I think it's fair to give Dragon Age Origins credit for creating a lively set of characters, who felt three dimensional in their motivations.
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I feel like it's worth giving credit where credit is due. You guys let the apostasy of later Bioware releases blind you to what accomplishments, however few, they deserve credit for. It's possible for an infamous release by an infamous developer to at least do a few things right.
Here, I'll explain.
Remember how in the Red Letter Media review of the Star Wars prequels, the narrator asked random people to describe the characters in the originals, then asked them to describe Qui-Gon Jin? The interviewees are quick to describe characters like Han Solo but struggle when they get to the prequel characters because those characters simply are not defined well. Now ask if adjectives readily spring to mind to in order to describe the characters in a game you've played. It's been awhile since I've spend time with Origins, but off the top of my head, remembering the party I played with:
Morrigan: Wry. Skeptical of civilization. Stand-offish.
Sten: Stoic. Duty bound. Private.
Wynn: Warm. Maternal.
Okay, so now your characters have actual characterization and a consistent set of personality traits. The next trick is to try to give them a set of motivations which add depth to their personalities.
With Sten, the only way to make sense of him is to understand the importance of role-dependence in his culture. He expresses confusion at the culture of the gameworld when people deviate from the set of roles as he's come to understand them, particularly when women take up arms. He'll express approval or disapproval of your actions based not on their independent moral worth, but whether you are acting in the pre-defined role of a "Warden" or not. Personally, I always think it's interesting when narratives attempt to tackle blue-and-orange morality and this was a worthy attempt that added a little bit of color to the game world, maybe a little Klingon-y with the stoic warrior race but I like how they tried to cross that with the Moorish influence in medieval Europe. It was cute when it turned out that he had a soft spot for dogs, which he fiercely denied.
Morrigan is another outsider to the culture and has an outsider's view of it all, but where Sten is confused and contemptuous of rule-deviation, Morrigan is confused and contemptuous of servility. Her perspective is shaped by having grown up isolated in the wilds but she'll occasionally share stories about the forays that she took into civilization sheerly for curiosity's sake. She's a more lively personality than Sten and has more witty dialog but her perspective isn't quite as interesting or alien, beyond the more simple question of what civilization would look like to someone raised entirely apart from it. Still, the interactions between Morrigan and Sten were sometimes sharp. Morrigan is written as the wittier of the two and generally gets the better of those she speaks with, but every once in a while Sten gets one up on her:
- Morrigan: You are very quiet, Sten.
- Sten: Only compared to some.
It's good writing. I'm sorry if that makes you guys feel bad, but it's well done, and more importantly, it requires a knowledge of their respective personalities to quite bring off. Pillars of Eternity, for all the mechanical things it does very well, lacks this level of character interaction (from what I've seen). I got a laugh out of Eder's attempt to pet Sagani's fox, it's cute and well done, but it's not quite as rooted in the characterization.
Wynne ....I don't remember much about Wynne. I needed a healer but it's hard to write someone whose personality is "nice" in a way that's done well. I liked that there was an air of melancholy surrounding her which humanized her to a certain extent, and it was a nice twist that she was actually dead and expecting to fade away again at a certain point. The expression of her character wasn't particularly sharp but that's an interesting spin and gave her a more complex motivation.
There. Lively. Interesting sets of motivations (raised in an alien culture and trying to make sense of the world, raised in the wilds and trying to make sense of the world, raised in this world but secretly an undead specter). We're not talking Tolstoy by any stretch of the imagination - War and Peace remains the gold standard, and we're a thousand miles and a very deep ocean away from that - but for fantasy fiction and
especially for fantasy RPGs it's a cut above the norm.
The game is still set in an uninteresting, generic world with an uninteresting, generic conflict at the center of it.
The game is still cursed with RTwP combat.
But credit where credit is due.
....I swear, it's like nuance is the kryptonite of the internet.