I was killed by a Risen Armsman through a wall, who then dropped aggro and the unconscious party member got back up. Anyway, I managed to get through that encounter with the Risen Champion that didn't want to die, I crafted some extra consumables to use to buff Accuracy and stuff. It's pretty annoying fighting these guys at such a low level, though, so I defeated one more pack, got my Skaen robe and went off to do something else. What I did notice, however, is the amount of concentration and thinking I had to put in to defeat that one encounter at the start, and using consumables to their best effect. I didn't have to do anything like this in PoE1, maybe I just haven't fought such overleveled mobs there, but either way that's what I noticed. Some AI and number tweaks can go a long way to make the combat system surprisingly good when you aren't fighting the defense bloat of overleveled mobs. PEN is still an awful mechanic.
The encounters in PoE1 and now here try to overwhelm you with huge numbers of enemies, yet only very few of them are dangerous on their own. The only really dangerous mobs I've come across are those with Rogue abilities, Wizards seem scary at first, but when you realize that most of their damaging spells target Reflex, yet all your guys have upwards of 100 Reflex defense, it kinda takes the bite out of them. Only Writhing Tentacles are hard-hitters if you don't do anything, but are quickly hardcountered by Suppress Affliction. The missing sixth party member is really noticeable, I haven't decided if that's good or not yet. The combat speed is good, I haven't felt the need to slow it down even more. So, yeah, I'm hopeful for the first time in ages that with tweaks and number crunching this combat system might turn out to be great and different enough from the IE games to be something distinct.
What I want to see is more interesting passives and unique passives for sub-classes, I'm really missing my Skaen Sneak Attack and I'm kinda regretting not going Priest/Rogue, instead of Priest/Fighter, but I'll see what it feels like when I get Shadowing Beyond and Finishing Blow. Oh, and I think choosing very few of your spells each level is dumb because you'll always pick the ones that you get the most use out of and niche spells that might help out in very few situations are ignored. I don't understand the reasoning behind this decision, you are already very limited by the amount of times you can cast spells per encounter, sooo.