Israfael
Arcane
- Joined
- Sep 21, 2012
- Messages
- 3,934
In all fairness, this thread is probably the most even-headed and polite game discussion topic on the Codex, and these people complain. They remind me of some idiots at 2K forums (like SectoidSquisher) who just bashed anyone who even dared to think that this game is a perversion of what X-com was and voiced some concerns (they denied that shots went through walls for 2 months or so and pretended to think that sims are only about car and warplane games). I like that the devs and UV try to listen to us and implement things we want to see (like proper TUs, I hope they make it into the game), but it's very unfair to misrepresent our views (and I just explicitly expressed that we are not a 'make x-com copy' crowd) to attack us and present us as some unreasonable doofs.
For instance, I described in detail what I perceived as a critical flaw of nuXcom (sim vs game argument) instead of just dismissing our opponents arguments right off the bat. And, by the way, I don't really have any expectations, I just remember Julian was saying the game would be more 'simulationist' and what we got before this week was strongly indicating in favour of the opposite way of doing things, so naturally, in absence of any dev input (and it's a trend that's been observed since KS start - as I see it, you guys could have earned 3x more money if you did your pitches and updates like Larian does) it's easy to assume the worst and roll with it. Also, since xcomapoc was widely mentioned, I expected to see the geoscape level of interactions similar to what was there (+ destructable environment, of course), and we still have precisely 0 info on how geoscape works (and if it's even present in any form)
PanteraNera you are close to becoming Sensuki v2.0

For instance, I described in detail what I perceived as a critical flaw of nuXcom (sim vs game argument) instead of just dismissing our opponents arguments right off the bat. And, by the way, I don't really have any expectations, I just remember Julian was saying the game would be more 'simulationist' and what we got before this week was strongly indicating in favour of the opposite way of doing things, so naturally, in absence of any dev input (and it's a trend that's been observed since KS start - as I see it, you guys could have earned 3x more money if you did your pitches and updates like Larian does) it's easy to assume the worst and roll with it. Also, since xcomapoc was widely mentioned, I expected to see the geoscape level of interactions similar to what was there (+ destructable environment, of course), and we still have precisely 0 info on how geoscape works (and if it's even present in any form)
PanteraNera you are close to becoming Sensuki v2.0

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