I love these years of gaming, it humiliates what we have now. Gaming was so different. Here's what I can remember:
7th Guest - It was the start of the CD Rom era when the size of the game didn't really matter anymore. Everything used to have to fit on 1.4 (megabyte) disks... Ok at first, but later on bigger games ended up coming on 20+ disks. It sucked, and each had a chance of failing. So the CD was a big deal, it was equivalent to about 486 floppy disks. Devs could finally make anything they wanted. This game was full of video and audio and stuff. Great atmosphere even today. It's a puzzle game though and they are pretty harsh.
Alone in the Dark 2 - more of the same unfortunately but still pretty good.
Betrayal At Krondor - I agree with sigard but love that they attempted something like this back then. The combat was janky but it was also the first time I had ever seen party based rpg on a grid like that.
Body Blows - fun fighting game! There weren't many back then either. If I remember right, the best stuff like Streetfighter 2 was only on Famicom, Snes, arcades, etc. At first anyway. PC had to wait a while. So games like this were more precious.
Cannon Fodder - I hardly played it but it was very popular at the time.
Doom - It is kind of beyond criticism, like the industrial revolution or something. Wolf3d was like a real playable FPS, and Doom repeated it with a new style, new setting, and improved engine. Improved everything I think. You still couldn't look up and down but enemies could be up on ledges and things and you just had to aim left/right and it would auto shoot up and down for you. It was a big step from Wolf3d which was all just completely flat. Now there were steps and holes in the ground and ledges for enemies to perch on and stuff. Also exploding barrels! It got used a billion times since so it became a cliche but in Doom it was the first time we had ever got to do that. It was satisfying as hell, lead a bunch of those brown turdish looking creatures to a barrel and then BOOM piles of red blood and bones. It was awesome, and you could play it multiplayer by plugging 2 pc's together with a cable or making a network, it was fun as hell and worked great.
I agree with sigard though. If the question is would you want to play it today then no I wouldn't. But it was still like a revolution in gaming.
Eye of the Beholder III: Assault on Myth Drannor - This was super slow from technical problems and it was buggy. Like the first time I had seen a game flop and had development hell. But I think it's harsh because if you loved 1 and 2 then this is more of the same. Not as finely tuned but it is bigger and has some new ideas and stuff. I enjoyed it. But it is a sad ending to that epic series..
Frontier: Elite II - Impressive for what it did. But boring and shallow. Decades later the same company would remake it with new graphics and no other improvements at all. And they get away with it!
The Incredible Machine - Way better than Factorio!
Lands of Lore: The Throne of Chaos - I really wanted to like this but I was bored of it tbh.
Lemmings 2: The Tribes - I don't know if it was easier or I was older, but this was the first time I enjoyed it and could beat most of the levels.
The Lost Vikings - I always loved the idea of this game, like a party based platformer. Trine kind of ripped off the idea decades later and made $$$.
MechWarrior - MechWarrior!
MegaRace - I used to play this a lot. It wasn't very good but it looked nice and I used to listen to CDs while I played it. It was pretty zen.
MK2 - badass
Myst - I always hated it but it was good in some ways, whatever.
Police Quest: Open Season (Police Quest 4) - I only bought a CD Rom for this game, and then I ended up not buying the game in the end. I played it years later but it wasn't very good. It failed commercially too I think. I feel sorry for them because the series started promising but they never had the budget to really evolve in the way it needed to. It was a text based Adventure Game and by 2/3 they updated the engine to be graphical icons and stuff. But people were desperate for some action and it couldn't really do that. In the 3rd one there's a shoot out but it involves you clicking a briefcase to open it, clicking on the gun, and then clicking on the guy on the screen. And then it does a cutscene. They were decent Adventure Games but it needed more. Later they made a spinoff called SWAT which was squad based FPS police action. Really fun. But I found it sad that they never managed to blend the two together. PQ4 was the point at which something needed to change.
Prince of Persia 2 - This was really good. Like the first game but with updated graphics, more colorful and a few tweaks to gameplay.
Seal Team -
https://rpgcodex.net/forums/threads...at-how-badass-games-were-30-years-ago.141011/
ShadowCaster - This game was pretty cool. And there was a whole new style of mouse that you could get that I'm pretty sure only worked for this game
It was like a mouse on a stick that you can push up and down.
SimCity 2000 - A building game where you build things. And no building game ever since has improved anything.
Strike Commander - I always wanted this game but I never had enough money and didn't know anyone I could copy it from. It still sounds cool.
Stronghold - A building game where you build things, but with some enemies that shoot arrows at your shit.
Subwar 2050 - Awesome and way better than Subnautica.
Super Bomberman - One of the best multiplayer games, especially if you are better than your friends.
Syndicate - Squad based real time strategy action game and really well made. Kind of like no other game ever.
Ridge Racer - My console tard friends loved this apparently.
Ultima Underworld 2 - Wooow
WarWizard - I never played it but listed for historical significance, he went on to make the greatest game ever made.
Wing Commander: Privateer - I never played it but it was super popular. I'd like to play it but it's probably not worth it nowadays.