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Pathfinder Pathfinder: Wrath of the Righteous RELEASE Thread

Discussion in 'Owlcat Games' started by Dishonoredbr, Sep 2, 2021.

  1. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
     
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  2. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Precisely.

    The room with 2 darts throwing rangers in the Shield Maze (!) behind 2 melee fighters very nicely complementing each other is way more difficult than the Water Elemental - for whom there are 2 hard counter potions. And the alchemist with... friends... in Topaz Solutions is on par with mini-bosses on the market square. In my humble opinion.

    Boosting the difficulty changes your perspective of "trash" and "not trash" fights.
     
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  3. perfectslumbers Scholar

    perfectslumbers
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    Idk why people think normal requires minmaxing. I went straight 20 levels of fey trickster (a terrible class,) and let all my companions auto level and beat normal just fine on my first playthrough, with very little crpg experience. I never had to spend 10 minutes buffing or whatever to beat normal. I just don't get how people are having all this trouble. And the hardest enemies have been nerfed since then.
     
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  4. Sunri Savant

    Sunri
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    You can play like that on core 2 you just won't clear all optional content.
     
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  5. purupuru Learned

    purupuru
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    Use Combat Relief mod, I know it was buggy before and will lock up the game from time to time, but the current version fixed that bug and works flawlessly for me.
     
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  6. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Using mods before the pace of patching slows to once per month is a very convenient way to kill your game progress. Also, mods that ignore in-game mod manager are... dubious at best.

    (I think I'm writing this for the 3d time already).
     
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  7. Yosharian Magister

    Yosharian
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    That's on Owlcat for making a lot of the improved AI behaviours gated behind the higher difficulty settings and lost whenever you switch to custom difficulty
     
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  8. Daidre Arcane

    Daidre
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    Pathfinder: Kingmaker
    No, you can tag Additional Enemy Behaviors on Core and difficulty will stay Core. Played like this in my very first incomplete run and even got some Core-specific achievements.
    Edit: I am wrong, looks like they've patched it out later.
     
    Last edited: Nov 23, 2021
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  9. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    Yeah, that changed in one of the more recent patches. The one before this last, I think.
     
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  10. Daidre Arcane

    Daidre
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    Yes, I had even booted the game on my laptop that had not seen the light of day since Wrath 1.0.7 and I can still do Core + Additional AI Behaviors on that version.

    Everything to protect casuals from hurting themselves( Even "Core" is nerfed.
     
    Last edited: Nov 23, 2021
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  11. ArchAngel Arcane Sad Loser

    ArchAngel
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    Hmm, should I choose better AI or achievements.. hmm such a tough choice .. GTFO here
     
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  12. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Magic is gay
     
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  13. Parabalus Arcane

    Parabalus
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    Patching is a good way to kill your game progress, choose a version and stick with it throughout.
     
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  14. Zboj Lamignat Arcane

    Zboj Lamignat
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    Homm mode could probably be improved by being more, uh, homm. Instead of the current unholy amalgam of broken, clunky homm battles, same overland map that you need to switch back and forth like a sperg and the kingdom management from kingmaker. No need to make it complicated (classic homm definitely isn't), just add some ok hero development system, proper, clear troop recruitment/upgrade tree, a bit of flavor like some items won in battles usable by generals, spend some time and money to add a nice town screen or a spell book. You know, stuff like that, you know the template.

    At this point it's hard to even tell what the plan for it was, as it is so obviously half-assed to just kick over the line. The only low-key cool thing about it are the relics you can find and then upgrade.
     
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  15. LannTheStupid Товарищ Patron

    LannTheStupid
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    Sadly, in case of Owlcat Games it might be true as well.
     
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  16. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  17. Yosharian Magister

    Yosharian
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    I'm pretty sure that there are hidden AI behaviours that are hardcoded into the specific difficulty choices and those are lost when you go custom, I could be wrong but that's what I heard
     
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  18. D_X Ridi, Pagliaccio Patron

    D_X
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    Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker Pathfinder: Kingmaker
    They've mentioned something like this in one of the patch notes with the lightning balor boss having some special abilities from a certain difficulty level onward. I think it's not actually affected if it's a set level or custom, but rather it's tied to the enemy strength adjustment.

    I played a bit through ch.1 on daring which is one adjustment level lower than core, so I can't say I comprehensively tested it, but, AB, AC and so on was not affected, which leads me to suspect it nerfs behavior or abilities.
     
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  19. kinzadza Educated

    kinzadza
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    I'm pretty sure not even Owlcat know the answer
     
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  20. LannTheStupid Товарищ Patron

    LannTheStupid
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    Honestly, I see no reason to investigate some conspiracy about hidden parameters when there is explicit one: "Additional enemy behaviors". Casting a buff is an "additional behavior". Casting an offensive spell is a behavior. Even the decision to use one of the inherent abilities like gaze is an additional behavior, because the monster might have no A.I. to trigger it.

    They are hardcoded in a way that they are not exposed by any API, and the only way to mod them is through disassembling. However, they can be switched on and off by a global parameter. Or even chosen from several presets.
     
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  21. Supermedo Scholar

    Supermedo
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    I'm 100% sure that owlcat is fucking with me, every knowledge spellcheck I roll 1, I need to load 3-4 times to get anything more than 3.
    this isn't normal, every god damn skill check the game roll 1 or 2, does anybody else have this happen to him?
     
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  22. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Skill checks do not autofail on 1's, in opposite to attack rolls and saving throws. Use Guidance religiously until you meet Sosiel. Then he will be... touching you. For good.
     
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  23. Thonius Arcane

    Thonius
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    Pro-Tip Corporation.
    Just use magic.
     
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  24. Supermedo Scholar

    Supermedo
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    I understand it doesn't auto fall but it doesn't make sense when I have +21 World Knowledge and I fail the skill check with DC of 23 because I rolled a one.
    If I roll the occasional one die, I say it is luck but even I load game and I get die over 3 in the fifth try then there something wrong.

    Maybe enhanced inventory mod is screwing something up but I doubt it but I will try to disable it and see if it makes a difference
     
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  25. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Every statement from the "common sense" point of view is false, if it is about probabilities and statistics. Those who could have granted us an ability to understand random events had been eaten by leopards long before they could walk on 2 legs.

    However, if you think that it's due to a mod - then uninstall it, why not.
     
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