PanteraNera
Arcane
- Joined
- Nov 7, 2014
- Messages
- 1,069
Swapped with each other? If so you know more than I do, source?Looks like they basically swapped the styles of the Phoenix and Jericho soldiers.
Swapped with each other? If so you know more than I do, source?Looks like they basically swapped the styles of the Phoenix and Jericho soldiers.
Why is it even an issue? If some person is only familiar with fast food, it does not mean that he/she won't appreciate finer things instantly or eventually. Complexity in systems != complexity in representation / gameplay. Most of the potential TU problems are already solved with the grid highlighting. For me personally, it always looked like a cop-out for the devs rather than real improvement in gameplay / replayability (if it were true, then popamole would be the perfect game with it's 'viscerality', awesomebutton and immershun)o you have some facts supporting this affirmation? I'm not so sure, and If you are only betting on this at the end you could have some bad surprises.
The way the "events" were described was nothing even resembling the Firaxis XCOMs' choose a mission gameplay, though, but rather a mix of flavor text and news about events surrounding other factions similar to the delegate/trader/ally/etc news in Civ VI (although we don't quite know how exactly it's presented to us in PP, so it's best not to assume it'll be just like those either).except worrying buzzwords like 'events' / potential 'choose 1 or 2' forced gameplay moves.
Swapped with each other? If so you know more than I do, source?Looks like they basically swapped the styles of the Phoenix and Jericho soldiers.
Because it is not a save bet that this holds true. Tastes are different and that is the issue if you are creating a commercial successful game.Why is it even an issue? If some person is only familiar with fast food, it does not mean that he/she won't appreciate finer things instantly or eventually.
I do not get it either, I belief that is an exaggeration to avoid further discussion of that matter. Well or it could be false perception as in if you do not like XCOM you must be an X-Com extremist. Either or, no room inbetween. But hey that is kinda how our world works currently, left and right, good and bad, love and hate, black and white and usually not fifty shades of grey.PS I really don't get the jabs at 'you just want x-com carbon copy', it's simply not true.
Because if the majority of the backers were X-Comers they aren't apparently making the right game for them and, as I said earlier, it won't be easy to raise additional funds via FIG (or another platform) if they need to. If things go on like this I won't invest a penny more in this project and if I'm part of a minority there won't be problems but if it's not maybe there could be troubles for Snapshot.Why is it even an issue?
Obviously.I belief that is an exaggeration to avoid further discussion of that matter
Is it common to not use the forward grip like that?
Is that an eyepatch in front of the scope?
What is that thing on the guy's strap pouch?
The way the "events" were described was nothing even resembling the Firaxis XCOMs' choose a mission gameplay, though, but rather a mix of flavor text and news about events surrounding other factions similar to the delegate/trader/ally/etc news in Civ VI (although we don't quite know how exactly it's presented to us in PP, so it's best not to assume it'll be just like those either).
When I was in the Army we held the assault rifle in that way to make a single aimed shot instead of a burst.Is it common to not use the forward grip like that?
I think it could be one of these:What is that thing on the guy's strap pouch?
When I was in the Army we held the assault rifle in that way to make a single aimed shot instead of a burst.
Italian Army, Infantry Corporal Instructor.American Army? If so, MOS now. NOW. HOOAH.
May depend on the rifle, but generally the grip is uncomfortable for aimed shots. Look at this:TBH, I don't remember being taught differently for burst versus single shot. But this was like summer of 2003. Our training was shit.
Phoenix Point “is doing $100,000 a month on pre-orders”
Developer says its XCOM rival is doing big numbers, but remains cautious over the state of the market
With its upcoming game bringing in $100,000 a month in pre-order revenue alone, you would think that developer Snapshot Games is sleeping easily at night.
But it's not.
"If there's one thing that keeps us up, it's that there are so many services that are launching and giving games away," explains David Kaye, co-founder of Snapshot, the studio fronted by XCOM creator Julian Gollop and creator of the XCOM-alike Phoenix Point.
"And they're not just giving away old games, but fairly new ones. Between Steam sales and services like Humble Bundle and all that stuff, there is so much... If you want to play a really good game, there are great indie games that are not very expensive. There are games that were full price a little while ago that are now almost free. Deus Ex: Mankind Divided didn't come out that long ago, and it's basically free now.
"Things like Game Pass... You can play Sea of Thieves for just a few quid. Microsoft and others are launching these services where you pay $10 a month and you can play some amazing new games.
David Kaye, Snapshot Games
"That means, in terms of selling your game, you can take nothing for granted. Because there has never been a better time to be a consumer of media. It doesn't just apply to games. It applies to TV. If you want to play a game of any category you can think of, you have options. I am old enough to remember a time when, in terms of what I was interested in, there would be periods where there was nothing that good to play or watch. That is not a problem I have now."
Yet Phoenix Point has clearly risen above the noise. After a successful Fig campaign brought in $766,000 (smashing its $500,000 target), the firm has launched its own pre-order initiative that, according to Kaye, is currently delivering $100,000 a month. That's been helped by a launch trailer that was viewed by almost 1.5 million people, and a targeted Facebook advertising campaign.
"We've been more active than most indie developers on Facebook, with ads and things like that," Kaye explains. "We saw a huge difference in terms of how effectively you can acquire customers and drive pre-orders."
He continues: "There's never been a better time to find your audience. Because before, to find out who would want to buy your game and what your consumer is interested in, you'd have to commission a big research study and spend loads of money. Now I can go on Facebook analytics and I can see that, for fans of Phoenix Point, amongst their favourite TV shows is Babylon 5, for example. You can find a lot of interesting information about people that way."
With an advertising campaign that appears to be working, major revenue coming in and a lot of hype around Gollop's return to the genre that made him famous, what exactly is there to worry about?
"I am not the best PR spin guy, because I'll just tell you all the things that worry me," jokes Kaye. "This genre is a category that has been underserved, but you have to assume that that won't remain the case forever. People will come along and fill that gap... so we take nothing for granted.
In Julian, we have some real pedigree in the genre, and he is working hard to make a really great game. There's never been a better or worse time to launch a game, in some ways. You just have to be hyper conscious of all the things that could mess you up, and try to mitigate against those as best you can.
"Hopefully I don't seem super negative. I am very excited about what we're doing. It's just the realities of the environment we are in, the things that are going on out there. You just can't take anything for granted.
"We have a lot to achieve. We are going to be compared to the new XCOM games, but we have a lower budget and a smaller team. Yet we have to deliver, because we will be judged against [XCOM]."
Kaye's concerns isn't so much about Phoenix Point being successful, but whether it can achieve the ambitious goals the company has set itself. Snapshot Games, based in Sofia, Bulgaria, now has 28 staff. A year ago it had about eight. This is the studio's second game after 2015's Chaos Reborn, a game that did extremely well on Kickstarter, received a decent critical reception, but didn't do too much more than that.
Phoenix Point is a big bet for the studio. This isn't like Chaos Reborn. It isn't a one-shot release and then move onto the next one. The team has plans that go beyond expansions. In fact, there's been four ebooks set in the world of Phoenix Point already.
"Excuse me for using the word franchise, but that's how we see it," Kaye says. "We're taking it pretty seriously. We are about to publish our fourth volume in the ebook series. There's a very long, rich storyline and the world has been clearly thought through. We are thinking a lot more than just how to make a really good campaign game. We are asking ourselves what will people be doing with this in three years. Some of those things will be fairly obvious - expansions and things like that - but some of our other ideas are a bit more out of the box. We have some interesting concepts in terms of how to extend it."
We conclude our conversation by suggesting that perhaps Phoenix Point could simply turn up on other platforms outside of PC and Mac. Last year, when we spoke to Gollop, he told us that his backers didn't want a console version. But that was just a month after Switch (and before Mario + Rabbids) reignited excitement in the console space once again. Has the view changed?
Kaye wouldn't commit to anything at this point, but he acknowledges that although backers may not have wanted a console edition, that doesn't mean there isn't demand for it.
"We would love to [do a Switch version], if we can find the money to do it," he insists. "Certainly PC is the home for this type of game and the lead platform. But games like this, if you think about what you're doing, yes it has certain hardware requirements, but then things like touch interfaces... if you've played XCOM on an iPad or something like that, it is a pretty decent experience. You have to meet people wherever they are.
"Certainly for us, the core audience is going to be on PC first. But the question we get asked the most is, 'Are you going to do this on console?' We get asked that so much."
Any additional info on this robot snake?I think it could be one of these:
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Well they already said that they want to do a commercial successful game. That doesn't give me much hope for going to far away from XCOM and carter the X-Com fans. And yes every once in a while I look at facebook and mostly younger people are interested in the game. Yesterday I was a little in the discord chat and I felt very alien due to my ageVery interesting interview, especially the part when he openly admits that PP will be compared to nuXcom. I mean, I didn't think anything else really, but there is no mention at all of the original fans and what they might have been expecting from a Gollop X-com. And fucking facebook man...
Well if it is true that means we don't need to fear they will run out of funds and not be able to finish the game. It might even turn out to be closer to Xcom level of production (some VO, more cinematics for main story parts).Huh, 100.000 $ a month? Important question would be every month and since when?
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source PP official facebook page
Finally :DWell they already said that they want to do a commercial successful game. That doesn't give me much hope for going to far away from XCOM and carter the X-Com fans. And yes every once in a while I look at facebook and mostly younger people are interested in the game. Yesterday I was a little in the discord chat and I felt very alien due to my ageVery interesting interview, especially the part when he openly admits that PP will be compared to nuXcom. I mean, I didn't think anything else really, but there is no mention at all of the original fans and what they might have been expecting from a Gollop X-com. And fucking facebook man....
I think it would be best at this point to start coping with the "fact" that it is going to be XCOM 2 enhanced Julian Gollop edition. A lot of people itt have already said that they knew that from the beginning and it seems that people that hoped for more and assumed that the whole "spiritual successor"-thing meant something different were just fabulously optimistic.
PP might not be what I have hoped for, but I think it is a save bet that it will be better than XCOM 2.
We will see how it evolves, especially regarding features that have not been show so far, geoscape and base building.
Like I said somewhere else, I wasn't gaming nearly for ten years, so I have not experienced the step by step decline myself, I must say I am still shocked that this is the "future of gaming" but slowly, step by step I start to realize the current state of gaming and just cope with it.
Well, of course it will be compared to XCOM. That has nothing to do with fans of XCOM or X-Com, that's just the current face of this genre, and especially with PP's modern looks, both new and old fans will end up comparing it with XCOM, whether as fans of it, or as fans of the original who compare how XCOM and PP differ from good old X-Com. Whether our verdict will be good or bad is another question.Very interesting interview, especially the part when he openly admits that PP will be compared to nuXcom. I mean, I didn't think anything else really, but there is no mention at all of the original fans and what they might have been expecting from a Gollop X-com. And fucking facebook man...