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- Jan 28, 2011
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Wat? It's not even being developed by the same company.
"Ignorance is Bliss."coffeetable posted:
Seeing as you're around: how's the criticism of the beta lining up with what you expected it to be criticised for? Any surprises?
Rope kid posted:
I have to catch a flight soon, but nothing major so far, no. The vast majority of the issues people are reporting are things we knew about and were either in the process of fixing or knew we had to fix but didn't have time to address before Gamescom. There are a lot of minor comments people have made about classes and interfaces that will be good for tuning, minor adjustments, and making Talents, though
By the way, I've just realized critics of PoE's core class flexibility may be looking at this game from a skewed perspective. You're thinking of it like Icewind Dale, like how you would create an entire party, and how weird it would be to run a party of six barbarians who can stealth, or six paladins who can pick locks, or whatever.
But that's not how most people are going to play this game. You're creating ONE character. The rest are being supplied to you by Obsidian, and will probably all match up with various D&D archetypes anyway. Again, you're creating ONE character, so isn't it cool that he can be pretty much whatever you want?
Is this meant to be showing in the beta? I've not played monks (well I did, but things quickly broke in that playthrough so I restarted with a different class before I really got to see him) but barbarians start with one 3 times per rest berserk ability, a stamina restore 1 per encounter and that wild sprint (which was also x times per rest IIRC). And they get a 1 per encounter shout at one of the level ups. Compared to fighters, who begin with 2 per encounter knockdown, 1 per encounter short term all-defense up ability and a defender modal that decreases attack speed but increases deflection (so you may find it beneficial to toggle off when the incoming attacks are low). Barbs seem relatively low maintenance at the moment.rope kid said:Monks and barbarians are pretty high maintenance
Is this meant to be showing in the beta? I've not played monks (well I did, but things quickly broke in that playthrough so I restarted with a different class before I really got to see him) but barbarians start with one 3 times per rest berserk ability, a stamina restore 1 per encounter and that wild sprint (which was also x times per rest IIRC). And they get a 1 per encounter shout at one of the level ups. Compared to fighters, who begin with 2 per encounter knockdown, 1 per encounter short term all-defense up ability and a defender modal that decreases attack speed but increases deflection (so you may find it beneficial to toggle off when the incoming attacks are low). Barbs seem relatively low maintenance at the moment.rope kid said:Monks and barbarians are pretty high maintenance
Good question. I'd PM Anthony Davis with so he can pass it on. Obsidian isn't inXile and I fear their staff may abandon reading this thread if it continues to be as, uh, vibrant as it is right now.
What happens if we don't want to play the game with a female paladin that Obsidian aptly named Pallegina?
(how creative naming her with a portmanteau of paladin and vagina.....)
Nope, they're click-n-spank.Is this meant to be showing in the beta?rope kid said:Monks and barbarians are pretty high maintenance
Oh, I guess that makes it bWell you actually want them to get hit, othewise their special attacks remain locked.
I managed to get through character creation on my second attempt (game crashed on portrait selection first time).
If you're judging by how many spells can you cast outside of combat to raep enemy before engagement then all IE spells were non-combat.whoever says there are no non-combat spells is not paying attention. there's Charm, Domination, Bless, Aid and a crapton of other equivalent spells/abilities in the BB
That is a perfectly viable build in PoE, because "balance".I managed to get through character creation on my second attempt (game crashed on portrait selection first time).
Meet Sucky the Orlan Cypher. I wonder how he will fare with this statline.
Is this meant to be showing in the beta? I've not played monks (well I did, but things quickly broke in that playthrough so I restarted with a different class before I really got to see him) but barbarians start with one 3 times per rest berserk ability, a stamina restore 1 per encounter and that wild sprint (which was also x times per rest IIRC). And they get a 1 per encounter shout at one of the level ups. Compared to fighters, who begin with 2 per encounter knockdown, 1 per encounter short term all-defense up ability and a defender modal that decreases attack speed but increases deflection (so you may find it beneficial to toggle off when the incoming attacks are low). Barbs seem relatively low maintenance at the moment.rope kid said:Monks and barbarians are pretty high maintenance
Good question. I'd PM Anthony Davis with it so he can pass it on. Obsidian isn't inXile and I fear their staff may abandon reading this thread if it continues to be as, uh, vibrant as it is right now.