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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread

Discussion in 'Owlcat Games' started by Dishonoredbr, Sep 2, 2021.

  1. Sharpedge Savant

    Sharpedge
    Joined:
    Sep 14, 2018
    Messages:
    966
    I liked this 1 even more.
    "I want to be able to win combat by throwing darts at a dartboard and going with the outcome. If the game doesn't let me do that its bad game design."
     
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  2. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
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    They made UI nicer in latest patches, also battles seem to be more balanced.
     
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  3. RNGsus Arcane

    RNGsus
    Joined:
    Apr 29, 2011
    Messages:
    7,884
    You have to wait at least until they are ported to consoles for the most stable version of game. The release of kingmaker worked fine, then I got bsod and had to find a solution months later. With wotr, it just bsod day one, and now I'm waiting until then to try again.
     
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  4. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
    Aug 30, 2016
    Messages:
    6,305
    Location:
    Italy
    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    I'm still playing the game and the crusade minigame UI is nowhere near "usable by a human being" levels. The thing I dread the most about the entire game is having to move around the map troops I just recruited to reinforce my armies.

    Also what's balanced about battles? There's no reason at all to play the minigame the way Owlcat intended to, namely using various combinations of different units to tackle different encounters. As of now, you have two choices: (1) relying on your army, which means you'll have to spend 10 minutes clearing every fight while you watch your guys slowly whittling down the enemies' insane health pools, or (2) relying on your general's spells while your single unkillable stack of 600 dwarves gets tickled by demons. Why would you choose the first option? It's not even fun, since the enemy can't physically win unless you willingly decide to send a weak army to the slaughter.

    I guess there's also a third option: having an absurdly overpowered army and delete all the enemies' troops in a single round with 1k archers. But again, what's fun about it?
     
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  5. LannTheStupid Товарищ Patron

    LannTheStupid
    Joined:
    Nov 14, 2016
    Messages:
    2,666
    Location:
    Soviet Union
    Pathfinder: Kingmaker
    This is how gargoyles were, like, since HoMM-2. It's their iconic feature, so to speak.
     
    Last edited: Nov 22, 2021
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  6. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    I think I can safely say that I've spent more time killing gargoyles in a single encounter in WotR than in my entire experience with HoMM3. And I've spent tens of thousands of hours on that game.
     
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  7. Delterius Prestigious Gentleman Arcane

    Delterius
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    Location:
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    time to make a mod that just boots homm5 everytime you do crusading
     
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  8. ArchAngel Arcane Sad Loser

    ArchAngel
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    I just use troops with most damage AND use offensive spells, at least until I decide I don't want to waste more mana. Waiting for mana to recover is slowest thing in the game.
     
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  9. LannTheStupid Товарищ Patron

    LannTheStupid
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    And the first person who mentioned reading had been downvoted below the threshold.
     
    Last edited: Nov 22, 2021
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
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  10. Yosharian Magister

    Yosharian
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    Location:
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    I honestly find it hard to believe that guy isn't trolling.
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
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    22,830
    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Throwing darts is kinda fungible as far as combat is concerned though. :M
     
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  12. Meredoth Arcane

    Meredoth
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    Location:
    Todstein, the Nocturnal Sea
    Why throwing darts when you can use magic?
     
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  13. ArchAngel Arcane Sad Loser

    ArchAngel
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    Yes, Arcane Strike gives us bonus damage when throwing darts. And Haste lets us throw one more dart.
     
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  14. LannTheStupid Товарищ Patron

    LannTheStupid
    Joined:
    Nov 14, 2016
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    2,666
    Location:
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    Pathfinder: Kingmaker
    Dart throwing mongrel rangers give some grief in the Shield Maze. As least on Hard. Even without magic.
     
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  15. Supermedo Scholar

    Supermedo
    Joined:
    Apr 12, 2013
    Messages:
    186
    Is Stinking cloud bugged because I can't see in the logs that human cultist saving throw against it.
     
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  16. Delterius Prestigious Gentleman Arcane

    Delterius
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    Location:
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    new pandemic regulations force all baphomet cultists to wear masks

    bogus i know
     
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  17. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    I don't understand what the point of troops is supposed to be when you can beat the hardest crusade encounter of the entire game in the first round before any unit gets to act. And it's not like you have to somehow optimize anything, you just need a level 20 mage general with Fire Storm and any other non-fire damaging spell.

    Also, regarding mana, in my experience it's basically impossible to run out of it. I haven't even checked how the recovery formula works, because from the start of chapter 3 I have never found myself in the position of not casting a spell because I didn't have enough mana. If you build an alchemist laboratory in every single settlement, you basically have an infinite pool.

    I know I might sound like a whiny bitch, but I can't shake the feeling that the entire system is so poorly designed that it's basically impossible to fix. Even with a bunch of miraculous fixes to the every single core mechanic, we would still be stuck with a minigame completely unable to offer any kind of challenge whatsoever. Owlcat would need to redesign basically everything to make it even just slightly more interesting than doing your taxes.
     
    Last edited: Nov 22, 2021
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  18. Miserable Panda Educated

    Miserable Panda
    Joined:
    May 10, 2015
    Messages:
    44
    Perhaps I will be banished after saying this, but I agree with the people on Reddit a lot. Sure, there are a lot of players that don't have any interest in learning how the game works and decide to give Core a try. But they are the minority.

    This has been discussed to death but encounter design is severely lacking. 80% of the game is full of trash fights, I thought I was playing Mu Online for a second. I don't care about bloated stats, but mobs just use 1-2 different spells and auto attack at the speed of light. Very little place for tactics, and itemization was horrendous as well. No, I don't want another fucking longsword that shoots a beam when I crit with a 17.

    Don't get me wrong I REALLY enjoyed the game. Character creation is top notch, and almost all mythic paths are full of reactivity and cool stuff to discover. Party members are pretty cool too (particularly Daeran). The game is ambitious, but crusade mode was not needed at all. Also I felt that the game was a little too long, considering that replaying it is really recommended. I would like to see a Pathfinder game balanced at four party members, and only focused on the role-playing aspects. I don´t need management simulators, I have other games for that.
     
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  19. Sunri Savant

    Sunri
    Joined:
    Apr 16, 2020
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    978
    Location:
    Poland
    I agree i wanted to replay this 2 more times for all achivments but i had to take a break due to crusade mode being repetitive they made game whit a lot replayability and added minigame thats exactly the same every playthrough lol
     
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  20. Yosharian Magister

    Yosharian
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    The Reddit comments we were laughing at were crying that the game is too hard, whereas you're talking about encounter design, not the same thing at all
     
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  21. Miserable Panda Educated

    Miserable Panda
    Joined:
    May 10, 2015
    Messages:
    44
    Sorry, I took some more time to read the comments and I see what you mean. While I believe the game can be unfairly difficult due to some questionable design decisions, I also see that a lot of players just like to complain and want the game to beat itself at this point lmao.
     
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  22. Urthor Liturgist Patron

    Urthor
    Joined:
    Mar 22, 2015
    Messages:
    1,774
    Pillars of Eternity 2: Deadfire
    Honestly I'm absolutely sure 90% of this game's playerbase will not bump the difficulty up, and will not learn how to actually do die roll math.

    Nature of these products is that the vast majority of people don't really powergame. People who actually care about encounter design and video game AI in a singleplayer game are in the vast, vast minority, vs people just jerking around.
     
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  23. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    7,572
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Eh, ditch the mage generals (or just fix it so they don't scale with power^2) and there'd be a decent challenge. Not a true challenge mind you, since you can always just skip day for 6 months and get an unstoppable juggernaut army, but I think few players have the patience for that kind of tediousness.

    I went mage general first playthrough and just roflstomped everything. Second playthru I went for the ranger general and while I wouldn't call it great, it's ok. There's some tactical usage of traps and positioning. My main issue with it is that all the enemy armies tend to be very close together so you'll usually have 3-5 fights in a row, followed by no crusade mode for an hour or two, followed by a dozen fights within 30 minutes.

    I agree. There needs to be more spellcaster enemies (especially the kind that cast control spells), and other tactical concerns. Enemies like babatus should try to flank more aggressively as well. All the enemies (after a certain point) having 6+ attacks with enough damage on each hit to instantly kill any character that doesn't have enough AC to to require a 20 to hit also doesn't help. Getting up close with the enemies in wrath is kind of an all or nothing deal. I still think it's a lot of fun to stomp demons though.
     
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  24. Daidre Arcane

    Daidre
    Joined:
    Jan 30, 2019
    Messages:
    1,567
    Location:
    Samara
    Pathfinder: Kingmaker
    Wow. Teleporting into back row babatus are not aggressive enough for you?)

    That is what irks me in all difficulty discussions on Reddit - that most participants there (and some here) had not even played with not gutted version of enemy's AI Behaviors.
     
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  25. lycanwarrior Learned

    lycanwarrior
    Joined:
    Jan 1, 2021
    Messages:
    324
    Lol, that's pretty much what I do. Lucky enough to choose the Oread mage general simply because his portrait looked kinda bad-ass haha.
     
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