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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread

Discussion in 'Owlcat Games' started by Dishonoredbr, Sep 2, 2021.

  1. Technomancer Savant

    Technomancer
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    Yeah, there is also one in Act II when you talk with fat quartermaster (with portrait) in crusade camp and ask what people think about commander. For ranger they basically say that you are a real good tracker and scout that knows his shit even tho I had no lore nature lol.
     
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  2. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.reddit.com/r/OwlcatGame...rview_with_amm0ni_the_last_azlanti_challenge/

     
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  3. D_X Ridi, Pagliaccio Patron

    D_X
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    Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker Pathfinder: Kingmaker
    Desiderius wept
     
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  4. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    It seems that stacking bodies on the battlefield is the best way to beat Last Azlanti.

    The question is: do they have to be pets or will summons work, too?

    Also, I do not get that Seelah multiclass; is pure Paladin so bad as a high AC class?
     
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  5. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    On the difficulty they ran, all they had to do is use mounts, and they would've been fine. Not sure why he needed to multiclass so much. Maybe just to show that you can? :shrug:
     
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  6. Sharpedge Savant

    Sharpedge
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    It isn't. The best way to beat last azlanti is to just out stat enemies. I don't think any of these streamers are particularly good at playing the game, even the person who won.
    I have no idea wtf he did to his poor seelah.
     
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  7. Ghulgothas Arcane

    Ghulgothas
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    I respect the dedication but I could never bring myself to use these fucking Build Soups people make out of their characters.
     
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  8. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    Yeah, I had to tilt my head at this one too. My best guess is he thought various things looked cool and just kept dipping to take them. i.e. Of course I need iceplant, and cha to AC, and uncanny dodge, and...
     
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  9. perfectslumbers Scholar

    perfectslumbers
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    Pure Paladin is fine for tanking on normal/core, and Seelah is okay for tanking on normal (but has too weak stats to do it above that.) Paladin mounts are quite tanky until lategame and tankier than Seelah will ever be. There are few pure classes that can tank above core. However Paladin/Witch/Rogue/Monk/Primalist/Dragon Apostle Seelah is about ten times worse because unlike a pure paladin you'll never be a remotely useful support and still won't have good ac. Why put Seelah into 10 different classes when you can go 1 witch/1monk/18 druid Lann and have more ac and 9th level spells 20d6 divine damage paws? Or 16 shaman 2 IW 2 Fighter Camellia and run around with 80 ac and deal fucktons of damage?
     
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  10. LannTheStupid Товарищ Patron

    LannTheStupid
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    Yes, I have found that pure Paladin Seelah is more efficient with Marching Terror than with Radiance and a shield.
     
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  11. Daidre Arcane

    Daidre
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    Pathfinder: Kingmaker
    Honestly, I have found pure AC on the tank the least of my problems starting from chapter 3. There are so many spell effects, especially mind affecting, so many archers and mages who ignore the tanks and so many options to deny some parts of AC with invis, touch and etc, that Seela - pure Paladin on the horse with good saves and Mark of Justice, immunity to charm, compulsion and fear, turned out better deal than some abormination with Matuation Warrior and DD (muh mutagens!) could be.

    IMHO CC, huge spell damage and summons > any chance of tanking anything in this game. My sorceress with Mirror Image + Ice Body + Seamantle + Displacement/Greater Invisibility and optionally Blink, with 30 AC is still much better tank than her 75AC pet.
     
    Last edited: Nov 9, 2021
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  12. Technomancer Savant

    Technomancer
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    Why witch?

    As for AC multicalssing I feel like going 16 alch, 2 paladin, 1 oracle and 1 cha monk is the way to go if you want to stack maximum amounts of Cha AC. And thanks to that one item your AC bonus from smite changes to sacred so you can stack it with deflection AC items. Two levels of paladin means you don't get to smite much but there are two separate ways of permanently increasing smites per day.
     
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  13. Mebrilia Liturgist

    Mebrilia
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    Shendilavri
    Handsome tho :oops:
     
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  14. Daidre Arcane

    Daidre
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    Pathfinder: Kingmaker
    Everyone want +4 AC from Iceplant and Ring I guess.
    Good for them, I guess, because ring was a tiny bit bugged last time I used it and +2 AC bonus was randomly disappearing more often than not, until you reequip it.
     
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  15. Doktor Best Arcane

    Doktor Best
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    Those abs are painted on.
     
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  16. Yosharian Magister

    Yosharian
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    If he went Witch of the Veil it was probably because you used to get an ability that was obtained earlier than you should get it and also scaled with character level instead of class level, so basically you got a class feature for free by dipping 1 level. As well as the Iceplant+ring thing.
     
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  17. Daidre Arcane

    Daidre
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    Pathfinder: Kingmaker
    New patch is out, and it is huge. Wow, they are breaking pattern, previously all patches were arriving at evenings in my (and Owlcat's) TZ.
     
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  18. Yosharian Magister

    Yosharian
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    Patch notes?
     
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  19. Daidre Arcane

    Daidre
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    Pathfinder: Kingmaker
    Patch notes: https://store.steampowered.com/news/app/1184370/view/3104663180648771076
    Show Spoiler


    Known issues in this version
    (we will fix them in the next hot-fix):
    • There’s a bug with the platform in the Mage’s Tower in chapter 4, and it’s not moving as it should;
    • The filter of items doesn’t work in the loot interface.

    Quests

    • If Seelah was dead at the start of the chapter 4, she sometimes forgot to give her personal quest in chapter 5 – fixed;
    • Sosiel quest - "A Farewell" can be finished now;
    • Sometimes Camellia refused to leave Drezen even after the player character had excluded her from the companions. We explained to her the common courtesy rules, and now she'll leave when she has to;
    • Fixed Lann's dialogue - now female characters have one more option to start a romance with him;
    • During the romance with Lann the event with the letter didn't start, even if all conditions were met - fixed;
    • Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
    • Camellia won't try to attack the commander in the epilogue anymore, if you completed her whole quest chain;
    • Seelah's final quest could result in two mutually exclusive outcomes - fixed;
    • Fixed the inability to complete Sosie's "A Farewell" quest;
    • Irabeth used to forget to take her sword and give a reward for it - fixed;
    • If Seelah was dead during your transition into chapter 4, she could forget to give her quest in chapter 5 - fixed;
    • In the epilogue Nenio will no longer try to return and give the Commander her notes if the Commander didn't survive (she's so terribly forgetful!);
    • Fixed an error which didn't allow to complete the objectives for The Secrets of Creation (if you haven't completed all the 4 puzzles yet, you need to enter the location, where you've solved the puzzle; if you have solved all 4 of them, the objectives will complete automatically).


    Areas

    • Fixed Arueshalae's event in Alushinyrra Lower City;
    • Sometimes during the siege of Dresen it was impossible to pass through the gate - fixed. You shall pass now;
    • Trever was missing from the camp near Threshold - fixed;
    • Lich's Skeletal Companion wasn't under his master's control during the fight for Drezen - fixed;
    • Interaction and transfer icons on some objects (like portals) sometimes didn't show in Alushinyrra - fixed.


    Crusade

    • Game no longer crashes in crusade battles when the player attacks Mariliths;
    • Fixed the issue when some companions participated in the council meetings from the blackness;
    • If you start moving the army on the global map and switched to the party, the sound of the army chip moving continued playing- fixed;
    • Return Shooting now works according to description;
    • Magnificent Fencing now works according to description.


    Classes & Mechanics

    • Lilithu demons had 8 claw attacks instead of 4 - fixed;
    • Return Shooting now works according to description;
    • Magnificent Fencing now works according to description;
    • Constitution bleed can now be removed from fully healed character;
    • Halaseliax when on your side dealt damage to the player – fixed;
    • Sometimes Swarm-that-Walks could only summon one clone, despite its size allowing to have more - fixed, but it's required to devour someone first;
    • Constitution bleed can now be removed even from a fully healed character;
    • Quarry did not work right when multiple characters in party used it against the same target - fixed;
    • Demon gained a Major Demonic Aspect at wrong levels. Fixed, but requires retraining to work correctly;
    • Demon now gets Demonkind on the 5th mythic rank, not on 7.


    Turn-based mode

    • Combat could get stuck if the mount was sickened, while rider was not and attempted an attack that required movement - fixed;
    • Added another check to prevent Charge ability from being used if mount doesn't have enough actions;
    • Mounts did not react correctly to noticing hidden objects while moving in turn-based mode - fixed;
    • Charge ability could fail if used to initiate turn-based combat - fixed;
    • In turn-based mode if the mounted animal companion didn't have the line of sight on the target, its movement could be interrupted, and its turn could get stuck - fixed;
    • Fixed various problems with the Prediction bar for the mounts;
    • Mounts would attempt a full attack even if they couldn't deliver it, but their rider could - fixed.


    Items

    • Bracers Stormlord's Resolve could lead to a situation when the wearer became immune to all wearer's spells – fixed;
    • Fixed the issue with the game freezing when using Sickle of Wicked Rites.


    UI

    • No blood on wounded characters – fixed;
    • AOE spells showed wrong affected area – fixed;
    • Characters having wrong texture when changing equipment – fixed;
    • It was impossible to interact with some chests - fixed;
    • Improved the mod window;
    • Fixed the visual for targeting the spells which aim as a direct line;
    • It was impossible to create a Crossblooded Sorcerer - fixed;
    • In the inventory, the quill icon on the scrolls the characters could study wouldn't update when switching to another character - fixed;
    • Map view in the crusade mode was cluttered by the names of all the locations - fixed;
    • Cone attacks no longer hit the targets they were not supposed to hit;
    • Bug report window now offers and option to log keyboard input, for those who experience issues with the keyboard.


    Misс

    • Issues with the game’s icon – fixed;
    • Fixed the dialogue with the Hand of the Inheritor concerning Xorges;
    • Some attacks with the left hand looked strange - fixed;
    • Fixed the issue with inability to pause the game;
    • We disabled the selection of the mount when it has a rider on. Now clicking on the mount will select the rider, and the mounted animal can only be selected via its portrait. This is done to avoid selecting mounts by accident;
    • Fixed the issues which triggered some crashes on macOS;
    • macOS: Improved the loading of tent interior in chapter 2;
    • Sound banks amount could hit the limit in Alushinyrra - fixed;
    • Animal companions now help scouting for new locations on the global map;
    • Improved the performance after battles;
    • Fixed some cases of characters having wrong texture when changing equipment;
    • Some dead creatures were falling down again upon loading a save, forced to relive their agony over and over again - fixed and put them to rest.

     
    Last edited by a moderator: Nov 9, 2021
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  20. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    3,360
    Location:
    The land of ice and snow.
    Strap Yourselves In Pathfinder: Kingmaker
    • Lilithu demons had 8 claw attacks instead of 4 - fixed;
    • Cone attacks no longer hit the targets they were not supposed to hit;
    :lol:
     
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  21. Yosharian Magister

    Yosharian
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    Huge patch my ass. Just some tweaks for the Demon path mostly.
     
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  22. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
    Feb 15, 2012
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    4,353
    Damn, even their patchnotes could use a patch. I'm glad they finally fixed the cone spells aoe, though.
     
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  23. perfectslumbers Scholar

    perfectslumbers
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    Oct 24, 2021
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    That was a Lann build, not Seelah. Also witch is +5 natural armour with lizard and iceplant ring.
     
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  24. volklore Arcane

    volklore
    Joined:
    Jun 19, 2018
    Messages:
    607
    Demon changes could be good if it made them get the aspect earlier.
     
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  25. Orud Learned Patron

    Orud
    Joined:
    May 2, 2021
    Messages:
    192
    Strap Yourselves In
    They should also look into the performance issue that's been in turn-based mode since Kingmaker. Near the end of both WoTR or Kingmaker, I need to restart the game every hour because one of my CPU cores is being bottlenecked.

    It feels like some data is being kept in a cache when it should've been evicted a long time ago, and is causing your CPU to go through increasingly larger chunks of data. It feels related but, for example, you can notice the HP of your party members temporarily resetting to a previous state while saving the game.

    It can be easily reproduced by either doing a few large, long battles right after each other... or by reloading the same battle several times. Don't ask me how I know this.
     
    Last edited: Nov 9, 2021
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