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Game News Pillars of Eternity Kickstarter Update #86: More administrative filler, plus reticles!

Discussion in 'News & Content Feedback' started by Infinitron, Oct 14, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    Tags: Brandon Adler; Obsidian Entertainment; Pillars of Eternity

    This month's Pillars of Eternity Kickstarter update is once again rather insubstantial, as the team at Obsidian is very busy. There's another announcement of the game's delay, and some info about what they're working on now - "character progression options" (which I assume means talents, and perhaps also rearrangement of class abilities) and combat UI. I quote:

    Additional Time for Polish and Feedback

    Through your help and feedback, the Pillars of Eternity team has spent the past two years creating a fun, fulfilling experience. An open development has enabled us to interact with our fans and backers in a way we weren't able to in the past, and this has really helped shape Eternity into a game that we all hoped it would become. Plus, with the Backer Beta, we have been able to get excellent feedback from our backers that we are using to shape Eternity into an even better game. We really can't thank you enough.

    To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.

    Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.

    Speaking of Backer Beta

    We are hard at work implementing feedback and bugfixing items in the Backer Beta. One of the major focuses for the team over the past few weeks was adding in additional character progression options and cleaning up UI to make combat a little less chaotic.

    You can expect everything from additional Talents and Ability selection choices to UI and HUD improvements in our next update. We are also very close to getting the Mac and Linux versions of the Backer Beta to you guys. It may even make it into the next Beta update.

    In fact, here is one of the Backer Beta requested UI changes - Infinity Engine-style targeting reticles.

    [​IMG]
    The full update has the usual status report on physical backer rewards-related issues. I wonder how many of the people in the Kickstarter comments are learning about the game's delay for the first time...
     
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  2. Shadenuat Arcane

    Shadenuat
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    oh my god

    Sensuki, come over here
     
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  3. Infinitron I post news Patron

    Infinitron
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    He's already seen it: http://forums.obsidian.net/topic/68999-update-86-polish-feedback-bugfixing-and-goodies/?p=1523755

     
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  4. Infinitron I post news Patron

    Infinitron
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  5. Roguey Codex Staff Sawyerite

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    Overselling it a bit, aren't they?
     
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  6. Shadenuat Arcane

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  7. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    I guess their initial reports of making faster progress than expected did not alter the fact they needed to delay the release and now have entered such crunch mode, there is no time to make proper KS updates.

    Developers, developers never change. ;)
     
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  8. throwaway Arbiter

    throwaway
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    Anyone kind enough to point out where the hell the targeting reticle is in that screenshot? Could be the colorblindness but I can't for the life of me spot it.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Uh, that's the four red triangles around the feet of the second character from the right.
     
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  10. throwaway Arbiter

    throwaway
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    Cheers. Wouldn't notice in battle in a million years.
     
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  11. gromit Arcane

    gromit
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    It's funny... whatever good colorblind mode does for the reticules, it doesn't do a thing about red circles on green grass.
     
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  12. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    I wouldn't worry too much about the appearance of the reticles, as they'll be conveniently hidden by the gamma ray burst of special effects covering most of the screen during combat from midgame onward.
     
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