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Game News Pillars of Eternity Kickstarter Update #90: Post-PDXCon Preview Blitz + New Screenshots

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Feb 21, 2015.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Brandon Adler; J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    Okay, so the new Pillars of Eternity Kickstarter update is actually just about the results of the physical disc poll from last week (the first option won by a large margin), plus some information on the game's Prima strategy guide. But I'd rather tell you about the profusion of Pillars of Eternity previews that appeared across the web today, a week after it was demonstrated at Paradox Interactive's PDXCon conference by Josh Sawyer. Here's a list of them:

    English

    TheSixthAxis: http://www.thesixthaxis.com/2015/02/20/trying-to-improve-upon-greatness-in-pillars-of-eternity/
    Digital Spy: http://www.digitalspy.co.uk/gaming/...of-eternity-to-be-optional-says-obsidian.html
    PCWorld: http://www.pcworld.com/article/2886...ds-pc-first-focus-big-head-mode-and-more.html

    German

    Gamona: http://www.gamona.de/games/pillars-of-eternity,vorschau-pc:article,2601939.html
    GamersGlobal: http://www.gamersglobal.de/preview/pillars-of-eternity-1
    Hooked: http://www.hookedmagazin.de/2015/02/pillars-of-eternity-preview-icewind-gate-torment/

    Italian

    SpazioGames: http://www.spaziogames.it/recensioni_videogiochi/console_pc/17460/pillars-of-eternity.aspx
    Multiplayer.it: http://multiplayer.it/articoli/145549-pillars-of-eternity-a-un-passo-dalleternita.html
    Everyeye.it: http://www.everyeye.it/pc/articoli/pillars-of-eternity_anteprima_24972
    Mauxa: http://www.mauxa.com/news/20864-pillars-of-eternity-per-pc-il-game-ispirato-ai-classici-rpg
    The longest and most comprehensive English preview by far is the PCWorld one, which could actually serve as a fine introduction to the game for Infinity Engine fans who haven't followed any news about it. If that's too tl;dr for you, excerpts are available in GameBanshee's round-up post, and in our own Pillars of Eternity thread. But wait, that's not all! Obsidian also released a few new screenshots for this round of publicity:

    [​IMG]
    [​IMG] [​IMG] [​IMG]

    There'll be more in a couple of weeks, when Pillars of Eternity is exhibited at PAX East. They're certainly going all-out with the publicity for this game. It'll be interesting to see how well it pays off.
     
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  2. Cosmo Arcane

    Cosmo
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    Project: Eternity
    The areas look fucking gorgeous, but isn't there a lack of shadow around some characters in the first pic ?

    Also :
    :hero:

    And felipepepe :
     
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  3. nihil Augur

    nihil
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    Project: Eternity
    It's still in. Fuck yeah.

    I hope the hardest setting is really difficult, for a good challenge in subsequent runs.
     
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  4. Supernomz Literate

    Supernomz
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    Being able to increase AoE for two hand doom sticks. Oh baby.

    [​IMG]
     
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  5. Ramireza Savant

    Ramireza
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    In the german "GamersGlobal" arcticle Josh said that the Main storyline would be last 15 - 20 hours. Further he said that the companions arent that reactive : Its not possible that one member would leave your party cause of your actions. Josh didnt want to punish the player for (possible) "wrong" decisions.

    :(

    :negative:
     
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  6. kain30 Savant

    kain30
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    the dumbing down has commenced :negative:
     
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  7. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Reading the PCWorld article made me go :yeah:. Despite all the problems, there a big possibility for the game to be fucking great!
     
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  8. J_C One Bit Studio Patron Developer

    J_C
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    And thank god for that. I hate that in BG and BG2 I basicly can't use the evil characters, because they leave me if I do good stuff. I like doing good stuff in RPGs, so my reputation is high. Sure, I can mod this out, but the vanilla game had strict restricition in this regard.
     
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  9. FeelTheRads Arcane Patron

    FeelTheRads
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    You like to do good stuff then don't use evil characters. It would makes sense, wouldn't you say?

    Maybe not the typical Bioware "you helped an old lady cross the road, I can't stand by this!" stuff, but still, Obsidian fanboys would expect more from them, no? Well, apparently not, that's why they're fanboys.
     
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  10. CyberWhale Arcane

    CyberWhale
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    J_C Or you could just use the good ones, and save the evil characters for an evil run? :retarded:
     
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  11. FeelTheRads Arcane Patron

    FeelTheRads
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    "I want C&C! I want my choices to matter!" roughly translates to "all I want is different dialog lines and ending slides".
     
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  12. ZagorTeNej Arcane

    ZagorTeNej
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    Really don't like that, a big charm of BG series' party interaction was them objecting to your hero/evil scumbag reputation (sure it was simplistic and could be improved upon but it worked) and eventually coming into blows with another party member if they had radically different viewpoints. They dropped the ball on this one and catered to casuals, hopefully that isn't a trend throughout the whole game.
     
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  13. Athelas Arcane

    Athelas
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    That sounds worrying. Could you quote the relevant passage?
     
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  14. Cosmo Arcane

    Cosmo
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    So you admit that people leaving the party in BG2 was the consequence of AD&D's stupid black and white morality system.
    Thank god there's no good vs evil in PoE, but only a whole range of people, whose opinions will reflect an aspect of the world : and how will you able to explore these aspects if you're stuck with bitchy drama queens ?
     
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  15. ZagorTeNej Arcane

    ZagorTeNej
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    So instead of improving/expanding just cut it out? Some (even flawed) C&C regarding party members is better than none. Binary good vs evil aside, people will often come into conflict because of different beliefs, moral compass etc. leaving out that aspect entirely is just as unrealistic/stupid as D&D alignment system and far less fun gameplay wise.
     
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  16. FeelTheRads Arcane Patron

    FeelTheRads
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    Interesting deduction. I don't see any "admission".
    And it's more like Bioware's stupid black & white system. And in this case is Obsidian's inability to do something better or simply unwillingness to "punish" players (ie: never have any actual consequences on how the game plays, only in differently worded dialogue lines)

    But of course fanboys will go :hearnoevil: and say they're doing some great innovation nobody ever did, or EVEN TRIED EVER BEFORE, thank god for that. :lol:
     
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  17. ZagorTeNej Arcane

    ZagorTeNej
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    I'm guessing there will be no class-specific and party members sidequests either, can't have players missing content that devs worked so hard on. Gotta love the modern school of gaming design.
     
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  18. hiver Guest

    hiver
    Thats all nice and all, but if you try to do that by using a notion that something as "might" should affect damage done by pistols then you are creating a fourth wall break on a basic mechanic level.

    What you should do in a case like this is make an exemption for those weapons and make them reliant on something else, much more fitting for such a character.
    Intelligence doesnt sound like a bad bet in that case, combining naturally with perception of course. What else would you choose for a gun wielding build anyway?
     
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  19. Athelas Arcane

    Athelas
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    Bioware still has party member side quests. :MBut no, there is class-specific content in the beta and they said companions will have their own quests in the final game.
     
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  20. Ramireza Savant

    Ramireza
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    Sorry, german :

    "Ein Aspekt, der unserer Meinung nach nicht ganz so gut umgesetzt wurde wie in den vorbildhaften Klassikern, sind die Persönlichkeiten der Gruppenmitglieder und die Beziehungen untereinander. Zwar kann es vorkommen, dass sich bestimmte NPCs nicht recht miteinander vertragen. Mitunter beklagt sich auch mal ein Gefährte, wenn ihm unsere Vorgehensweise nicht passt. Das führt aber nie so weit, dass wie beispielsweise bei Baldur's Gate die Party auseinanderbricht, wenn wir gegen die Interessen unserer Begleiter agieren. „Wir wollten damit dem Spieler mehr Freiheiten lassen“, erklärt Josh Sawyer die Entscheidung. „Man soll wirklich ohne Hindernisse entscheiden können, wie man vorgeht. Ob man den strahlenden Helden spielt oder einen Tunichtgut, der eben keinen alten Omas über die Straße hilft, sondern vor allem auf den eigenen Vorteil bedacht ist.“ Das klingt dann schon ganz anders als das, was uns Producer Adam Brennecke auf Nachfrage bei der E3-Präsentation im vergangenen Jahr sagte (zur damaligen Preview) und bedeutet eben auch, dass sich unsere Verbündeten seltener zu Wort melden (ähnlich wie früher werden nicht alle Konversationen per Sprache ausgegeben, sondern nur die wichtigsten) und weniger miteinander interagieren. Freilich ist die Geschichte trotzdem ein wichtiger Faktor bei Pillars of Eternity. Es gibt abertausende Dialogzeilen und Beschreibungen. Zwischensequenzen sind eher selten, stattdessen werden Ereignisse primär in Textbildschirmen geschildert, die (in der englischen Fassung) wirklich stilvoll und atmosphärisch geschrieben sind."

    The important thing is this :

    "Man soll wirklich ohne Hindernisse entscheiden können, wie man vorgeht. Ob man den strahlenden Helden spielt oder einen Tunichtgut, der eben keinen alten Omas über die Straße hilft, sondern vor allem auf den eigenen Vorteil bedacht ist.“

    And :

    „Wir wollten damit dem Spieler mehr Freiheiten lassen“

    Lets hope that the guy who did the interview is just a retard that didnt understand josh properly.

    Also the thing about the playtime heavily conerns me. If dev talks says that the main story could be done in 15 - 20 hours, then its only 5 - 10 hours in reality.

    Well, maybe i just overdo this whole thing...
     
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  21. CyberWhale Arcane

    CyberWhale
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    They also had party members arguing between themselves even in Mass Effect 2 (the chick fight) and leaving your party altogether in DA:O (pissing on sacred ashes).
    When modern BioWare does C&C better than Obsidian does - it's time to get concerned.

    I mean, have people forgotten Marcus not being able to enter Vault City?
    Sulik running away if you started digging around Den graveyard?
    Or heck, Boone automatically opening fire on Legion whenever he sees one of their members?

    No one is asking them to adopt the stupid and simple moral dualism of BioWare games but rather to acknowledge different party members and their various worldviews.

    P.S. I would rather take whiny bitches than spineless jellyfish any day.
     
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  22. Athelas Arcane

    Athelas
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    I fed it through Google Translate and it said it's not as punishing as Baldur's Gate, not that party members can't possibly leave. So maybe there's still hope.
     
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  23. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Very sad. I don't remember the last time when the news about POE got me excited. However, I am sure that I would not have backed this game if I would have known all of this prior...

    upload_2015-2-21_13-12-49.png
    Dunno. Show us!
     
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  24. Duraframe300 Arcane

    Duraframe300
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    Its assumptions out of his ass. Basically Josh said that theres more freedom. Most likely in the sense that just because you have the wrong alignment or stick two wrong people in a party they won't automatically split up.

    That of course doesn't mean they don't have agendas, react to each other, *betray* and so on

    The previewer however took it to mean all of that without sourcing shit.
     
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  25. Ramireza Savant

    Ramireza
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    Ah, one thing to add :

    "GamersGlobal" rated DA:I with a 9.5 out of 10. Maybe we should just ignore their opintions ;)
     
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