Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Oh, how they wish bioware would come back to their old ways and rescue them from this inanity.Can't stop laughing at all you FEWLS that backed this
Oh, how they wish bioware would come back to their old ways and rescue them from this inanity.Can't stop laughing at all you FEWLS that backed this
bb 278 I believe.
Hooray! Even fewer tank options!Fixed:
- Health values are the same for all classes
Armor in PoE works on a damage threshold system, not a percentage reduction. So a 20 damage hit would do 15 damage to a 5 DT armor and 10 damage to a 10 DT armor.Mmm dont know bubbles, that actualy would be a step forward in design; if all chars have the same healht value armors would work as in Darklands (and in Ageo of Decadence btw) where all armor types would absorb a percentage of damage based on their protective value and that makes Sense. An unarmored man hit by a lonsword is takes much more damage than one wearing platemail
What's interesting is that a lot of it is window dressing (UI functionality, correct options / saving of options). It all adds to an overall impression, and yea, it does feel like a huge leap. I think they should have waited a week before releasing the beta, but it's academic at this point.
I think part of the problem here is that game design in general has become way to intellectualized. The quote above is from a person who has become completely obsessed with systems and game design efficiency as if efficiency of design were a worthwhile goal in and of itself. It feels like a person who wants everybody to know how smart he is as he over analyzes the entire process and forgets the purpose of games in the first place. He seems more interested in designing an elegant system than providing an interesting and granular world to explore.
I didn't read the rest of this post, but I'm going to assume this is your thesis. Your argument is flawed because JES's job is to be a systems designer in the game. If he doesn't intellectualize this stuff, who will? The job of creative design is to come up with creative stuff, not JES's job.
It might seem like I'm defending the dude, but I'm really not. All I'm saying is that JES gets paid to do exactly what it is you're complaining about. If you have issues with creativity, your issue is with MCA et al.
Padded armor suffers even worse in most RPGs: in many games, there are literally no worse options than padded. The suits are often aesthetically ugly and mechanically awful—the quintessence of a pure RPG trash option—and if players are forced to wear padded armor at the game's opening, they'll gladly ditch it as soon as anything else becomes available. In Pillars of Eternity, padded armor actually offers reasonably good protection. It can easily be argued that our padded armor is more protective than is realistic, but the first goal is not verisimilitude, but justifying the player's interest.
To me there is no problem with a game world having shit (cheap) options like this that you move on from when you can. Making it 'unrealistically' good just so it remains viable seems unnecessary. Perhaps that makes me simulationist scum.