Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
Freedom of Movement protects against Paralyzation. Holy Aura protects against Mind-Affecting effects. And Echolocation lets you ignore concealment, even if it doesn't protect against Gazes (thanks Desiderius).
Those are 3 buffs (and, I repeat, you need 6 of each in Ch7), and they still don't do everything Blindfight does. I will take Blindfight.
How do you deal with enemies in your backline engaging all casters at once, or AOE attacks like the Spawn's?
Do not know what the Spawn is.
My backline is protected by a backline tank (Harrim or similar), sometimes 2 depending on what I expect.
In the general case, and certainly when I am expecting nasty spells coming my way, my party is 2 units (tanks and backline). It can be 3 units in certain situations, but not if I can help it. Other times they can all be together. Shake it Off is a major boost to all saves, and if even you do not manage to get the +4 boost, at the very least +2 is easy to get.
My main argument is that your question is wrong.
Eh, no, the question is perfectly correct and complete. The answer we can debate. Anyway, semantics.
The list of enemies against which Spell Penetration works is useful, but to get a real answer we must start elsewhere. First, you need to decide: What does your character want to do? If he DOESN'T want to be casting spells affected by Spell Resistance, then the answer is easy. He doesn't need Penetration feats, end of discussion. But if he DOES want to cast such spells, then we need to start talking about opportunity cost. What does your character gain by taking those feats? The benefit that he can use those spells when fighting against those enemies (and it is not an irrelevant benefit at all. In the Siroket fight, for example, you need a way to deal with the Erinyes fast, before they decimate your party from afar). What does he lose? Whatever benefit he would get by picking some other feat over Penetration.
I never have issues with the Erinyes on Hard (Siroket is a different matter), a combination of Ekun+Jubilost+1tank targetting them (plus maybe protection from arrows for my backline) seems to solve the issue. But sure, I wouldn't mind it if damaging AoE spells actually hit them, it could solve the problem quicker.
There are 2 issues here. What is the answer to the thread title question for a veteran and what is the answer for a newbie. I expect the veterans to answer this question for themselves once they have the SR list. For the newbies I gave the advice that I would like to have heard when I was a newbie: Do not sweat over Penetration, take it if you have nothing tastier to take. I am perfectly happy with the way the OP is worded, and I believe that it achieves all its goals (for the base game, at least).
That said, us veterans can debate whether X or Y plan is actually better. To me it looks like Penetration is not required, "it is nice to have", but with the caveat that certain enemies will be harder to hit with SR spells without it. If you think this doesn't fit your plans, then fine, take all the Penetration you want. To me it does not look like an issue that I can't work around very easily.