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Pixel art gallery

Discussion in 'Codex Workshop' started by deem, Jan 10, 2022.

  1. deem Savant

    deem
    Joined:
    Oct 3, 2019
    Messages:
    421
    Here is some of the pixel art I've made for my game several years ago. I no longer work on that game but there are a few sprites that I like and would like to share.

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  2. Catacombs Arcane Patron

    Catacombs
    Joined:
    Aug 10, 2017
    Messages:
    4,942
    The details are outstanding. What did you use to make these?
     
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  3. deem Savant

    deem
    Joined:
    Oct 3, 2019
    Messages:
    421
    I made it in PyxelEdit and Gimp.
     
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  4. Catacombs Arcane Patron

    Catacombs
    Joined:
    Aug 10, 2017
    Messages:
    4,942
    Do you have an art background?
     
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  5. deem Savant

    deem
    Joined:
    Oct 3, 2019
    Messages:
    421
    Not really. I'm pretty much self-taught. Here are some walls.

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  6. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
    Joined:
    Feb 5, 2015
    Messages:
    778
    Location:
    Washington, DC
    Strap Yourselves In
    deem did you add the noise yourself, pixel by pixel? Or did you make blocks of color and then add some kind of overlay?
     
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  7. Zanzoken Arcane

    Zanzoken
    Joined:
    Dec 16, 2014
    Messages:
    2,924
    Nice work. Your style feels dark and gloomy to me, reminiscent of Dark Souls.
     
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  8. Hag Savant

    Hag
    Joined:
    Nov 25, 2020
    Messages:
    489
    Location:
    Breizh
    That's really good work. Would be curious to see a screenshot of the game with all the different parts coming together.

    Here is the only pixel art I have ever done (free to use) :
    [​IMG]
     
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  9. Catacombs Arcane Patron

    Catacombs
    Joined:
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    Can you describe your process for making these?
     
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  10. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Messages:
    8,688
    These look amazing. I would love to play a game in that style of yours!
     
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  11. The_Sloth_Sleeps Arcane

    The_Sloth_Sleeps
    Joined:
    Oct 26, 2016
    Messages:
    965
    You are a very sick man.
     
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  12. Quilty Magister

    Quilty
    Joined:
    Apr 11, 2008
    Messages:
    2,388
    That's gorgeous!
     
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  13. deem Savant

    deem
    Joined:
    Oct 3, 2019
    Messages:
    421
    Thank you for the kind words. I booted the game and took a bunch of screen shots. Currently I'm working on a different game and my style progressed somewhat but still lots of work to do.

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  14. curds Prophet

    curds
    Joined:
    Nov 24, 2019
    Messages:
    854
    That game looks fucking cool. What was it, some kind of roguelike or something?

    And what is the different game you're working on now?
     
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  15. Tyranicon A Memory of Eternity Developer

    Tyranicon
    Joined:
    Oct 7, 2019
    Messages:
    2,328
    Consider posting your development progress here. Not only is the RPGcodex an extremely discerning audience that can help you finetune some things, but it never hurts to build a fanbase early.

    That being said, the codex is the codex, so be aware of some things.
     
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  16. Quilty Magister

    Quilty
    Joined:
    Apr 11, 2008
    Messages:
    2,388
    I love the style, the detail, the lighting, it's great. I would suggest only one thing: the player character seems to blend in with the background a bit, maybe making his colors slightly lighter would prevent that.
     
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  17. Papill0n Literate

    Papill0n
    Joined:
    Dec 11, 2021
    Messages:
    19
    Very nice tiles :)

    screenshots are cool, too, tiles translate nicely into the game
     
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  18. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,907
    Codex USB, 2014
  19. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    7,289
    Location:
    I'm on an actual spaceship. No joke.
    Some real sexy screenshots there
     
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  20. Tavernking Don't believe his lies Patron Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    927
    Location:
    Australia
    Put it on Opengameart! Great community there that would be grateful
     
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  21. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    8,584
    Location:
    Nottingham
    Excellent work.

    You don't fancy making Serpent in the Staglands 2 do you?

    After Mechjammer I'm not hopefully for the sequel.
     
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  22. curds Prophet

    curds
    Joined:
    Nov 24, 2019
    Messages:
    854
    Was the first game that came to mind for me too.
     
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  23. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    7,289
    Location:
    I'm on an actual spaceship. No joke.
    same
     
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  24. deem Savant

    deem
    Joined:
    Oct 3, 2019
    Messages:
    421
    Serpent is far more sophisticated of a game than what I've cooked up. It was a learning experience for me, a first attempt at making a relatively large game. I've managed to get all the seemingly banal things to work such as inventory, saving and loading, rudimentary turn-based combat, enemy A"I". With the the project I'm currently working on I hope to take what I've learned and make something presentable.
     
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  25. Krice Arcane Developer

    Krice
    Joined:
    May 29, 2010
    Messages:
    456
    That gloomy "monochrome" style of using colors reminds me of 8-bit isometric games for some reason.
     
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