But the thing is the original games were incredibly ground-breaking and unpredictable in their day – and that’s the one element Pillars Of Eternity barely even attempts to replicate.
Zero innovation, even though the original games were known for it.
JESawyer wept.
What would you guys say are the most innovative parts of PoE that reviews are overlooking?
In comparison to the Infinity Engine games or, in comparison to all the other RPGs out there? Imo, Pillars of Eternity innovates on a lot of things if we compare with Infinity Engine. Chanters and Ciphers seem to be brought up in these discussions because they innovate more broadly, in a new way we haven't seen much or at all in comparison to all the other RPGs.
Chanters & Ciphers are innovative if we compare with all RPGs. Fighters, Rogues, Monks, Paladin etc, are only innovative if we have Baldur's Gate/Icewind Dale/D&D to compare with. Wizard, Druid and Priests being the least innovative. Combat in itself is innovative, even if it follows the formula well.
That's why I hope Obsidian takes more freedom and innovates more with the classes, progression, plot, in upcoming Pillars of Eternity games. Because, obviously, people like what Obsidian did with the Psion-archetype and the Bard-archetype.
Spiritshifting Druid Kit (Can't cast spells, but is really good at being transformed or something). Specific Diety Spells for Priests, and more differenting perks of Paladin Orders. Wizards having interesting out of combat spells, perhaps even dialogue spells (illusion magic, perhaps). Add to that more expansive lore.