Rinslin Merwind
Erudite
Hi everyone, since my last thread I played in Jagged Alliance 2 , KOTOR 1-2, then switched on adventure games like Monkey Island 1-3, Sam & Max: Hit the Road, Loom (thank God I was able to find non VGA version), then switched again on RPG such as Dark Sun: Shattered Island and Betrayal at Krondor. Overall I had a awesome experience (maybe except Kotor 1, because game crashed every fucking not skipped cut-scene and several other issues connected to the plot and game mechanics) and started to look for another game to play. After some time I decided to play a Temple of Elemental Evil. I have installed original game, Co8 NC, Temple+ and started new game
However after creation of my party, I started to feel that something is wrong. I mean, my front line fucking dies from two hits and enemy rarely misses, my rogue archer can't hit for shit or if hit - 0 damage ( happened against undead).
List of my party:
Zerion Brightheart
race: human
class: Paladin of Heironeous
Str: 18
Dex: 15
Con: 18
int: 12
Wis : 13
Cha: 17
Weapon: Greatsword
Magnus Stonecrusher
race: dwarf
class: fighter 4 / cleric of Moradin (rest of the game)
Domains: Good, Earth
Str: 18
Dex: 10
Con: 20
int: 11
Wis : 18
Cha: 16
Weapon: Greatsword
(while I writing this post, I started thinking that it was stupid idea to give a greatsword to a dwarf, so I need a commentary on this)
Beatrix Starborn
race: human
class: Wizard
Str: 11
Dex: 17
Con: 16
int: 18
Wis : 12
Cha: 10
Weapon: Light crossbow
And here goes my most troubled character:
Terry Pathfinder
race: Halfling
class: rogue 4/ fighter (rest of the game)
Str: 14
Dex: 20
Con: 16
int: 13
Wis : 12
Cha: 10
Weapon: Short bow ( I suspect that this weapon is sucks in ToEE for ranged character, but I need commentary)
My rogue is fucking idiot who miss half of his shots and can't damage undead, but I fear that if I restart game and my party will have a melee rogue - my party will be slaughtered while melee rogue will trying to stab enemy backs.
Any suggestion on character builds/party composition/replacement for rogue is welcomed.
Btw. I need rogue mostly for his skills, if anyone willing to list skills that "must have" in party and which skills should be avoided to invest.
However after creation of my party, I started to feel that something is wrong. I mean, my front line fucking dies from two hits and enemy rarely misses, my rogue archer can't hit for shit or if hit - 0 damage ( happened against undead).
List of my party:
Zerion Brightheart
race: human
class: Paladin of Heironeous
Str: 18
Dex: 15
Con: 18
int: 12
Wis : 13
Cha: 17
Weapon: Greatsword
Magnus Stonecrusher
race: dwarf
class: fighter 4 / cleric of Moradin (rest of the game)
Domains: Good, Earth
Str: 18
Dex: 10
Con: 20
int: 11
Wis : 18
Cha: 16
Weapon: Greatsword
(while I writing this post, I started thinking that it was stupid idea to give a greatsword to a dwarf, so I need a commentary on this)
Beatrix Starborn
race: human
class: Wizard
Str: 11
Dex: 17
Con: 16
int: 18
Wis : 12
Cha: 10
Weapon: Light crossbow
And here goes my most troubled character:
Terry Pathfinder
race: Halfling
class: rogue 4/ fighter (rest of the game)
Str: 14
Dex: 20
Con: 16
int: 13
Wis : 12
Cha: 10
Weapon: Short bow ( I suspect that this weapon is sucks in ToEE for ranged character, but I need commentary)
My rogue is fucking idiot who miss half of his shots and can't damage undead, but I fear that if I restart game and my party will have a melee rogue - my party will be slaughtered while melee rogue will trying to stab enemy backs.
Any suggestion on character builds/party composition/replacement for rogue is welcomed.
Btw. I need rogue mostly for his skills, if anyone willing to list skills that "must have" in party and which skills should be avoided to invest.