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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Discussion in 'Obsidian Entertainment' started by TT1, Jul 12, 2018.

  1. IHaveHugeNick Arcane

    IHaveHugeNick
    Joined:
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    Same as me, I only use companions and sidekicks. One things that annoys me though is the limited multiclassing options on them, I've pretty much tried them all already.
     
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  2. Haplo Prophet Patron

    Haplo
    Joined:
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    Pillars of Eternity 2: Deadfire
    YES! And depending on positioning (sight cones?), the first tick may even not reveal you!
     
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    Yeah it sucks. I wish something like Level1NPC existed for the PoEs.
     
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  4. oldmanpaco Master of Siestas

    oldmanpaco
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    Location:
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    You niggas don't know how to play this game:

    1) Remove lvl cap.
    2) Add 6th Party member like all non-PS4 RPGs have.
    3) Add all challenges except the time limit one. It makes the most sense plot wise but the plot is shit anyway.
    4) Play PotD.
    5) Create a party of multi-class mercenaries. Added bonus if you chose a theme! Bleak Walkers/X was fun.
    6) ???
    7) Profit!
     
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  5. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    ^ that sixth step seems to be doing a lot of work there.
     
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  6. TT1 Arcane Patron

    TT1
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    Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    But the multiclass is easily modded in the files. I strongly suggest you do this, actually.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
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    For realskies? I did not know this :(
     
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  8. Grunker RPG Codex Ghost Patron

    Grunker
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    but most of the challenges are terrible
     
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  9. TT1 Arcane Patron

    TT1
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    Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yeah, its super easy. I believe there are mods already for this in Nexus, but if there are not, I can help you with this, if you need. If I remember correctly its just a simple edit in a txt file.
     
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  10. Grunker RPG Codex Ghost Patron

    Grunker
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    I just finished a major playthrough, doubt I'm gonna play it again anytime soon. Verdammt. But thanks for the info!
     
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  11. Parabalus Arcane

    Parabalus
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    Galawain at least is a must. Makes the initial island horrible though.
     
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  12. Grunker RPG Codex Ghost Patron

    Grunker
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    Always use it. But it also speaks to how weak the challenges are. The best of them puts random buffs on one enemy group.

    I hate so much on the challenges because I fucking love the concept of them. I just detest the execution.
     
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  13. oldmanpaco Master of Siestas

    oldmanpaco
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    Yeah I just said that for the KK.

    edit: Galawain, Ondra, and maybe Wael are OK. The rest are just implemented busy work. The vela one could be OK for larpers.
     
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  14. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    PoE2 was great, even if not perfect. Solid 8/10.
     
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  15. Yosharian Magister

    Yosharian
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    Thanks Haplo, I needed a good laugh this morning
     
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  16. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Vela requires spamming of Withdrawal.
     
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  17. zapotec Learned

    zapotec
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    The dual class system was the only thing interesting imho. The rest is forgettable
     
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  18. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    What about some of the best itemization ever made for crpgs? Quirky, overpowered item/class combos? Best graphics in quasi-isometric crpgs?
    Great central city - hub.
     
    Last edited: Mar 12, 2021
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  19. BarbequeMasta Learned

    BarbequeMasta
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    the systems were fine, but when your encounter design is dogshit and the game is piss easy even on the highest difficulty then the game is gonna suck no matter what mechanics it has.
     
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  20. axedice Cipher

    axedice
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    Boring main quest disconnected from the rest of the game overshadowed its shining parts.
     
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  21. Perkel Arcane

    Perkel
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    No proper turn based mode = trash
     
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  22. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    It was a missed opportunity, yes. I cannot understand why the devs didn't go for a personal initiative based mode.... hard to swallow that they made such obvious mistakes when implementing the existing castrated turn based system.
     
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  23. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Plenty of tentacles in Forgotten Sanctum ;)
     
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  24. barghwata Savant

    barghwata
    Joined:
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    Meh, seeing how garbage PoE1's main quest was i am glad they didn't bother much with deadfire's main quest, you can just ignore it completely and go around exploring and it takes very little time to finish, meanwhile PoE1's main quest takes up most of the game's content and is painful to play through.
     
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  25. barghwata Savant

    barghwata
    Joined:
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    I disagree, the problem with deadfire wasn't the encounter design and you can find some endgame areas that have pretty well designed encounters if you explore enough. The bigger issues stem from the systems; the instant healing after combat, the dumbed down and pointless resting mechanic, the unlimited spell usage and the armor/penetration system that makes every encounter a chore where you chip away at the enemy's health 10 hp at a time.

    It's really these kinds of streamlined and dumbed down mechanics that prevent it from being a great game, but unlike the first pillars it at least had potential.
     
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