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- Joined
- May 29, 2010
- Messages
- 37,369
The whole thing is 2 hours and 30 minutes. I did you all a favor.Why you have made us read when there is VO?
Post the whole thing!
The whole thing is 2 hours and 30 minutes. I did you all a favor.Why you have made us read when there is VO?
Post the whole thing!
The whole thing is 2 hours and 30 minutes.Why you have made us read when there is VO?
Post the whole thing!
The main problem is that the plot is not engaging. I see players complaining about the seriousness of PoE as it was the culprit, but AoD is serious and engaging. That’s not it. The problem is the lack of strength and personality behind it. These Obsidian games have no personality at all. They have no truth behind them. It doesn’t feel like the developers were making the game they really wanted. The result is uninspired, insincere and bland mediocrity. I think if they tried to make the games they wanted the result would be better, even if I didn't share the developers preferences.It's all about INTERNAL consistency. There are gods in BG's world, so it's possible for there to be a child of a god. PoE is a medieval fantasy world that makes no sense - most people use swords and armors like it's the middle ages, but there are gun powder (which made armor& castles useless) lying around and somehow there's also the tech for giant machines. That made sense in Arcanum, where all that was integrated into a giant conflict of magic & science, but in PoE nothing is ever addressed.
Or maybe good sequels sell better as evidenced by Shadowrun Dragonfall and you are just talking out of your ass like usual.For many sequel RPGs released these days, the Codex impulse is to say: "HA HA, we always knew nobody actually liked your first game even though it sold pretty well. You always sucked and the people have finally woken up!"
What'll happen when it occurs with a game you liked, though? Will Dungeon Rats be the White March to The New World's Deadfire?
I don't believe there's too much demand for the Blade Runner 2049 of RPG developer interviews. It even ends the same, with Bubbles dying alone in the cold while Sawyer reconnects with his estranged fanbase.That sentence only makes me want it more :D
You were not paying attention. I said that the first PoE was a failure as a game, even though it was a success from a commercial point of view, and for all the wrong reasons. If ITS don't sell shit, they will close doors even after having contributed to the genre with great games, just like Troika did. There is nothing I can do about it. I can't control the market. I think developers have more chances of achieving creative success trying to do what they want instead of playing safe, because that’s what interest me as a player. But even if we start thinking as a developer, i.e., in terms of sales and profits, it seems evident that the nostalgia business model is starting to fall apart, so they might just as well tried to do what they want. But then again the boss is Feargus so any discussion in that direction is pointless speculation. I want to see how W3 will be received. They corrected a lot of mistakes, but then again they apparently did this with T:ToN and look how it turned out.For many sequel RPGs released these days, the Codex impulse is to say: "HA HA, we always knew nobody actually liked your first game even though it sold pretty well. You always sucked and the people have finally woken up!" What'll happen when it occurs with a game you liked, though? Will Dungeon Rats be the White March to The New World's Deadfire?
DR sold 35,732, avg. price $5.46, but it was made in ten months. Besides, they used the game as a test drive for the combat system with companions, and this experience will now be used on their new game. It was not the WM of ITS, anyway you look at it.the actual reason why DR did not sell so great is simply that AoD is a very niche game unlike PoE, a BG clone.
I rarely agree with fantadomat, but he's right and you completely missed the point.
It's all about INTERNAL consistency. There are gods in BG's world, so it's possible for there to be a child of a god. PoE is a medieval fantasy world that makes no sense - most people use swords and armors like it's the middle ages, but there are gun powder (which made armor& castles useless) lying around and somehow there's also the tech for giant machines. That made sense in Arcanum, where all that was integrated into a giant conflict of magic & science, but in PoE nothing is ever addressed.
AoD was a hardcore game, both in combat and non-combat gameplay terms, and it sold 134k, which is a good number, but which is representative of the actual target audience (no bubble here).AOD sold an INSANE amount for what it is. ... I am 100% sure, TNW will flop like POE2.
Look at the Codex, where people just. can't. stop. talking. about Pillars of Eternity
We can’t stop talking about Pillars because it is an interesting subject from an armchair developer perspective, and for a multitude of reasons. It shows how much contemporary developers don’t get it BG2, how much some players care about BG2, how developers can be misleading with their promises, how interest design concepts such as balance can be misunderstood, why Obsidian was never the studio that storyfags wanted them to be, how the cRPG renascence is a lie, the problems with kickstarter, and so on.Look at the Codex, where people just. can't. stop. talking. about Pillars of Eternity long after they've grown bored of other games (including Divinity).
Deadfire has quite a few controversial aspects.I think that largely has to do with the height of controversy. The second one isn't controversial.
You have no idea what you are talking about. They sold more than 35k in early access alone.134k sales are about an order of magnitude larger than expected. 134k is when the whole potentially interested audience buys in. The whole 100% audience. They sold 10k in the frist 6 months?
Well, it can flop and ITS can shut its doors, but TNW will not sell worse than DR. That much is a given.When I say 'flop like', I mean TNW will sell worse than Dungeon Rats, depending on price. And it will be the end of ITS.
Obsidian should burn to ash so the talented developers can go on to better-run companies.I really hope we are wrong about the sales, I'd hate to see Obsidian and Sawyer not make cRPGs anymore.
That is one thing. Another thing is that they can afford to sustain these numbers because they are a small team and have no publisher, unlike Obsidian.The only thing going for them is that they sold relatively slowly which idicates sincere interest.
Me too. We need more uninspired BG clones to bitch about.I really hope we are wrong about the sales, I'd hate to see Obsidian and Sawyer not make cRPGs anymore.
Obsidian should burn to ash so the talented developers can go on to better-run companies.I really hope we are wrong about the sales, I'd hate to see Obsidian and Sawyer not make cRPGs anymore.
What makes you think it would be better for us? It hasn't with the developers who've left so far. John Gonzalez is currently working on console exclusives, Travis Stout is semi-retired at Ubisoft, George Ziets is stuck at inXile, Avellone still hasn't done any noteworthy work since 2011, etc.Obsidian should burn to ash so the talented developers can go on to better-run companies.I really hope we are wrong about the sales, I'd hate to see Obsidian and Sawyer not make cRPGs anymore.
I'm looking forward to Pillars of Eternity 3 being the Fallout 3 of the series. See that adra pillar? You can climb it.There is a 50% chance PoE 3 either won't happen or won't be in this style naow.
What makes you think it would be better for us? It hasn't with the developers who've left so far. John Gonzalez is currently working on console exclusives, Travis Stout is semi-retired at Ubisoft, George Ziets is stuck at inXile, Avellone still hasn't done any noteworthy work since 2011, etc.