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Game News Pillars of Eternity Kickstarter Update #70: Screenshots, Stats and Stuff

Infinitron

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So, both Accuracy AND Defense increase on level up? That's an important difference from D&D, where THAC0/BAB increases on level-up but AC is determined entirely by equipment (after attribute bonuses)

There's also no attribute bonus to Defense though, it seems, so that helps even it out a bit.
Yes. Defense is determined by class, level, shields, and possibly/probably magical bonuses.

Notice that this system is actually more SIMULATIONIST than AD&D. It always bothered me a bit that a naked level 10 AD&D character was as easy to hit as a naked level 1 character. That kind of asymmetry can be interesting, though. DT will probably be a suitable replacement.

By the way, what do you think of the new Concentration/Interrupt mechanic? Looks like those are so new that there's no Grey Icon for them yet.

EDIT: Actually, it seems Interrupt is a per-weapon thing so there won't be one for that.
 
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Johannes

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The biggest problem I have with what they showed so far is all the names/places/fantasy things just sound so fucking gay. I made up better fantasy names when I was 10.
That's because the names they use are not generic like what you are used to.
Names of people/places/things in the real world, tend to be pretty generic. Now, I don't know how the world is built exactly, what are the different languages spoken, do they actually matter in gameplay, who gave all the shit those welshish-y names. But by and large I don't see how fancy ass naming scheme is something valuable in itself.

Twin Elms at least sounds like the name of a real town, though.
 

SCO

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I'm out of touch with this game, how are level ups handled, does it have more user intervention than D&D 2nd ed or is it just as boring in a misguided nostalgia trip?
 

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I'm out of touch with this game, how are level ups handled, does it have more user intervention than D&D 2nd ed or is it just as boring in a misguided nostalgia trip?

Somewhere between 2E and 3E in terms of customizability. There are feats to select (probably not as many as in 3E) and skills to improve. Base stats don't increase on level-up. Non-spellcaster classes will probably get more special abilities than in both 2E and 3E, though.
 

Roguey

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Notice that this system is actually more SIMULATIONIST than AD&D. It always bothered me a bit that a naked level 10 AD&D character was as easy to hit as a naked level 1 character.
Well they do have a lot more hit points. :M

By the way, what do you think of the new Concentration/Interrupt mechanic? Looks like those are so new that there's no Grey Icon for them yet.

EDIT: Actually, it seems Interrupt is a per-weapon thing so there won't be any.
I dunno. Dragon Age II's force mechanics were nerfed in a patch because they annoyed enough people. Like durability, it could end up feeling like an attribute tax.

I know Josh is using the 1-18 scale to appeal to nostalgia, but this is still too granular when it comes to the differences between one point and the next. Except when it comes to intelligence, since 5% per point makes it better than old D&Ds where you'd get 5% bonuses every two points.
 

lebe frei

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I urge them while the game is still in development to change the positioning of perception and resistance so that the stats acronym is McDrip.
 

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
So, why the hell are all keystones broken in that first screenshot? The arch is used in architecture because it’s so resistant. We have 3300 YO arch bridges still standing, how old can those ruins be?

And all that Irish sounding stuff makes me feel like they’re trying way too hard to be original or something.

Still, I’m ok with this.
 

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So, why the hell are all keystones broken in that first screenshot? The arch is used in architecture because it’s so resistant. We have 3300 YO arch bridges still standing, how old can those ruins be?
Because dragons, or something

Ok, dunno how you'd end up with it like this where there's pieces missing in the middle but the rest of an arch still hasn't collapsed.
 

Hormalakh

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I find it funny that you guys are surprised at Sawyer's 'Check out how much of a linguist I am, look at all these Welshy names. Yeah, I'm a total fucking scholar, very much unlike the rest of my fellow uneducated designers' showing off. I mean, you did play NV, right? The game that confused popamoletards to no end with the way npcs pronounced Caesar and where Arcade's (who was written by Sawyer) every other line was a Latin expression, because that's what all gay doctors do in the post-apocalypse, they learn them some good ol' Latin. And keep in mind, this was in a Bethesda-published game, so Todd most likely told him to 'cut down on that weird Klingony language' before release.

Other than that expected pretentiousness, I like the stat screen a lot.

It's funny: I wonder if people called JRR Tolkien pretentious or a wanker in any way.
 

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I find it funny that you guys are surprised at Sawyer's 'Check out how much of a linguist I am, look at all these Welshy names. Yeah, I'm a total fucking scholar, very much unlike the rest of my fellow uneducated designers' showing off. I mean, you did play NV, right? The game that confused popamoletards to no end with the way npcs pronounced Caesar and where Arcade's (who was written by Sawyer) every other line was a Latin expression, because that's what all gay doctors do in the post-apocalypse, they learn them some good ol' Latin. And keep in mind, this was in a Bethesda-published game, so Todd most likely told him to 'cut down on that weird Klingony language' before release.

Other than that expected pretentiousness, I like the stat screen a lot.

It's funny: I wonder if people called JRR Tolkien pretentious or a wanker in any way.

i doubt Sawyer is that kind of linguist. what did Sawyer study anyway?
 

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Sawyer has a BA in history

There's nothing wrong with conlangs, people just don't like being confronted with words that look like they're hard to pronounce.
 

Jedi Exile

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Sawyer has a BA in history

There's nothing wrong with conlangs, people just don't like being confronted with words that look like they're hard to pronounce.

True, Sawyer's conlangs don't deserve a comparison with elaborate Tolkien's language systems, but they were designed for another purpose, to provide a 'basic' alien feel of certain cultures, and they serve it well. Vailian language is based on Italian, so it is easy to pronounce, it looks familiar and you can even understand it, if you now a bit of Latin/any Romance language (BTW, Sawyer already admitted that those who actually know Italian just laughed at what he constructed). Glanfathan language, on the other hand, is based on Irish and it really fits as language of an isolated and alien culture.
 

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Vailian[...] based on Italian

Vailianhumans.jpg


we're not just the african american of europe, we're also the african americans of fantasy worlds
(sorry for the shitposting)
 
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The biggest problem I have with what they showed so far is all the names/places/fantasy things just sound so fucking gay. I made up better fantasy names when I was 10.

Indeed. Sawyer's naming convention is like a goo of juvenile pretentiousness oozing inside through bodily orifices.
 

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GarfunkeL

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It's funny: I wonder if people called JRR Tolkien pretentious or a wanker in any way.
C.S. Lewis called him names, though I don't know whether he used those exact words or not. But then again, Tolkien called Lewis bad names as well. They belonged to the same literary review circle, where members brought their manuscripts to read aloud and get feedback. Apparently, Tolkien and Lewis clashed very often. Co-incidence that they are the only famous writers to emerge from that circle?
 

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