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- Sep 25, 2012
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Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
No, I mean how do I play as a melee mage. As in, a spellcaster that knows where the pointy end of a sword is.Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
Well, you'll figure it out once you get hit by that pointy end.As in, a spellcaster that knows where the pointy end of a sword it.
From what I recall:No, I mean how do I play as a melee mage. As in, a spellcaster that knows where the pointy end of a sword is.Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
So I don't have to multiclass then? Interesting.From what I recall:No, I mean how do I play as a melee mage. As in, a spellcaster that knows where the pointy end of a sword is.Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
Martial self-buffs from the wizard ability pool are instant cast. So at the start of any fight which requires buffing, you can shift queue every citzal martial prowess, concelhaut parasitic staff etc to almost instantly "prebuff". Summoned weapons are very good, and usually lets you play with higher tier gear at lower levels.
Heavy armor is mandatory.
High intellect is mandatory for effect duration.
Stamina is kinda shit due to the wizard low base health (maybe worth it if you dual class with a martial kit).
You'll eat shit in the early levels.
You'll be a martial god in the endgame.
edit sorry for multiquote
I experimented a bit with a kind of battlemage, it's on my steam page. I never got around to actually testing it though so I don't know if it really worksAh, so not conjurer then. Just a pure wizard then I guess, PoE1 style.
I did try using Fassina and she does seem pretty limited as a conjurer. She is not Edwin.
Multiclassing is fun. Though some of the high level spells are neat as well.So I don't have to multiclass then? Interesting.From what I recall:No, I mean how do I play as a melee mage. As in, a spellcaster that knows where the pointy end of a sword is.Same as everyone else. Get in range and tell your dudes to attack the mage.How do you melee mage in Deadfire?
Martial self-buffs from the wizard ability pool are instant cast. So at the start of any fight which requires buffing, you can shift queue every citzal martial prowess, concelhaut parasitic staff etc to almost instantly "prebuff". Summoned weapons are very good, and usually lets you play with higher tier gear at lower levels.
Heavy armor is mandatory.
High intellect is mandatory for effect duration.
Stamina is kinda shit due to the wizard low base health (maybe worth it if you dual class with a martial kit).
You'll eat shit in the early levels.
You'll be a martial god in the endgame.
edit sorry for multiquote
I was tempted to go conjurer / fighter, but then I lose out on the last two tiers of spells and that's just sad.
Being able to summon a breastplate and two greatswords that I can duel wield sounds too ludicrous to pass up.
Ok DexbarbTanks, as in the MMO term, have always made 0 sense in RPGs.
Or nukerWell, there is a subclass (and an Ability AFAIR) that specializes in punishing those, that'd try to leave your ZoC.
In general I'm guessing your "tank" isn't threatening enough. If he were, most enemies wouldn't do this. But if he hits like a wet noodle, the enemies will ignore him to go after higher threat targets.
I was always of the opinion that dedicated meat shield tanks are useless. And you should always mix your fighter or paladin with something like rogue, barbarian or monk.
That isn't how second person works.How do you prevent terrify? For some idiot reason Obsidian removed immunity spells but they buffed terrify so that now your characters can't do shit.
Yeah, next playthrough I think I'll make Eder into a fighter/rogue. Apparently that's the "canonical" build for him. It seems that if there are two single class options and a multi, then the multi is the "canonical" class that fits that character's background. If there's 2 multi and a single, then it's the single class.Well, there is a subclass (and an Ability AFAIR) that specializes in punishing those, that'd try to leave your ZoC.
In general I'm guessing your "tank" isn't threatening enough. If he were, most enemies wouldn't do this. But if he hits like a wet noodle, the enemies will ignore him to go after higher threat targets.
I was always of the opinion that dedicated meat shield tanks are useless. And you should always mix your fighter or paladin with something like rogue, barbarian or monk.
What do you mean? When my units try to fight a dragon they get terrified and do nothing. Even if I buff will they still get hit by CC because there's no true terrify immunity.That isn't how second person works.How do you prevent terrify? For some idiot reason Obsidian removed immunity spells but they buffed terrify so that now your characters can't do shit.
https://pillarsofeternity.fandom.com/wiki/Rejoice,_My_Comrades!_Two_Fingers_of_Daylight!_(Deadfire)When my units try to fight a dragon they get terrified and do nothing. Even if I buff will they still get hit by CC because there's no true terrify immunity.
yeah actually i was getting stuttering every few seconds, i looked it up and i guess it's a memory leak issue that the game has, restarting usually clears it upIt has unbearable performance issues the longer the playthrough goes. Towards the end, any ability that spawns a unit will cause a half second freeze for example. That's what I remember from back then at least, but I doubt any of that changed as it was engine and code related iirc.