Aruil
Educated
- Joined
- Jun 15, 2008
- Messages
- 25
I've been thinking about the implementation of phase based combat in CRPG's. Specifically, in top down RPG's involving both ranged and melee combat. I especially liked the system in Frozen Synapse, but i think it would not work so well with melee heavy systems like those found in fantasy games.
One thought is to separate the movement from the combat phase so you can plan engagements after you have seen all the moves. Additionally, you could add the option move to target along with the move to position.
First, i would like to ask for your thoughts on this subject and secondly if you have any resources (articles/games that you think nail phase based combat) that i might look into.
One thought is to separate the movement from the combat phase so you can plan engagements after you have seen all the moves. Additionally, you could add the option move to target along with the move to position.
First, i would like to ask for your thoughts on this subject and secondly if you have any resources (articles/games that you think nail phase based combat) that i might look into.