I also think that people complaining that the magic in PE isnt fancy enough need to step back and remember that this is the low/mid levels we have seen. Think back to BG1. I didnt recall magic knocking off my socks there either (even towards the end).
There was a lot of cool utility spells to play with, that were kept useful even in the epic levels of Throne of Bhall. Stuff like Knock, Protection from Evil, Protection from Petrification, Charm, Identify, Sleep, Invisibility, Clairvoyance, Dispel Magic, etc... all these are all on Lv 1-3.
PoE not only doesn't have ANY non-combat spell (which is fucking lazy, as it reduces magic to "damage & buff"), but the fact that spells don't scale with the spellcaster level means they will all be useless in the end-game.
As of now, people need to recognize that this system is SUPERIOR to the IE games. More characters have crap to do. That is a good thing. Instead of multiple classes dipping into the SAME arcane or divine magic pools, we now have classes with their own diverse skill sets. That makes classes more diverse and party composition more impactful.
Bullshit. Yeah, all classes have different spells and abilities, that all do the same stuff: buff you or deal damage. Even worse, they all do the same shit outside of combat. Your mage can go around picking locks, sneaking and passing Might tests. There's no difference outside of combat in playing a traditional Rogue/Wizard/Warrior/Mage/Priest/Barbarian party or simply 6 Barbarians. It's one of the most retarded thing I ever saw in a RPG.