From the sounds of things it looks like a VTT game might not be tenable at this point, so that means we'll just keep on keeping on with the PbP format. For those of you who are able and interested I'm going to be trying to start up a VTT game with a cousin of mine who lives in North Carolina and a buddy of his, so there's plenty of room. We're still deciding on what system, but it'll either be Crypts & Things or BRP/Magic World. Setting is going to be Swords & Sorcery but an existing property - Zothique, Lankhmar, Hyboria, Thieves World or whatever people are most excited about.
With respect to switching systems, I'll definitely allow your S&W classes to be ported over to C&T, so you don't have to convert to one of its 4 core classes if you don't want to. Everything is pretty much the same, but the biggest change is that it has a skills system, and a luck system instead of saving throws, CON is your physical damage capacity (0 CON=Death), HPs are just bruises and scrapes and fully heal every night. The biggest issue I can see with converting is that the magic system is quite a bit different so I might end up hybridizing something so
Helly doesn't have to change his druid too much if we make the switch.
As for the guy that expressed interest in joining he never got back to me so it's just us, which I'm OK with since it seems like we've found a decent rhythm with who we have.
Updated XP totals (I'm adding 500 XP to everybody's total to account for the way the game has unfolded):
Marcán - 1018
Borric - 1097
Ker - 1064
Rhemyr - 1075
Sokrates - 1064
(I'm still giving him XP because bert said he'd like to come back when he wasn't so busy).
Starting now I'm changing the way further XP is granted -
No more treasure based XP for starters.
My proposed method is as follows: Encounters* will grant XP based on difficulty.
- Easy to Normal encounters are 20-50 per character
- Moderate encounters are 100-200 per character
- Difficult encounters are 250-500 per character
*
By "encounters" I don't mean killing necessarily, I mean overcoming whatever foes stand in your way, by force, subterfuge, trickery or whatever else you can think of.
Additionally, I'll be granting bonus XP for clever play and superior role-play, the amounts will vary, but will probably range anywhere from 25-100 per character when they come up.