Top damage dealer is an interrupt fighter, good job Mr.Autismo.Nope. My top damage dealer in my custom party is an interuppt fighter that DW a rapier and dagger. He has 12 str with high dex and per.MIG > DEX
anytime
noone gives a shit about shitty builds
I took int to 4 (fire godlike) but I went with high res for dialogue unlocks (he's my main) and high deflection (to make up for him wearing leather)Lol, if you actually knew anything about mechanics of this game, you wouldn't be so edgy here. High might is incredibly important for the chars with no in-built reliable damage bonuses (most casters or barbs, for example). For classes who already have a huge basic bonus (and, if you rush it all, fighter will have 40% at level 6), it's not that much of a deal - like, with 12 might and exceptional weapon his guy will have 176% at said level 6. With 18 might, that would've been only 18% more - 194%. No crippling differences here.
Considering that he'd also take the vulnerable attack at level 4 and how insane that talent is with all kinds of fast duals, it's not surprising that the fighter leads, especially if he went with a basic party where there's no rogues/barbarians/ciphers to overtake him. Now, it doesn't mean his build is perfect - considering that interrupt fighter has zero need for int, he should've put intelligence at 3 and then he'd have points to max both dex and might. But, anyways, for the characters with high basic bonus, dex is indeed better than might.
But, anyways, for the characters with high basic bonus, dex is indeed better than might.
I took int to 4 (fire godlike) but I went with high res for dialogue unlocks (he's my main) and high deflection (to make up for him wearing leather)
Incorrect. Due to the nature of integer DR in this game, attacking quicker means you are facing off against DR more often.
You also have to consider time, do you have the time to make the extra attacks required to make up the difference etc?
In DotA 2 for instance, extra damage is considered superior because it's more reliable, as if you only get to make one attack the extra damage counts whereas the extra IAS does not.
I find my plate wearing moon god like goes down more than my dodgy leather wearing fire god like. (Def more important than dr?)I took int to 4 (fire godlike) but I went with high res for dialogue unlocks (he's my main) and high deflection (to make up for him wearing leather)
Eh, he can actually easily use plate without much problems - the difference between plate and leather for him is, like, 12.5% of actual attack speed. I doubt that's worth 7 DR in all departments.
You know, the funniest thing about Sensuki's PoE butthurt (and his attempts to prove his superiority here) is that the dude burned half a year on this shit, but doesn't know jack about the game. Lol.
It's very easy. We go to the very well known google spreadsheets. First, we use damage bonus 1.8 (that's the average rogue fare - sneak attack + exceptional weapon) & 18 dex (and supposed 10 might). Dual stilettos have 9,74 dps that way. Estoc has 7.94. Next we use damage bonus 2.04 (that's the might going form 10 to 18) and 10 dex. Stilettos have 8.94 dps. Estoc has 7.54.
So yeah, of course, might is strictly better than dex and high DR makes that very, very important, sure, mr. fucking expert. But yeah, if I had wasted so much time and learned nothing in the process, I guess I'd cried myself a river too. Maybe I shouldn't be too hard on the poor bastard.