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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland

S.torch

Savant
Joined
Jan 4, 2019
Messages
753
Senpai noticed me, nice.

Ahem, I mean, it looks very good like always! You're hitting that 2000s depressed ambient very close!
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
107
Location
Bakersfield
Oh so the release was moved to 2023
697f2fdf4a723a0e437d22d2a4b84873_original.jpg

Another year of E.Y.E and Deus Ex sounds splendid!
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,869,400
Location
Kitchen sink
gives me E.Y.E. flashbacks
 
Joined
Aug 10, 2019
Messages
1,178
Game's not even out and i'm already saturated. I think they should stop producing demos and teasers and just finish the fucking game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
32,702
Game's not even out and i'm already saturated. I think they should stop producing demos and teasers and just finish the fucking game.
They're raising awareness. Just ignore them until it's out.
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
35
Game's not even out and i'm already saturated. I think they should stop producing demos and teasers and just finish the fucking game.
We may have taken the "screenshot saturday" thing too seriously. Most devs don't post progress every week but this is both a way of finding new audience and keeping ourselves motivated, as everything posted is newly added content and features. ""Hey gotta have something new to show, people need to know project ain't dead!" is the logic.
We also don't have a budget to spend on ads and marketing and shit, so getting exposure through consistent updates seems to be the way to go. Every post on twatter gets some followers, every youtube vid yields a subscriber and someone commenting "wow the algorithm recommended something relevant for once". I hope the correlation with the weekend bump in steam wishlists means causation.
 

Pearass

Educated
Joined
Dec 11, 2019
Messages
43
Location
Syrup Land
We may have taken the "screenshot saturday" thing too seriously. Most devs don't post progress every week but this is both a way of finding new audience and keeping ourselves motivated, as everything posted is newly added content and features. ""Hey gotta have something new to show, people need to know project ain't dead!" is the logic.
We also don't have a budget to spend on ads and marketing and shit, so getting exposure through consistent updates seems to be the way to go. Every post on twatter gets some followers, every youtube vid yields a subscriber and someone commenting "wow the algorithm recommended something relevant for once". I hope the correlation with the weekend bump in steam wishlists means causation.
It almost certainly does. IMO Roguey is correct, these are easy to ignore if already fatigued. I enjoy the updates; gives me something to look forward to every Saturday.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
92,859
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


You can use someone else's augmented body in Peri, turning enemies into allies through bloodshot eyes.
"I can feel them following me, she's in my head. I can see through someone else's eyes, and I have a gun."
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
92,859
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


What fate have you earned yourself?

PERIPETEIA is a successfully kickstarted indie cyberpunk first-person game releasing in 2023.

This week's track: "Descend" by Singularity 27.
 

Pearass

Educated
Joined
Dec 11, 2019
Messages
43
Location
Syrup Land
You can use someone else's augmented body in Peri, turning enemies into allies through bloodshot eyes.
"I can feel them following me, she's in my head. I can see through someone else's eyes, and I have a gun."
I was just thinking about how it was such a shame that E.Y.E.'s system of hacking enemy bodies was so under-cooked and lamenting that it's such a rare mechanic. Do we know if it'll function only as shown in the video (i.e. need to get right up to the enemy to use it) or if it'll be able to be activated remotely à la E.Y.E?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
92,859
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


A few minutes late for #screenshotsaturday but hopefully you'll appreciate the drone showcase. As expected, it's a sneaky scouting tool, but Marie has an ace up her sleeve. She can still use her weapons while operating the drone.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
5,567
Location
Fortress of Solitude
Game's not even out and i'm already saturated. I think they should stop producing demos and teasers and just finish the fucking game.
We may have taken the "screenshot saturday" thing too seriously. Most devs don't post progress every week but this is both a way of finding new audience and keeping ourselves motivated, as everything posted is newly added content and features. ""Hey gotta have something new to show, people need to know project ain't dead!" is the logic.
We also don't have a budget to spend on ads and marketing and shit, so getting exposure through consistent updates seems to be the way to go. Every post on twatter gets some followers, every youtube vid yields a subscriber and someone commenting "wow the algorithm recommended something relevant for once". I hope the correlation with the weekend bump in steam wishlists means causation.
Ignore GentlemanCuckthulhu and keep spamming away. But please, for fucks sake - don't change artstyles and gameplay mechanics every couple of months. It won't end well.
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
35
You can use someone else's augmented body in Peri, turning enemies into allies through bloodshot eyes.
"I can feel them following me, she's in my head. I can see through someone else's eyes, and I have a gun."
I was just thinking about how it was such a shame that E.Y.E.'s system of hacking enemy bodies was so under-cooked and lamenting that it's such a rare mechanic. Do we know if it'll function only as shown in the video (i.e. need to get right up to the enemy to use it) or if it'll be able to be activated remotely à la E.Y.E?
It works as long as you have line of sight and zoom in enough. I think best you can do for remote haxx is using the drone to take over a dude.

Daily Reminder to not support crowd-funding or buy any game pre-release.
I don't agree but I'm biased cos it kept us fed and warm for the past year.

Ignore GentlemanCuckthulhu and keep spamming away. But please, for fucks sake - don't change artstyles and gameplay mechanics every couple of months. It won't end well.
I know it annoyed me to see Copper Dreams Mechajammer do that, hopefully in our case it's more of a natural progression over time.
 
Joined
Aug 10, 2019
Messages
1,178
Game's not even out and i'm already saturated. I think they should stop producing demos and teasers and just finish the fucking game.
We may have taken the "screenshot saturday" thing too seriously. Most devs don't post progress every week but this is both a way of finding new audience and keeping ourselves motivated, as everything posted is newly added content and features. ""Hey gotta have something new to show, people need to know project ain't dead!" is the logic.
We also don't have a budget to spend on ads and marketing and shit, so getting exposure through consistent updates seems to be the way to go. Every post on twatter gets some followers, every youtube vid yields a subscriber and someone commenting "wow the algorithm recommended something relevant for once". I hope the correlation with the weekend bump in steam wishlists means causation.
Ignore GentlemanCuckthulhu and keep spamming away. But please, for fucks sake - don't change artstyles and gameplay mechanics every couple of months. It won't end well.
necro
 

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