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Pathologic 3 - Return of the Bachelor

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
750
Looking at these two screenshots in more detail:

ss_b1f47ab9d1f5ccdaa3d6ae062edbaa3b8618037b.1920x1080.jpg
ss_64b9492b81c7ff79f6d01dd5e9a3f0f5c765eb3a.1920x1080.jpg


It seems to me that this chart is an actual changing UI element as you progress into the game. My guess is that the game models the effect of your chosen policies on contagion and unrest, and if either of them get to critical levels you have a fail state (town extinction). Since these effects are modeled several days into the future (with the effect of each intervention likely varying one day, two days, three days out etc. rather than being a static and immediate effect), you must intervene to be able to even progress further into the game. This is why you are able to see into future possibilities -- these are events that are predicted by the game's future modeling engine, as influenced by the matrix of decrees you make to affect the course of the epidemic. Whether these perceived future outcomes are scripted or come as a result of cumulative contagion/unrest variables remains to be seen. My prediction is that each new day will have a new set of confounding factors (outbreaks or violence in particular districts, shortages in food/water/medicine, worker strikes, new sources of plague spread) that can be addressed in each day with your available resources, while at the same time you are attempting to make progress on a vaccine.

In changing the scope of player's actions from on the ground exploration/gathering/combat/medicine to discrete interventions that affect the entire town over multiple days, Ice-Pick Lodge is devising gameplay constructs that can be more nuanced in time than "heal guy -> reputation go up, kill guy -> reputation go down". In the former paradigm, the player must be able to see discrete effects of any individual action -- to communicate that a choice in gameplay affects reputation, it must be applied instantaneously. For scripted quest choices like sending suspicious water barrels to Lara's would-be shelter or instead having them all confiscated, the consequence is seen in the next day cycle and has no concrete knock-on effects days later (besides how they affect character illness or player choice, of course). By contrast in Pathologic 3, a choice like removing suspicious water barrels may increase unrest for two days and taper off, but tamp down on an explosion of contagion three days later. Balancing these two variables will be the key to success. Where Pathologic 2 focused on the complexity and depth in the spatial simulation of the epidemic, Pathologic 3 appears to focus on complexity and depth in the temporal simulation of the epidemic.

This is not a walking simulator or a visual novel with some riddles to solve in dialogue. If anything, I expect to be impressed with IPL's ability to interweave a story with narrative richness on par with the gameplay nuance suggested here. Pathologic 1 obsessives will surely complain (as they did with Pathologic 2) that concessions to player agency constrain the authorial intent of the story as-written, but those of us who appreciate the thoughtful intersection of gameplay and story will enjoy IPL's artistic vision for this game. I am so on board.
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,553
It doesn't look half bad, but the scenes in the trailer lack any nudity, and it's already a bit too watered down. I doubt the horror aspect will work either, maybe on some young kids at best. Let's just hope it's playable at release — their games have been borderline unplayable at normal settings before.
 

Zed Duke of Banville

Dungeon Master
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How is this an RPG
"Save a town from a mysterious plague in this in narrative first-person RPG. Learn the stories of its unusual inhabitants. Shape their lives with your decrees. Diagnose patients. Face the Plague. Connect the dots. Find out who killed the immortal man. Correct your mistakes in the past."

Title: Pathologic 3
Genre: Adventure, Indie, RPG, Simulation
Developer: Ice-Pick Lodge
Publisher: HypeTrain Digital
Franchise: HypeTrain Digital
Release Date: 2025


As we all know, in Current Year, RPG Codex considers any game an RPG if it identifies as one.
 

Fedora Master

STOP POSTING
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How is this an RPG
"Save a town from a mysterious plague in this in narrative first-person RPG. Learn the stories of its unusual inhabitants. Shape their lives with your decrees. Diagnose patients. Face the Plague. Connect the dots. Find out who killed the immortal man. Correct your mistakes in the past."

Title: Pathologic 3
Genre: Adventure, Indie, RPG, Simulation
Developer: Ice-Pick Lodge
Publisher: HypeTrain Digital
Franchise: HypeTrain Digital
Release Date: 2025


As we all know, in Current Year, RPG Codex considers any game an RPG if it identifies as one.
So you're saying if I made a game that's nothing but videos of me taking a shit on Infinitrons posts, he's forced to put it in GRPG as long as I say it's an RPG? :philosoraptor:
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
Both 1 and 2 have combat. "Stats" would boil down to the survival mechanics, in the form of hunger, thirst, etc., which aren't stats as they're commonly accepted in RPGs. There's definitely equipment progression, which has stats more commonly associated with RPGs. Calling it an RPG is a stretch, but its somewhat borderline. Close enough to belong here if Disco Elysium gets to stay.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Wait, they changed a publisher? I wonder if there were any rights fuckery with the previous one.
They changed publisher because Tiny Build did jack shit to promote the game and Dybowski said he regretted working with them. They basically only helped with the console versions. I doubt there's any rights fuckery involved and I highly doubt IPL would accept a contract w/ any publisher if it meant giving up any of their IP rights.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I wonder if it will have any save transferring/importing from 2, would be interesting thing to add even if not at launch imo, though not sure how much of the town is changed in this one (on one map in one hte screenshots it looks like there's a couple of blocks that are new) or what a save import would do if the events are still meant to happen concurrently
 

HoboForEternity

LIBERAL PROPAGANDIST
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Steve gets a Kidney but I don't even get a tag.
Marketing it as pathologic 2: subtitle would be a suicide because ppl would think it's a dlc or something.

Marketing it as patho 1 remake would be confusing, that ship has sailed, so they called it pathologic 3, when pathologic 2 remake one day come they will call it pathologic 5 or something, it's a hole they will continue digging.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,479
They should focus their resources on remaking The Void aka Tension aka Turgor. That game was beautiful and would only look better with the graphical advances made since 2008. It would be amazing to explore more voids with new sets of sisters to rescue. Maybe make a void where you can rescue all the sisters rather than just one?
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
I'm happy to see Ice-Pick Lodge doing anything (of worth, unlike that little narrative game they released a couple years ago), and think that Pathologic 2 was different enough from the original to warrant its sequel status. Same goes from what I'm seeing from 3. And while I'm ecstatic to see 3, would love to see 4 with the Changeling, and think a Tension remake would be amazing as well, let's be real: they should be trying something completely new at this point. But that's likely not going to happen. Again, I'm very happy to see anything being produced by them, but I'd love to see a fresh project from them even more.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,552
Where Pathologic 2 focused on the complexity and depth in the spatial simulation of the epidemic, Pathologic 3 appears to focus on complexity and depth in the temporal simulation of the epidemic.

This is not a walking simulator or a visual novel with some riddles to solve in dialogue.
I hope so. Makes me wonder what the Changeling campaign in Pathologic 4 is going to be like. Can't wait to play it in 2032, right after Silksong.
 

Verylittlefishes

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