- Joined
- Jan 28, 2011
- Messages
- 99,614
I find the interface extremely intuitive and easy to use with one single nigger
The fact that you're replying to some
I find the interface extremely intuitive and easy to use with one single nigger
Sawyer's influence is mostly evident in the game mechanics - I haven't seen anything annoyingly political / hipster or whatever in the game so far. I don't agree with everything Sawyer says or believes in either, but I'm enjoying the hell out of this game. It's a legit return-to-form of the classic isometric CRPG.
Except, of course, an Inuit dwarf mother-of-five companion, a Polynesian companion, a black woman paladin companion, a raging misogynist companion with the other companions needling him about his raging misogyny, a deity embodying the rage from social injustice, a main theme related to religious oppression and persecution... little things like that.
P:E's politics are really, incredibly, awesomely progressive. It's a testament to the writers' skill that all you good folk don't even notice. It's the antithesis of typical fantasy games which are politically reactionary. P:E is the embodiment of :inclusive: done right.
you mean bestiary xp? that's been part of the game for more than 6 months now (backer beta build 333)...
btw, yesterday i was playing and i noticed im getting xp for killing creatures. Who said there is no xp for combat?
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You do realize this isn't a solo Sawyer project right?
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Backer content is glaringly out of place. I didn't realise those yellow named NPCs were backer written so I was trying to figure out what was up with them. Everyone in Gilded Vale was either dirt poor or in league with Raedrick, except these guys all seemed to be blinged to the hilt. I actually thought they might be spirits of the past only visible to watchers or something. But nope, just walking fanfiction dispensers. Likewise those memorials - I think one was to ',,,,'.
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I think it's fair to give Dragon Age Origins credit for creating a lively set of characters, who felt three dimensional in their motivations. Dialog is something that Bioware usually does well, to the point that they've let that particular strength of theirs overwhelm all their instincts towards game design.
Yes. The penalty is slower action time and casting tends to be slower than weapons so it's compounds.I can't help but make constant comparisons to DnD and i find the lack of ranged weapon usage in melee penalties, armored casting penalties bizarre. So is it possible to to have a heavy armor battlemage from the get go?
I'm not sure exactly what you're asking and I play with expert so I don't get to see them but AoE should have an inner and outer line. The inner line marks an area that has friendly fire and the outer line marks the total area enemies will be hit.Oh and if the area of effect spell marker doesnt highlight party members does that always mean it targets enemies only? the whole red yellow targeting radius thing is actually a great idea that refocuses positioning tactics for mages and the party bit why do healing spells have them too, i see no documentation for this. Also am I the only one who is constantly scouting every inch of fog of war
They're not original, they're celtic.Another thing that is bothering me are the weird names and neologism in the game. I like that theyre original but reading so much of them in the verbose lore background is a pain.
How is Pillars of Eternity's writing? Is it at least Dragon Age: Origins caliber? For the record, I prefer Fallout 2's writing to Planescape: Torments' any day of the week. I've never played the Icewind Dale series or Baldur's Gate. Is Pillars better or worse than Icewind Dale?
In what way? Quality-wise there's an immense difference between one of them and the rest.You seemed to have picked out very ordinary and mundane examples...?
They're not original, they're celtic.
I think it's fair to give Dragon Age Origins credit for creating a lively set of characters, who felt three dimensional in their motivations. Dialog is something that Bioware usually does well, to the point that they've let that particular strength of theirs overwhelm all their instincts towards game design. Nowadays their output feels more like friendship-simulators with a bit of RPG-lite thrown in between cutscenes.
The problem is that Dragon Age just didn't set any of these characters in a particularly interesting world. In Dark Souls, by contrast, everything you learned about the lore gave way to a greater mystery. There were riddles within riddles, cleverly placed throughout the game which lured you into a gradually unfolding, grand mythology.
The DA setting is shit but not nearly as shit as most of the characters. I liked the dwarf in DA:O because he wasn't a bioware character, he was a time tested stereotype which any idiot could nail (not figuratively, I figured I should clarify that since we are talking about a bioware game). Everybody else OTOH ranged from mediocre to shit.
More like celtic-inspired. I don't remember any of those terms in actual celtic myths (not that I'm a huge expert ofc).They're not original, they're celtic.Another thing that is bothering me are the weird names and neologism in the game. I like that theyre original but reading so much of them in the verbose lore background is a pain.
They're not original, they're celtic.