Like the eagle behind the title seems to be heavily inspired by Szukalski's design (but where's the Axeagle, lads?)
Yep, that one's inspired by the eagle that used to be part of that one governmental building in Katowice. The Polish faction is a interwar Poland larp, so it uses modernist imagery, including Szukalski's art and loads of great eagle designs that popped out around that time. The toporzeł might end up in the game as a factional symbol, but no promises.
More wood/bakelite clad Eastern Block guns instead of implementing random western junk. Just look at German (or Herman) Korobov's body of work,
These bakelite things are so weird. Who in their right mind would put them in their game, let alone in their kickstarter demo?
Back when it came out, I made a vow never to play Oblivion, but I did play the lockpicking minigame. I spent quite a bit of time trying out this thing, which I recommend checking out
It's an accurate, if jank, recreation of most lockpicking minigames out there. It has Deus Ex lockpics too. A very good learning resource for that sort of stuff.
The Splinter Cell minigame was always my favourite, but while I wanted something similar, I decided I'm gonna make something new and with a bit more verisimilitude, because I watched too much lockpicking lawyer for my own good. So it's DEFINITELY not the oblivion minigame, I don't find that one fun. Just like the hacking, it will be original. Not sure if it's gonna be as fun, it's there to fulfill my autistic need for a better™ lockpicking minigame. Obviously, you won't be forced to use it. We had an internal talk about adding a sort of thermite insta-lockpick that would be loud but make life easier on those who don't wanna play the minigame. We had a realization, however. Isn't a shotgun or an explosive exactly that, and isn't that in the game already? Hope that will be good enough of a solution for both those of the "fuck minigames" and "fuck doors" camps. "Find the damn key" will be a solution as well, for the sneaky players out there.
you have 40 different lockpick tools and you have to pick the right tool for the job based on the lock model
theres no lockpicking skill, it all depends on you
Not gonna lie, I was considering some sort of variation on the Hillsfar minigame, which somewhat sounds like this description. I find it oddly satisfying. I still tell myself I am not a masochist.