serch
Magister
Last edited:
I played the game a bit and read the collector's guide and the lore is great for a video game and mostly very well thought out. Anyone who seriously thinks that the setting sucks is a cynical, jaded fuck or has some utterly rose-tinted memories of past RPGs and their settings.
Whatever you think about Josh Sawyer and his design philosophy it is clear the man did put a lot of effort and thought into creating this world and I can appreciate that.
Structurally it's fine, some of the implementation leaves something to be desired. Pop on over to the Act 2 thread for details.I really like the lore. Feels quite different from other fantasy settings, without getting all edgy and cynical.
Was there before.Edit: There's now a text size slider in the options.
Was there before.Edit: There's now a text size slider in the options.
Every class has abilities with durations or aoe's, sometimes both.Not all classes care much for aoe/buff duration so int is pretty worthless in those cases
Every class has abilities with durations or aoe's, sometimes both.Not all classes care much for aoe/buff duration so int is pretty worthless in those cases
The first problem with health and endurance, for me at least, is that they are based mainly on the classes. The second one is that the bonus hp/end per point is shit. 3%, really? It should be at least 5 or 6% and the hp/end gain difference between the classes should be tweaked. Fuck 3 Con fighters whos HP/End are still bigger than my 18 Con rogues HP/End.
Resolve should had something like a +/- % negative effect and reversed positive effect duration or a -/+ 2%DR per point.
I dont get why Perception cant have accuracy altering. A -/+ 2 or 3% per point and a little class accuracy tweaking-nerfing and BAM, another useful stat. Everybody is saying that "Oh NO, if Per got acc boosts everybody would maxing it first". This is true if your game has a weapon skill system but in PoE everybody can use everything so why not?
Or if interrupt delays were a little bit higher, like weak->0.5s, average->1s, strong->1.5s, perception would be much better.
Sigh... I hope some basic rule modding will be available in the future.
You are aware you can drop attribute points below 10, right? The difference between a low and high INT character is more than twice as long durations and more than twice as big AoE's. That's pretty significant. One of the monk's earliest ability knocks the enemy down, having a high INT monk is useful because of that ability alone.Every class has abilities with durations or aoe's, sometimes both.Not all classes care much for aoe/buff duration so int is pretty worthless in those cases
The monk has an attack speed buff - so what if it lasts 30% longer at the cost of 8 attribute points? His aoe move even with 14 int on my monk barely has any aoe.
Well, accuracy used to be affected by Perception in one of the earlier beta builds - they changed it because it was everyone's go-to stat. Unfortunate, since it would still be an improvement over the current system.My biggest gripe with Sawyer's system is there is no accuracy attribute. It's totally class based. So even IF you give your wizard ideal stats for using a broadsword, he's still gonna suck at it. Forget trying to do anything creative with the classes while their health pools and accuracy ratings are gated behind a class modifier.
Rangers can achieve higher damage with a ranged weapon.Basically, why would I ever use a ranger if I want just pure ranged dps? A rogue with a ranged weapon is likely better. Only thing nice about a ranger is the pet.
My biggest gripe with Sawyer's system is there is no accuracy attribute. It's totally class based. So even IF you give your wizard ideal stats for using a broadsword, he's still gonna suck at it. Forget trying to do anything creative with the classes while their health pools and accuracy ratings are gated behind a class modifier.
Basically, why would I ever use a ranger if I want just pure ranged dps? A rogue with a ranged weapon is likely better. Only thing nice about a ranger is the pet.
Second playthrough, POTD, planning PC Rogue / Aloth / Kana / Pallegina.
Tutorial was a breeze, and then got myself raped by the bandits in the wood (though I came close, actually, if only a level 1 Rogue had any way of raising its deflection...) Didn't do my level up, but still found Alroth was level 2 when I reached him.