Going through the 00 Agents, we're up to Peter Smith from Thunderball and Octopussy (009).
Here I have made a video about the inventory screen and made some suggestions about some additional stats from items that would be nice to be able to see in the inventory page, made some suggestions on how to properly convey what the speed of a weapon actually means and also given my opinion on the current inventory system as a whole (spoiler: not very good).
A comment I made about where to display Weapon Damage in the video, another solution I can think of would be to remove the huge stash/quest item buttons and put them as Text over with the Crafting Button and have the Weapon Damage under the weapon sets.
You could also but the 2D icon for the Stash and Quest items on those buttons before the text and add one to the Crafting button, so there's a visual representation of what they do. That may not be the perfect solution though, it's just something that just popped into my head, rather than a careful consideration.
Another thing I mention in the video is being able to compare items via tooltips in the inventory, and I did mention a few games that have this feature. One of them is Grim Dawn, a game which I actually have installed. So here is a screenshot from Grim Dawn that describes the type of thing that I mean. Diablo 3 also does this, but I don't have Diablo 3 installed, for reasons you can probably surmise.
http://www.upload.ee/image/4222082/GD.jpg
I have also shared my general opinion on the new Inventory system with a limited inventory and Stash, and after using it, my opinion is - it is bad. I can think of a few edge cases that might make it frustrating to use, but when I actually encounter those in the game, perhaps I'll make a video on them.
Anyway, I think that people are just going to metagame around the limited inventory and to me it's not really an interesting mechanic, but that's a topic for another day.
You could also have mouseover tooltips for the Defense, DT and Accuracy buttons and give more detailed stats - such as Melee and Ranged Accuracy, DT vs Damage types and all that stuff, another thing to consider.