Helly
Translating for brofists
Ker panics at the sight of the monsters and slings a stone at random
Sling attack [1d20] = 2 - if hit, damage: [1d4] = 1
Sling attack [1d20] = 2 - if hit, damage: [1d4] = 1
(Don't forget Crits do max damage)
(Don't forget Crits do max damage)
I figured you would take care of it, as you did, but I'll mention the crit should it happen again. And if Ker doesn't brain me with random sling stones, wtf! I guess Ker really dislikes bugs.
"One down! Good job holding the line!"
(Don't forget Crits do max damage)
I figured you would take care of it, as you did, but I'll mention the crit should it happen again. And if Ker doesn't brain me with random sling stones, wtf! I guess Ker really dislikes bugs.
"One down! Good job holding the line!"
Not a problem, just figured I should mention in case people might have forgotten. Maybe Ker rolled badly on purpose? He just can't bear to harm a creature even if it's a horribly mutated abomination.
Since there is a good chance I might sling a stone into the back of someones head attempting to hit a bug, I am going to wait.
Hmmm, good question. By rule there's an equal chance to strike any combatant in the mêlée, so with equal numbers of friends and foes it's fifty-fifty.The men on the line thank you for keeping it together. Speaking of which: What, if anything, did Ker's panic throw accomplish/destroy?
roll a d6 to see if your kick jars the door loose (3 in 6 chance). Regardless of the outcome, prising the door counts as your action for the round, but if the door opens you can still move up to 40 feet.Marcán kicks open the door, giant bugs aside, and attacks the first thing he sees.
Damage(Falcata Two-H): [1d8+2] = 5+2 = 7 To hit: [1d20 + 2] = 13+2 = 15
Sure, you can roll them over. Also I'm way off my game, I forgot to roll damage for the burst stasis field.I hate doors. Also, fixed.
Any chance I can save those rolls for later?
Are we ready for round 2 and keeping our initiative? If so, the three of us at the door will try to finish off the second bug.
Kicking doors is fun: [1d6] = 6