Pound Meat
Prophet
So many haters in this thread.
What's the sad part? This is pure incline.The sad part is that, now that Josh had a taste of warm critical reception for something other than an RPG, he might continue down this path and stick to non-games for the rest of his career.
Does he really decide that, though?This was never going to happen anyway. After Deadfire he said he never wanted to work on a Pillars of Eternity game again.The thought we might never see PoE3 directed by him saddens me, but it was bound to happen once MS took Obsidian over.
You get to pick one background trait representing your main interest (Hedonist, Craftsman, Bookworm, Rapscallion or Business), one region that you studied in (Switzerland, Low Countries or Italy, mostly affects which languages you know) and two areas of study (out of Latinist, Logician, Orator, Occultist and Heavens and Earth) and what you studied in university (either law, medicine or theology). Their impact is pretty minimal, comparable to your background impact in the first Pillars of Eternity. Usually you get some foreign text translated, some extra flavor dialogue, maybe a hint for a (pretty easy) puzzle (there are about 5 puzzles total in the game). I'd say there's almost no reason to replay the game to pick different choices, even the rare cases when I did get to use my traits felt disappointing. For example, I picked medicine as my university area of study and there was a total of one satisfying check for it in the whole game.I tried watching the section of the video regarding "RPG elements" but gave up because it seemed like they were just going to circle jerk over the "RPG elements" without providing much specific information. From what I was able to watch, this is what I gathered: You pick a background. The game somewhat plays out differently based on player choices. And there are no stats.
Anyone know the specifics? Does the background consist of choosing one general template or is it a series of choices?
Damn, I haven't played it yet, is PoE2 this bad?This was never going to happen anyway. After Deadfire he said he never wanted to work on a Pillars of Eternity game again.The thought we might never see PoE3 directed by him saddens me, but it was bound to happen once MS took Obsidian over.
Why the fuck one would want another pillars of boring, as 2 weren't enough already. Do I need to remind you fags?
I WILL ALWAYS LOVE YOU
It's way better than PoE 1. I liked the isometric art, exploration is better imo and while the turn-based combat was welcomed, it was simplistic. As for the story, the usual Soyer soy boredness.Damn, I haven't played it yet, is PoE2 this bad?
There was a pretty detailed explanation of this a page or two ago.Is the culprit revealed at the end of the game or what? and can you blame the right person if you do a good enough job collecting evidence?
Why the fuck one would want another pillars of boring, as 2 weren't enough already. Do I need to remind you fags?
I WILL ALWAYS LOVE YOU
Their tools are probably great. The users? Not so much.They've always been making a point about their dialogue writing tools, and the dialogues in PoE and Deadfire felt like menus for infodumps much of the time.
It was downhill from the start. Clones of past successes were the best they managed, it just took a while to see they were wasting their talent away.Ever since they fired MCA it's been downhill.