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PKM- Rigorous solution of the statue puzzle

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I am reposting here the rigorous solution to the (optional) statue puzzle which can be found in the beginning of PKM. The puzzle involves 6 statues with the sword up or down, and 6 buttons that switch the position of certain swords each. One treasure room opens when all swords point up, and another treasure room opens when all swords point down.

You can probably solve this puzzle eventually by randomly clicking on buttons, but here I am presenting the rigorous solution.

Note that if you want to develop your IQ or properly maintain an aging brain, puzzles such as this are excellent training. They are even worth studying, if you are serious about it.

The method in a nutshell:
1) Note initial condition of statues (up or down).
2) Try the buttons and write down which statues each button affects.
3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.


By affecting a sword an odd amount of times, you change its direction. If you affect it an even amount of times, it remains unchanged or returns to its initial direction after a small trip.

I am going to name the 6 statues s1-s2-s3-s4-s5-s6 and the 6 buttons b1-b2-b3-b4-b5-b6. Numbering starts in the first room you see, north. Numbering ends in the second room you see, south.

Step 1: Note initial condition of statues (up or down).
s3 ^ s1 ^
s4 v s2 v
s5 ^
s6 v
s1: up
s2: down
s3: up
s4: down
s5: up
s6: down

Therefore, we need to find the combination that changes s2, s4, s6 to unlock the first treasure, and then we need to find the combination that changes all statues to unlock the second treasure.

Step 2: Try the buttons and write down which statues each button affects.
(don't forget to press the buttons a second time to return the statues to their initial condition)

b1 affects s1, s2, s4
b2 affects s1, s2, s3
b3 affects s2, s3, s6
b4 affects s1, s4
b5 affects s5, s6
b6 affects s3, s5, s6

Step 3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.

The combination that points everything up and unlocks the first room is: b1/b2/b3. Why:
s1: affected 2 times (even). UNCHANGED.
s2: affected 3 times (odd). CHANGED.
s3: affected 2 times (even). UNCHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 0 times (even). UNCHANGED.
s6: affected 1 time (odd). CHANGED.

Thus by pressing b1/b2/b3 all swords point up, and the first treasure room is opened.

AFTER THAT, we need to switch all swords to pointing down to unlock the other treasure room. The combination which achieves this is: b1/b6. Why:
s1: affected 1 time (odd). CHANGED.
s2: affected 1 time (odd). CHANGED.
s3: affected 1 time (odd). CHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 1 time (odd). CHANGED.
s6: affected 1 time (odd). CHANGED.

Thus you have solved the puzzle!

A post will follow that will give an even more rigorous solution for Step 3.
 
Last edited:

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
ALTERNATIVE STEP 3

The REAL rigorous solution involves a different strategy for Step 3, one that is a bit slower. For each statue, we will find the combination that changes it independently, while keeping everything else unchanged. Once we have the combination for each statue independently, we can basically do whatever we want at will.

First we figure out the easy statues, s2 and s3:

S2: b1, b4 (only s2 is affected an odd amount of times)

S3: b5, b6 (only s3 is affected an odd amount of times)

Now we can move on to the tougher statues:

S1: b2, (b1, b4), (b5, b6)

b2 switches s1, s2, s3. Then we press the combination that only switches s2 as mentioned above (b1, b4). then we press the combination that switches s3 as mentioned above (b5, b6). Therefore, at the end only s1 will be switched.

By the same logic, we continue with the rest of the statues:

S4: b4, (b2, b1, b4, b5, b6)

b4 switches s1 & s4. The rest of the buttons are the combination that switches s1 back, as mentioned above.

S5: b3, b6, b1, b4

The combination b3, b6 switches s2 & s5. Then the combination b1, b4 switches s2 back, as mentioned above.

S6: b5, (b3, b6, b1, b4)

b5 switches s5 & s6. Then the combination b3, b6, b1, b4 switches s5 back, as mentioned above.
 
Last edited:

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I always thought that game abbreviated as P:K.
PKM brings to my mind only this:
7%2C62_KK_PKM_Helsinki_2012.JPG
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Note that if you want to develop your IQ or properly maintain an aging brain, puzzles such as this are excellent training. They are even worth studying, if you are serious about it.

I just do CAPTCHAs
 

EdgyRightWinger

Educated
Patron
Joined
Jun 29, 2022
Messages
155
While OP is correct, he still deserves this reaction

1656550618482.png
 

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