LannTheStupid
Товарищ
It is a preloaded DLC.
Looking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.
OthiruboLooking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.
What boss?
Its nice they fixed this. I bug reported it a while ago because I failed my SGD attempt because of it.Looking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.
Aeon is, ironically, the most imbalanced path imo. Up to lvl 9 you're literally dragging yourself and your party, slowly trying to make it to the finish line every encounter.Tbh I am sure you can make a ridiculous aeon party with just companions. I was thinking of doing an aeon run before I got distracted with trickster build, and just run Ember, Daeran and Nenio - go for DC gaze (2DC for whole party isn't terrible) and caster level gaze and go from there.just play aeonThat really, really sucks. More than anything else I was looking forward to the reported difficulty bump
This decision is stupid, because even before 2 last major patches the game had been played from start to finish on Ironman using 3 different Mythic paths, and the player who was using the 4th path died in the middle of the penultimate act. However, you are free to follow any self-deprivation you prefer.Fuck! I want to play this game so bad but I learned my lesson with Kingmaker and I will wait for the "enhanced edition"
This answer will be a bit long, so apologies. I handled overland resting in chapter 3 and 5 by not needing to rest at all. My character was a solo angel oracle, since I was already familiar with the build. The armored character which you probably know already. The intention was to complete Equal to Aroden and Sadistic Game Design simultaneously, but the bug (which I only discovered at the end of the run) laid that plan to rest and I only got EtA as a consequence. As a result of playing solo with the Lame Curse however, from the moment I hit level 15 (which was just before act 3) my character became immune to exhaustion. It meant that I could travel the full length and breadth of the map without ever needing to rest while traveling. I then further optimized my travel times by starting the act by only doing crusade management. I took over all the keeps with my army, skipped days in between and built teleportation circles at Drezen, Yath, Treasonhome and the Camp at the Ferry. By doing this you can greatly reduce the amount of time you spend traveling on the overland map and as a result of this, you are far less likely to be ambushed. Basically, if I could shorten the time to travel by skipping a day and then teleporting, I skipped a day and teleported. I bought out all the scrolls of healing from the vendors and carried them around. This was how I dealt with healing outside of combat. I also bought out scrolls for certain buffs where I felt they were necessary. Haste, Greater Invisibility, etc. These were the bread and butter of the playthrough. Finally, I tried to be clever with the order I completed maps in so I could chain 2-3 of them together per rest. If you are curious how I went about doing that, I can give a zone by zone recount of how I went about clearing areas. In total, here was my rest count for the entire game:I was considering attempting it after I'm done with my Trickster run. So, just out of curiosity, how did you handle the rest limit in regards with overland travel, especially in ch.3 and 5?Its nice they fixed this. I bug reported it a while ago because I failed my SGD attempt because of it.
Looking at a save on a previous run just before the final fight, I noticed that I was over the limit and, since I don't really rest inside dungeons, I figure that resting before entering the actual map in order to remove fatigue was what pushed me over.
I see 3 solutions - play Azata to get the song that removes exhausted and fatigued, grab mercy on Seelah and spam that or capture the forts, upgrade them and build teleporters, but the last one sounds extremely tedious.
Aeon is, ironically, the most imbalanced path imo. Up to lvl 9 you're literally dragging yourself and your party, slowly trying to make it to the finish line every encounter.
Aeon lvl 9 is God mode. Mythic Suppression is absolutely broken.
This answer will be a bit long, so apologies. I handled overland resting in chapter 3 and 5 by not needing to rest at all. My character was a solo angel oracle, since I was already familiar with the build. The armored character which you probably know already. The intention was to complete Equal to Aroden and Sadistic Game Design simultaneously, but the bug (which I only discovered at the end of the run) laid that plan to rest and I only got EtA as a consequence. As a result of playing solo with the Lame Curse however, from the moment I hit level 15 (which was just before act 3) my character became immune to exhaustion. It meant that I could travel the full length and breadth of the map without ever needing to rest while traveling. I then further optimized my travel times by starting the act by only doing crusade management. I took over all the keeps with my army, skipped days in between and built teleportation circles at Drezen, Yath, Treasonhome and the Camp at the Ferry. By doing this you can greatly reduce the amount of time you spend traveling on the overland map and as a result of this, you are far less likely to be ambushed. Basically, if I could shorten the time to travel by skipping a day and then teleporting, I skipped a day and teleported. I bought out all the scrolls of healing from the vendors and carried them around. This was how I dealt with healing outside of combat. I also bought out scrolls for certain buffs where I felt they were necessary. Haste, Greater Invisibility, etc. These were the bread and butter of the playthrough. Finally, I tried to be clever with the order I completed maps in so I could chain 2-3 of them together per rest. If you are curious how I went about doing that, I can give a zone by zone recount of how I went about clearing areas. In total, here was my rest count for the entire game:I was considering attempting it after I'm done with my Trickster run. So, just out of curiosity, how did you handle the rest limit in regards with overland travel, especially in ch.3 and 5?Its nice they fixed this. I bug reported it a while ago because I failed my SGD attempt because of it.
Looking at a save on a previous run just before the final fight, I noticed that I was over the limit and, since I don't really rest inside dungeons, I figure that resting before entering the actual map in order to remove fatigue was what pushed me over.
I see 3 solutions - play Azata to get the song that removes exhausted and fatigued, grab mercy on Seelah and spam that or capture the forts, upgrade them and build teleporters, but the last one sounds extremely tedious.
At some later date I will probably try for SGD again, but with a different build. I will probably still put 1 level into Oracle however, just for the immunity to exhaustion which dramatically lowers the number of times you need to rest.
General consensus would be that Angel and Lich are the ones that are better formed.What are good Mythic paths?
I enjoyed playing Demon the most and consider it to be the path with the most flavor, but if you do not rest frequently then its 1 of the weaker paths, because its strengths are all tied to Demonic Rage which is an ability you can use twice per rest. If you ignore the Narrative components then the most consistently strong are Angel and Lich. They are the only mythic paths with a spellbook that ramps up to level 9 spells and the spells inside of their spellbook are exceptionally impactful. If you play them on a full caster and merge spellbooks then they are flat out broken because of how many levels their spellbooks are ahead of the actual content. Azata and Trickster are then both fairly powerful, but for different types of builds. Azata synergizes well with Kineticist, or with casters. Azata casters are not as poweful as a merged spellbook caster on Angel or Lich, but they are the next best thing. Trickster synergizes well with any martial character. With the improved critical line of feats, you can have a crit range of 11-20, 1. Then there is Demon and Aeon, who, out of the early game paths, are in my opinion the weakest. Both of them have some synergies with some builds (demon with kineticist, for example), but for the most part don't really work well with anything. Aeon does have some nice toys later down the line, in particular, its spellbook is in my opinion superior to demons, with spells like edict of predetermination or edict of invulnerability, which are cast as swift actions and have extraordinarily powerful effects (fixing dice rolls to a specific value and making you immune to almost everything respectively), but its even less synergistic with specific classes than demon is. In theory it should be good with minions, but summoners really do not scale well on higher difficulties and the class suffers as a consequence. When it comes to the late game paths, all of them are very rushed and suffer because of this. Out of them legend is the strongest, by virtue of giving you 20 additional levels to play around with, but legend doesn't feel particularly interesting to build.Since you have some info about game, what paths do you like, and what mythic paths you feel are weak?
If you want to go solo, I would not recommend going solo later as catching up later will likely be a much bigger struggle than early on. Early on it is actually a fair bit easier than you would think.Hadn't considered solo as it's somewhat above my skill level, but maybe I could take a party until Lost Chapel/Drezen then go solo? Would however level up much slower, unfortunately. Well, something to consider nonetheless.
Here is a zone by zone breakdown of how many times I rested. Note, this is not the order I cleared the zones in, simply where I rested and how many times. Some zones I left half way through, went to another zone, cleared out those zones and then came back and so a zone might have additional rests counted towards it due to that.I am curious, but would rather have at it myself and compare notes afterwards.
I'm using my current run going as a sort of a dry run - unfortunately I started on custom difficulty (basically core but with additional behaviors turned on and party speed depending on weight turned off) before considering the idea, so it won't count in the end.
I'm just about to do Lost Chapel now, and the rest count looks something like this:
Prologue - 1
Rests Left - 74
Ch.1 - total - 3
Tower of Estrod + Atelier + Wolfie Quest - 1
Market Square + Blackwing Library + Wight Den - 1
Daeran + Gwerm Mansion + Cambion Alchemist + Succubus - 1
Notes:
Skipped Tavern Defense
Kill Shadow Demon in Market Square on the first run
Rests Left - 71
Ch.2 - total -
Cemetery - 0
Houndheart Camp - 1 (fatigue)
Nightingale Grove - 1 (fatigue)
Smilidons - 1 (fatigue)
Gargoyles - 1
Ruins - 1 (fatigue)
Leper's - 1 (fatigue)
Noted where the party was also fatigued
Yeah, much of the "challenge" from this kind of run comes from you having to figure out where you want to go and what are the main threats where you are going. For example, before I went to the Tower of Estrod, I knew thatStill have to do the ghost, Lost Chapel and Drezen so I estimate some 5 more rests which would bring my total to 11 for ch.2 and 16 total. Guess I can be cautiously optimistic. Of course, not playing with Last Azlanti turned on and having a party helps quite a lot since I can risk brute forcing some parts and saving buffs for later.
What does mythic suppression do? Can’t find it on wiki.Aeon is, ironically, the most imbalanced path imo. Up to lvl 9 you're literally dragging yourself and your party, slowly trying to make it to the finish line every encounter.Tbh I am sure you can make a ridiculous aeon party with just companions. I was thinking of doing an aeon run before I got distracted with trickster build, and just run Ember, Daeran and Nenio - go for DC gaze (2DC for whole party isn't terrible) and caster level gaze and go from there.just play aeonThat really, really sucks. More than anything else I was looking forward to the reported difficulty bump
Aeon lvl 9 is God mode. Mythic Suppression is absolutely broken.
Any Mythic levels, abilities and bonuses from those levels and/or abilities are suppressed for as long as the fight goes.What does mythic suppression do? Can’t find it on wiki.
What are good Mythic paths?
Meredoth please stay away from the 5 year oldRomanceable Aivu when? hu3hu3hu3
Meredoth please stay away from the 5 year oldRomanceable Aivu when? hu3hu3hu3
What about Ember? Also, she is not 5 year old.I was just joking. No interest in Dragons.
What about Ember? Also, she is not 5 year old.I was just joking. No interest in Dragons.
It's strange that Ember is a young adult who's implied to be stuck in a childlike mindset but everyone views and refers to her as a small child, must be some weird raven magic. She always takes me right out of the gameWhat about Ember? Also, she is not 5 year old.I was just joking. No interest in Dragons.
There are no good romances in this game.
Ember is considered a child but she’s voiced by a 42-year-old voice actress using a childish voice.It's strange that Ember is a young adult who's implied to be stuck in a childlike mindset but everyone views and refers to her as a small child, must be some weird raven magic. She always takes me right out of the game
There are no good romances in this game.