

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