Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland

Discussion in 'General RPG Discussion' started by Shodanon, Jun 14, 2020.

  1. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 4
    ^ Top  
  2. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    9,892
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
    • Brofist Brofist x 5
    ^ Top  
  3. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 3
    ^ Top  
  4. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 3
    ^ Top  
  5. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 4
    ^ Top  
  6. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 3
    ^ Top  
  7. Strig Educated

    Strig
    Joined:
    Oct 29, 2021
    Messages:
    73
    Location:
    Between the pages of Potato's "Republic"
    I've seen the early screenies and videos some time ago. I'll have to check the demo but it's nice to see the game is still being developed and that the Kickstarter was successful. I seriously appreciate the art design. Like the eagle behind the title seems to be heavily inspired by Szukalski's design (but where's the Axeagle, lads?) and in the early promotional materials I've seen at least one bas-relief that was taken straight from a Polish interwar period Art Deco gov't building. Digging up gun prototypes is a neat idea, but the devs should commit to the bit. More wood/bakelite clad Eastern Block guns instead of implementing random western junk. Just look at German (or Herman) Korobov's body of work, they're fucking weird as shit and look as alternate-futury as you can get. Apart from the praise I'll pile on with the hate for the anime protagonist. Just fucking why. I mean I read the explanation but the rest of the game looks really coherent and this bullshit is not just some uncanny valley because lmao-cyborg. It's more like the cyborg was built by a waifu worshipping incel weeb. Is horny jail, or rather gulag, for weeb scientists a real thing in alternate Poland?

    [​IMG]

    [​IMG]
     
    Last edited: Oct 31, 2021
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  8. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
    Joined:
    Aug 24, 2019
    Messages:
    1,145
     
    • Brofist Brofist x 1
    ^ Top  
  9. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    90,000
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    From last month: https://www.kickstarter.com/projects/shodanon/peripeteia/posts/3332541

     
    • Brofist Brofist x 2
    ^ Top  
  10. Gargaune Magister

    Gargaune
    Joined:
    Mar 12, 2020
    Messages:
    1,545
    [​IMG]

    Show Spoiler

    [​IMG]
     
    • Brofist Brofist x 1
    • Prestigious Prestigious x 1
    • Slam dunk! Slam dunk! x 1
    • :M :M x 1
    ^ Top  
  11. LarryTyphoid Learned

    LarryTyphoid
    Joined:
    Sep 16, 2021
    Messages:
    217
    Should just go the Deus Ex route of lockpicking. You have to find them, keep a space for them in your inventory, and upgrade a skill that decreases the amount of lockpicks you need to use so as to allow more liberal use of lockpicking. You've got exploration, inventory management, and RPG mechanic integration all in one nice package.

    Minigames are fake gameplay. Even if it's "more engaging" than Deus Ex's one button lockpicking at a glance, it breaks immersion by introducing an entirely different set of controls in the middle of the game, and it doesn't complement the core features (exploration and character building, the latter to a lesser extent in this game) in the way DX's approach does.
     
    • Brofist Brofist x 4
    • hopw roewur ne hopw roewur ne x 1
    • Agree Agree x 1
    ^ Top  
  12. Bad Sector Arcane Patron

    Bad Sector
    Joined:
    Mar 25, 2012
    Messages:
    1,417
    Insert Title Here RPG Wokedex
    TBH judging from the gif the minigame in Peripeteia looks like it makes some sense compared to Oblivion's which felt random.
     
    ^ Top  
  13. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    30,542
    Yeah, I don't see anything "thinking man" about that lockpicking minigame. Looks annoying. Is this really something you want to be doing over and over again over potentially dozens of hours?
     
    ^ Top  
  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    28,655
    Location:
    KA.DINGIR.RA.KI
    Morrowind and Deus Ex had perfect lockpicking.

    Equip lockpick.

    Click on lock until it opens.

    Consume amount of lockpicks depending on your skill.

    Easy, fast, simple. No bullshit.

    Thief's lockpicking was decent too, with the switching between two picks. But it also just boils down to holding down the right mouse button while the lockpick is selected. That's it.
    The Dark Mod built upon Thief's system by making it a bit more active, you gotta click again when you hear the lock falling into place. But it's still relatively simple, it never takes you out of the game's main interface.

    All these minigames that plop you into a special lockpicking interface are are really involved... they get old real quick.
    Same with hacking minigames.
     
    • Agree Agree x 4
    • Brofist Brofist x 2
    ^ Top  
  15. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    30,542
    Peripeteia's hacking minigame is funny and really quick, so I approve.
     
    ^ Top  
  16. thesoup Arcane

    thesoup
    Joined:
    Oct 13, 2011
    Messages:
    7,568

    I'm Ridin' with Biden I'm Ridin' with Biden
    I remember when dx hr was out and everyone praised the hacking minigame for being an improvement over the original not having anything. I agreed initially but it just got super old and annoying midway and I absolutely dreaded it by late game.
    Mini games suck 99% of the time or just devolve into unfun busywork.
    That said I like the hacking mini game in e.y.e but that one is neither overused and it's really unique in concept and execution.
     
    • Brofist Brofist x 4
    ^ Top  
  17. Gargaune Magister

    Gargaune
    Joined:
    Mar 12, 2020
    Messages:
    1,545
    I generally agree, DX had the right idea about lockpicking and hacking - no minigames, just resource/skill/time management. At the end of the day, whenever you're playing a minigame, you're not playing the actual game.

    I do have a soft spot for Thief 3's lockpicking, though, I think that one worked really well. For those who don't know it (shame on you), manipulation is somewhat similar to what you'd later see in Fallout 3, find the sweet spot on the circle, but you've got multiple concentric circles based on lock complexity and, most importantly, it happens in real time. So the mechanical interaction is quite simple, not really a minigame, but you've got a very appropriate pressure to do it quickly so you don't get caught.

    You could easily interweave a skill system with it and it's the sort of thing that would work well as a counterpart to DX's hacking feature.
     
    • Agree Agree x 1
    ^ Top  
  18. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    7,549
    If they felt it necessary to add a mini-game for lock-picking, they should at least have based it on the one from Thief III: Deadly Shadows, which Bethesda ripped off for Fallout 3 and Skyrim, rather than the inferior one from Oblivion.

    [​IMG]
     
    • Brofist Brofist x 3
    • Agree Agree x 1
    • No No x 1
    ^ Top  
  19. Child of Malkav Liturgist

    Child of Malkav
    Joined:
    Feb 11, 2018
    Messages:
    1,271
    Location:
    Romania
    Fuck mini games for lockpicking or hacking. Do it like Outer Worlds did it: if you have the skill and the thing, press a key to instantly unlock the door or hack the computer.
     
    • Brofist Brofist x 2
    ^ Top  
  20. just Savant

    just
    Joined:
    Feb 6, 2019
    Messages:
    753
    you have 40 different lockpick tools and you have to pick the right tool for the job based on the lock model
    theres no lockpicking skill, it all depends on you
    first few locks you'll be bruteforcing but after a while you'll remember
    there's also a "patience" meter and after many failed attempts you start throwing shit around in rage exposing yourself
    now this is fun
     
    • incline incline x 2
    • Excited! Excited! x 1
    • :M :M x 1
    ^ Top  
  21. snakku Ninth Exodus Developer

    snakku
    Joined:
    Nov 8, 2021
    Messages:
    2
    Lead lever designer here, decided to make an account to say thanks for the advice.
    Shit's helpful. We hope you guys like the new stuff we've been putting out. Can answer some questions about the process/technical side of stuff also, since I remember seeing some people asking about how we use Hammer.
     
    • Brofist Brofist x 4
    • Friendly Friendly x 2
    ^ Top  
  22. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    30,542
    Given that this is a stealth game, I'm for lockpicking taking a certain amount of time.

    There's also nothing wrong with Peri's hacking minigame. If you don't already know the password, mash the keyboard until you've hit enough of the right keys to type out the rest of it yourself. The kind of thing that can only work with a keyboard so it's not some more-abstract console minigame. (not sure how this is going to work with the console port, good luck to them with that)
     
    ^ Top  
  23. Spukrian Scholar

    Spukrian
    Joined:
    May 28, 2016
    Messages:
    220
    Location:
    Lost Continent of Mu
    I really like the hacking in HR and MD, I just wish it was less random and more skillbased. Like you I didn't do much hacking in the end of HR, but not because I didn't enjoy it, I just wanted to finish the game as quickly as possible and get it over with.
     
    ^ Top  
  24. Child of Malkav Liturgist

    Child of Malkav
    Joined:
    Feb 11, 2018
    Messages:
    1,271
    Location:
    Romania
    I'm ok with the idea of taking some time but no mini game.
     
    ^ Top  
  25. AdolfSatan Magister

    AdolfSatan
    Joined:
    Dec 27, 2017
    Messages:
    1,505
    Taking time and producing noise to have it risk alerting enemies is a good idea, because you can always reduce that by raising the skill value so that there's a direct correlation. But having it be a mini-game that depends on the player's (not the avatar) skills? That's shit design and becomes old real fast.
     
    • quality shit quality shit x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.