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Preview Pillars of Eternity II Fig Update #39: Josh Sawyer Social Media Feature Compilation #3

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 16, 2017.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Josh Sawyer; Katrina Garsten; Obsidian Entertainment; Pillars of Eternity II: Deadfire

    Obsidian's latest Pillars of Eternity II: Deadfire Fig update is another feature demonstration video, this time including features from Josh Sawyer's social media feeds as well as a few never-before-seen ones from Obsidian's internal blogs. The main highlight is the introduction of various types of throwable grenades (hi Divinity!). Other new features include dancing & puking NPCs and Josh Sawyer's animancy cat. Here's the video, introduced as usual by Katrina Garsten:


    No creepy Josh cameo this time, but in the next update he'll be giving an in-depth explanation of Deadfire's multiclassing and subclassing systems, including gameplay footage.
     
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  2. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    If sesame doesn't have the super power to "make game developers great again" I don't care. Btw does this game pay homage to JS cat? If that's the case I am happy.
     
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  3. Jedi Exile Arcanum Patron

    Jedi Exile
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    Project: Eternity Shadorwun: Hong Kong
    I want my undead black cat from PoE back.
     
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  4. garren Arcane Patron

    garren
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    :incloosive:
     
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  5. Iskramor Dumbfuck! Dumbfuck

    Iskramor
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    Its mindbogling on what shit they are wasting time and resources becasue reasons thats why....
     
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  6. Ocelot570 Educated

    Ocelot570
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    It's amazing how Obsidian is way better at resource managing than inXile... InXile produced shit with torment after millions of dollars and four years. Obsidian is already kicking their ass after little more than a year and I believe less money.
     
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  7. skyst Augur

    skyst
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    You don't get preorders with tweets about bug fixes and balances.

    Whether or not you get preorders with tweets about animated cats is another discussion.
     
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  8. Iskramor Dumbfuck! Dumbfuck

    Iskramor
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    Pls elaborate
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    They are better, but for this game they already had a working engine from PoE1 to start with.
     
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  10. Ulfhednar Learned

    Ulfhednar
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    So did InXile for T:ToN...
     
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  11. Junmarko Goomba Patron

    Junmarko
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    Btw, has anyone received their fundraiser rewards yet? Spoke to Crooked Bee a few weeks a go, and gave him my Obsidian account name. Still nothing on their end...
     
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  12. Iznaliu Arbiter

    Iznaliu
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    Fargo fucked up Interplay, so it's no shock that he fucks up InXile.
     
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  13. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    How did he fuck up Interplay exactly?
     
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  14. Kasparov ZA/UM Developer

    Kasparov
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    Not really. Wasteland was 3D while they went the pre-rendered backgrounds way with TToN. Unless they made a deal with Obsidian and got both dialogue/quest designer and graphics shaders, they had to write those themselves.

    Combat was different as well - that Crisis system was supposed to be a big innovative part of the game - while Pillars is refining an existing system.
     
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  15. Excidium II Self-Ejected

    Self-Ejected
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    That girl would be really nice if she gained some.
     
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  16. Junmarko Goomba Patron

    Junmarko
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    What was there, was pretty good. Shame they gave up on a full execution of it. Was nice too see a game throwing non-combat tactics at you.
     
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  17. Kasparov ZA/UM Developer

    Kasparov
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    You mean the TToN Crisis encounters? Or the system on paper?

    In-game I think it wasn´t sustainable when you had more than four or five enemies. Similar to good ol´ Fallout I and II - it can be fun in small encounters, but with seven muties and fifteen neutral citizens it was no longer fun.
     
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  18. Junmarko Goomba Patron

    Junmarko
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    Well, both. I did enjoy the encounters - the minuscule amount of them. It was fun knowing the game was going to dish out something completely random each time.

    But it did feel like it never left the conceptual phase. No one on that team could agree on one approach and the whole game suffered because of it. Wasteland 2 was better because at least it knew exactly what it wanted to focus on.
     
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  19. Prime Junta Arcane Patron Vatnik

    Prime Junta
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    Um, I thought that's exactly what they did.
     
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  20. Kasparov ZA/UM Developer

    Kasparov
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    Well they advertised Obsidian´s tool, but I didn´t hear anything about the art and graphics shaders being shared.

    But combat in TToN - promising as a concept, not up to par in execution. I mean I do know how much work it is to tailor make one such encounter (I see it every day when I walk into the writers´ room), but still. Everyone´s a critic, aren´t they :D
     
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  21. Junmarko Goomba Patron

    Junmarko
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    A bit different when the guy designing them "quits". Or whatever happened there with Saunders. Shame.
     
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  22. Kasparov ZA/UM Developer

    Kasparov
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    Sure. If it was his baby, then that makes sense.
     
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  23. Bohrain Savant Patron

    Bohrain
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    Obsidian have had less stuff to do from scratch and I think that their staff is in one physical location, which should make organizing their work far more simple.
     
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  24. aweigh Arcane

    aweigh
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    TToN's failings were not related to mechanics.

    it was the awful writing.
     
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