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Tags: Adam Brennecke; Obsidian Entertainment; Pillars of Eternity II: Deadfire
The Pillars of Eternity II: Deadfire Fig campaign will arrive at its conclusion shortly, having busted through the Intelligent Soulbound Weapon stretch goal several hours ago. It doesn't look like it's going to get much further now that investment funds have maxed out at $2.25M, but Obsidian have nevertheless published a final Fig update before the campaign's end announcing a stretch goal for $4.75M. Should the campaign somehow reach that amount, an elaborate fishing mechanic will be added to the game that can also lead to encounters with legendary sea monsters. The update also announces the unlocking of the tenth and final leg of Fulvano's Journey. But before all of that, there's a special video:
Sea Monsters and Fishing - $4.75 Million
As they say, there are a million fish in the sea. And with your new boat, why not drop a hook and see what comes up at the end of the line? In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
With this stretch goal we will add fishing and new sea monsters that you may encounter while sailing on the seas around Deadfire!
Fulvano's Voyage Comes to an End
Fulvano's next discovery is the Splintered Reef:
"A thousand broken salutes hailed me from the rocky shoal"
The Splintered Reef is a mass of abandoned ships that doggedly cling to each other, forever trapped in the aftermath of a naval battle. None could tell from the wretched monument who fought or for what purpose, as only silence and the dead seem to have won.
After 10 discoveries of new islands, including a pirate hideout, a three level dungeon, an island of slavers, and a ship graveyard, Fulvano's journey sadly has come to an end! He encountered one of the deadly creatures of the Deadfire and is now headed to a new adventure. Thank you to everyone who participated in making Fulvano's voyage possible! And special thanks to Matt Hansen, our wonderful concept artist, who brought Fulvano's Voyage to life over the past few weeks.
In other news, Obsidian have finally opened up PayPal funding for Deadfire, which will perhaps allow them to reach some of these stretch goals in the coming weeks. Might I suggest, however, that you pledge through our fundraiser instead?
UPDATE: Well, the Deadfire campaign has concluded. It ended up raising $4,407,598, four times its original goal, making it the most successful oldschool RPG crowdfunding campaign of all time. Incredibly, even if you discard Fig investments and look only at regular pledges, it's still the most successful RPG crowdfunding campaign since Torment in 2013. And all that on a crowdfunding platform that a vocal portion of the gaming community refuses to touch. Obsidian have shown the world how it's done and they should be congratulated. inXile and everybody else, take note. The era of crowdfunding vapor is over. Make your game. Sell your game.
The Pillars of Eternity II: Deadfire Fig campaign will arrive at its conclusion shortly, having busted through the Intelligent Soulbound Weapon stretch goal several hours ago. It doesn't look like it's going to get much further now that investment funds have maxed out at $2.25M, but Obsidian have nevertheless published a final Fig update before the campaign's end announcing a stretch goal for $4.75M. Should the campaign somehow reach that amount, an elaborate fishing mechanic will be added to the game that can also lead to encounters with legendary sea monsters. The update also announces the unlocking of the tenth and final leg of Fulvano's Journey. But before all of that, there's a special video:
Sea Monsters and Fishing - $4.75 Million
As they say, there are a million fish in the sea. And with your new boat, why not drop a hook and see what comes up at the end of the line? In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
With this stretch goal we will add fishing and new sea monsters that you may encounter while sailing on the seas around Deadfire!
Fulvano's Voyage Comes to an End
Fulvano's next discovery is the Splintered Reef:
"A thousand broken salutes hailed me from the rocky shoal"
The Splintered Reef is a mass of abandoned ships that doggedly cling to each other, forever trapped in the aftermath of a naval battle. None could tell from the wretched monument who fought or for what purpose, as only silence and the dead seem to have won.
After 10 discoveries of new islands, including a pirate hideout, a three level dungeon, an island of slavers, and a ship graveyard, Fulvano's journey sadly has come to an end! He encountered one of the deadly creatures of the Deadfire and is now headed to a new adventure. Thank you to everyone who participated in making Fulvano's voyage possible! And special thanks to Matt Hansen, our wonderful concept artist, who brought Fulvano's Voyage to life over the past few weeks.
In other news, Obsidian have finally opened up PayPal funding for Deadfire, which will perhaps allow them to reach some of these stretch goals in the coming weeks. Might I suggest, however, that you pledge through our fundraiser instead?
UPDATE: Well, the Deadfire campaign has concluded. It ended up raising $4,407,598, four times its original goal, making it the most successful oldschool RPG crowdfunding campaign of all time. Incredibly, even if you discard Fig investments and look only at regular pledges, it's still the most successful RPG crowdfunding campaign since Torment in 2013. And all that on a crowdfunding platform that a vocal portion of the gaming community refuses to touch. Obsidian have shown the world how it's done and they should be congratulated. inXile and everybody else, take note. The era of crowdfunding vapor is over. Make your game. Sell your game.