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Incline Playable Worlds - Raph Koster's new sandbox MMO

Discussion in 'MMO(RP)G / Online Discussion' started by PorkyThePaladin, Oct 4, 2019.

  1. PorkyThePaladin Arcane

    PorkyThePaladin
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    Just saw this: https://venturebeat.com/2019/10/03/...worlds-raises-2-7-million-for-sandbox-mmorpg/

    For those of you who don't know, he was the lead designer on Ultima Online and Star Wars Galaxies, the two most interesting MMOs to date, whatever their shortcomings might have been.

    This is very interesting news. I remember reading an interview with him years ago about designing SWG, and the level of discourse was on a much deeper level than the crap you usually read about from your typical themepark MMO devs.

    Not much known about the game itself yet.
     
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  2. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    1- The article literally doesn't say where they got the money. There was no crowdfunding campaign, so why use the word "raise"?
    2- Considering who they're hiring, that's not enough money. End of story right there.
     
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  3. PorkyThePaladin Arcane

    PorkyThePaladin
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    Wasn't one of the guys mentioned a former Amazon exec? Perhaps Bezos is a closet sandbox MMO player.

    Exec: Umm, Jeff, remember that sandbox MMO project I was telling you about? Can I get some moolah for that?
    Bezos: <checks his pants for loose change> Yeah, yeah, here's 40 mil...
     
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Literally from the article:

    Also I think it's pretty usual amount of funding for seed funding.
     
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  5. PorkyThePaladin Arcane

    PorkyThePaladin
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    Well, Amazon also has that sandbox MMO in the works, New World or something.
     
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  6. Saerain Augur Patron

    Saerain
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    Seems like the thread title is a bit off, Playable Worlds being not the game's title (thankfully) but the company. Been seeing that misconception floating around.
     
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  7. Alexander DeLarge Liturgist

    Alexander DeLarge
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    Raph Koster is literally the only "veteran dev" I trust to make a decent MMO on name recognition alone.
     
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  8. PorkyThePaladin Arcane

    PorkyThePaladin
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    The thing is, MMOs are a stagnant dying swamp now, overtaken by crap like Battle Royales and MOBAs, which should never have happened. A good MMORPG should absolutely destroy anything like a Battle Royale or MOBA game, simply because it has things like persistence, much deeper social aspects, more interesting character buildings, more addicting loot chase, and so on.

    But the business suit dolts that run the industry are not very bright when it comes to anything other than making money, and know next to nothing about games, so they just follow their short term market research suggestions. WoW's unbelievable financial success threw the whole genre under the bus, because the dolts forced all the other companies to clone WoW, which was stupid, since they could never match Blizzard's polish/content/mass appeal. So everything crumbled, except a couple of WoW clones that moderately succedeed to some degree (ESO and FF14). But these games are the opposite of where the genre's potential is, with their emphasis on instancing, lack of pvp, and developer storytelling.

    People see this, Koster obviously with this effort, or Amazon with their New World sandbox MMO in the works. There is a literal gold mine out there for anyone who makes a quality sandbox MMO. Look at Eve Online sputter along, even though it has just about the most boring base gameplay of any game I've ever played.

    If some company invested serious money into making a sandbox equivalent of WoW, and hired guys like Koster or some other sharp people to design the mechanics, the result could be just as groundbreaking as WoW back in the day, but with a much better game.

    Just imagine a real life-like MMORPG, set in some cool setting (e.g. Fantasy, Medieval Europe, sci-fi, whatever), where everything that happens in the world is the result of player actions, just like RL. Player run economy, city development, colonization, player run wars and politics, player run cultural events, etc. But with interesting base gameplay (e.g. fun combat, fun exploration, fun crafting/hunting/gathering, fun travel), and with solid well-designed mechanics to encourage interesting gameplay for everyone (carebears, PKs, anti-PKs, neutrals, loners, social people, etc).
     
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  9. Gerrard Arcane

    Gerrard
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    If tried imagining all that and came up with anything other than absolute disaster as a result, you are incredibly naive.
     
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  10. PorkyThePaladin Arcane

    PorkyThePaladin
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    And you, sir, are the reason we have 200 terrible WoW clones, and the rest of the clown show. I will take naivette over dull, soulless pragmatism every single time. Think big or go home. :)
     
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  11. grimace Prophet

    grimace
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    Here's a fluffy news update.

    The goal of creating a persistent character/avatar that can visit different themed worlds seems grand.

    However, tt's been done and no one any any gaming forum I've seen ever discuss it.

    Maybe the audience isn't English speaking?




    Remember the Entropia fiasco? And now this next version:


    https://account.entropiauniverse.com/new-account/?ccode=rocktropia

    https://neverdie.com/

    https://medium.com/@Nevereverdie/pr...d-passphrase-and-store-it-safely-261d4f267c9e
     
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  12. Alexander DeLarge Liturgist

    Alexander DeLarge
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    Honestly I'm intrigued. That was one of the best things about ARK being able to back and forth within clustered servers from The Island

    to Scorched Earth


    to Aberration


    to Genesis

    all with varying levels of technology and extremely different themes.
     
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  13. grimace Prophet

    grimace
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    Dumb question time.

    Will players login to the Playable Worlds games-as-a-service "game" like OnLine/Stadia? Will all the updates be on the cloud and the player uses a light weight browser to stream the game to their screen?

    Does this model mean no game files (art/music/models/textures) are downloaded and installed on the user's local drive?

    This could "patch" the game patch downtime problem for users.
     
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  14. Alexander DeLarge Liturgist

    Alexander DeLarge
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    I don't know how Guild Wars 2 does it but props to them, I don't think they've ever had downtime. Even for major expansion releases it just seems to roll out without maintenance. I believe that's the idea behind Star Citizen running on the AWS cloud where they can just spawn new instances running the new versions and give an extremely generous grace period for instances running the old version.

    Whatever this is, I'm optimistic seeing as Raph Koster has never disappointed me with his games.
     
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  15. grimace Prophet

    grimace
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    Alexander DeLarge

    Downtime on patch day means the end user must logout, download, and patch the installed game client.

    If the game client is a OnLive/Stadia and the game is streamed from the cloud to your screen than there is no "downtime" for the player.
     
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