XenomorphII
Prophet
- Joined
- Jan 23, 2011
- Messages
- 1,198
So how long before this hits steam early access?
It feels like? Even JRPG like Fire Emblem can be made to run super fast. In fact as a turn based game it feels faster than a lot of real time / rtwp stuff with the right configuration options.Mechanics and systems aside, the game is just far too much pause and not enough real-time. It feels like a turn based game would run laps around this in terms of pacing and action.
I had a bug like that yeah. I cast some spell and it seemed to reset it.Is anyone else getting an around 200 Deflection from the cowled dwarf near the bridge? Fucking terminator won't take a graze even after all his companions are dead.
??????The whole MOBA inspired combat with cooldown abilities seems will be my biggest issue here with the combat; unless they get some really good AI for the party members (which can handle their abilities smartly without much handholding pausing) or some rather well developed AI packages like the gambit system of Final Fantasy 12 or even Dragón Age.
Otherwise we are not only looking at clusterfuck combat but endless pause and order gameplay which would be ultra boring and without xp from combat that would incentives just avoiding combat althogher...and maybe the game itself for good measure
We have nothing to go on to judge any meaningful story elements. No follower interactions, no villains, no central plot characters. That stuff could be bland á la IWD2 for all we know. It was a very big part of what made BG2 good, and could play an equally big part here.
BG2 had (relatively) fun and rewarding combat tho. As it stands, combat will just be in the way of making Pillars an enjoyable game.
I've made my views on this clear before.Well I've read shit in the game files, so ...
tuluse - yes there are. There's cooldowns between actions - the recovery timer.
Thats retarded tul, a cooldown is exactly that, there are things like shared cooldowns and universal cooldowns, but a cooldown is still a cooldown.I've made my views on this clear before.Well I've read shit in the game files, so ...
tuluse - yes there are. There's cooldowns between actions - the recovery timer.
A ability does not have cooldowns where you can use other abilities while waiting for it to recharge.
It does not have "mmo" style cooldowns.
No.Thats retarded tul, a cooldown is exactly that, there are things like shared cooldowns and universal cooldowns, but a cooldown is still a cooldown.
not even close. There is a difference between each player having his turn to act and a cooldown that says "thou shall not use this ability till i say so". I dont give a fuck if people think the word is negative or problematic. We are not going to change things names because it happens to hurt someones sensibilities. "MMO cooldowns" is not a thing, because mmos in general feaute them in many different ways. Call them global cooldowns if it affects everything. Shared cooldowns if it affects only some related abilities, or simply cooldowns if the skill enters a recovery period. BG worked with rounds, which is a completely different concept which may share some superficial similarities but makes combat handle in a different way, much more structured, clear and manageable than this mess. (posting this from an 8 year old cellphone so give me a break)
This argument again. A cooldown is a cooldown, doesn't matter whether it's good or not. The cooldowns used in PE are similar to how the IE games attacks worked, however.
Change title to "Fun Eternally Ended" please. Thanks!