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Pentiment - Josh Sawyer's historical mystery narrative-driven game set in 16th century Bavaria - coming November 15th

Kjaska

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You know, this forum may consider Sawyer a filthy SJW socialist, but I think he's secretly based: there are no niggers nor trannies in 16th century Europe, and since he said he wants to be historically accurate...
There were none in Lost Ark either. Up until 1 week before the launch in the West.
 

Roguey

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You know, this forum may consider Sawyer a filthy SJW socialist, but I think he's secretly based: there are no niggers nor trannies in 16th century Europe, and since he said he wants to be historically accurate...
One of the monks and Prester John both look rather swarthy https://cdn.cloudflare.steamstatic....44a0fbb05909f2848b.1920x1080.jpg?t=1655248748 https://cdn.cloudflare.steamstatic....7f4a4bc0168a22198a.1920x1080.jpg?t=1655248748

This is Josh's cover/appeasement to avoid controversy, a couple of tokens.
 

fizzelopeguss

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Chadellone was shitcanned and Soyer gets to continue pissing millions down the drain. Fucking creep.
 

DJOGamer PT

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Last edited:

KVVRR

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Sure seems like Obsidian has been mining poor indie Kickstarters for ideas again and using their Microsoft money to get it to market faster (and probably shittier).

I remembered Inkulinati because of the unique medieval art style... and it actually has some combat.

https://twitter.com/YazaGames/status/1309162638363025409
that art actually looks 10x better
It's using a very simple color pallete with mostly flat colors which honestly makes it look less messy than what we've seen of Pentiment. Having most characters be animals or humans with their faces covered help a lot since medieval art tends to make them... in an unusual manner which looks pretty goofy.
After rewatching the promotional material for Pentiment a bit more and comparing it with some medieval art from google I think the problem is that it somewhat commits to the messy style the art it's trying to replicate has but it doesn't go the full lenght with it. You can see that they really tried to make the faces a bit less weird but it just ends up making them look kinda off, like they're more from a comic book than actual medieval art. In animations you can see faces swinging from one side to the other with an actually well made 3D structure but in most art I've seen the faces have anything but that. There's a reason so many memes use it as a template, just google "medieval art" and see just how awkward the mayority of these look.

Honestly thought it might just be my bias talking here. Like I said before I'm not a fan of it and have very little knowlodge on the subject. Rewatching the trailer a few times has already somewhat accostumed myself to it, so maybe while actually playing it the art ends up fitting within it.
medieval1.jpg
 

mediocrepoet

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Codex 2012 MCA Project: Eternity Divinity: Original Sin 2

Tyrr

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there are no niggers nor trannies in 16th century Europe

Chafariz-d-El-Rey-c-1570-80-Colec-o-Berardo.png

The black knight in the right side of the painting has been identified as this guy: https://en.wikipedia.org/wiki/João_de_Sá_Panasco


As for trannies
Hermaphrodites have always been know to exist (by extension trannies as well), and there's been laws on them since at least the Romans
https://en.wikipedia.org/wiki/Intersex_people_in_history
There is still a difference between a colonial power like Portugal and other parts of Europe like Bavaria.
 

Kjaska

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Not having blacks and troons in your game should be the norm, not a special feature to be celebrated.
Yes, but also I wouldn't have any issue with " straigh up n-words" and "striaight up tr*annies" if they'd place them accordingly. Like, if the tranny in Cyberpunk wasn't that bartender, but instead one of the dolls from Clouds, I wouldn't even have batted an eye.
 

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